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GuardAI.cpp
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Author
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2024-10-27
refactor(src/server/game/*): remove unused imports (big part 3) (#20315)
Francesco Borzì
2024-09-30
fix(Core/GuardAI): crash when killer is null (#20100)
Anton Popovichenko
2022-07-15
refactor(Core/AI): factory functions cleanup (#11779)
IntelligentQuantum
2022-05-23
refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)
Maelthyr
2022-04-15
feat(Core/Maps): AreaBoundary (#10525)
IntelligentQuantum
2022-01-27
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
Kargatum
2021-11-22
refactor(Core/Misc): headers cleanup (#9259)
Kargatum
2021-09-30
feat(License): add new headers information about license (#7941)
Kargatum
2021-06-21
chore(Core/Logging): replace most server loggers (#5726)
Kargatum
2021-06-16
refactor(Core): code cleanup (part 1) (#6361)
Francesco Borzì
2021-04-17
feat(Core/Logging): rework logging (#4692)
Kargatum
2021-03-17
fix(Core/License): issue with old files license (#4762)
Francesco Borzì
2021-02-24
refactor(Core): sort #includes alphabetically (#4579)
Kitzunu
2018-03-12
Update license links (#783)
Nefertumm
2017-12-21
Using TC structure allowing easier patches importing
Yehonal
2016-08-12
Refactoring part 2 [W.I.P]
Yehonal
2016-06-26
converted all tabs to 4 spaces
Yehonal
2016-06-26
First Commit
v0.1
0.1
Yehonal