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path: root/src/server/game/AI/CoreAI/PassiveAI.cpp
AgeCommit message (Expand)Author
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2024-10-01refactor(src/server/game/AI): remove unused imports (#20095)Francesco Borzì
2024-09-03refactor(Core): Make more use of helpers. (#19835)Benjamin Jackson
2024-08-19refactor(Core/Misc): Use NpcFlag helpers (#19676)Kitzunu
2023-02-13refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...Kitzunu
2023-01-29feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)Skjalf
2023-01-28fix(Core/Creatures): Critters should start fleeing upon entering comb… (#14...UltraNix
2022-08-05fix(Core/AI): correct Permit level for trigger flagged creatures (#12614)天鹿
2022-07-15refactor(Core/AI): factory functions cleanup (#11779)IntelligentQuantum
2022-04-15feat(Core/Maps): AreaBoundary (#10525)IntelligentQuantum
2022-04-01feat(Core/Unit): New helpers for DynamicFlags (#11230)Kitzunu
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-03-17fix(Core/License): issue with old files license (#4762)Francesco Borzì
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2018-03-12Update license links (#783)Nefertumm
2017-12-21Using TC structure allowing easier patches importingYehonal
2016-08-12Refactoring part 2 [W.I.P]Yehonal
2016-06-26converted all tabs to 4 spacesYehonal
2016-06-26First Commitv0.10.1Yehonal