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path: root/src/server/game/AI/CoreAI/PassiveAI.h
AgeCommit message (Expand)Author
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2023-02-13refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...Kitzunu
2023-01-29feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)Skjalf
2023-01-28fix(Core/Creatures): Critters should start fleeing upon entering comb… (#14...UltraNix
2022-07-15refactor(Core/AI): factory functions cleanup (#11779)IntelligentQuantum
2022-04-15feat(Core/Maps): AreaBoundary (#10525)IntelligentQuantum
2022-02-14fix(Core/Misc): Change const to be after type name (#10591)Kitzunu
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-03-17fix(Core/License): issue with old files license (#4762)Francesco Borzì
2021-01-09feat(CI/Codestyle): added codestyle check (#3668)Kargatum
2020-12-06refactor(Core): apply clang-tidy modernize-use-override (#3817)Francesco Borzì
2020-10-12refactor(Core/Game): restyle game lib with astyle (#3466)Kargatum
2019-12-01refactor(Core): rename namespaces and macros to acore (#2454)Viste
2018-03-12Update license links (#783)Nefertumm
2017-12-21Using TC structure allowing easier patches importingYehonal
2016-08-12Refactoring part 2 [W.I.P]Yehonal
2016-06-26converted all tabs to 4 spacesYehonal
2016-06-26First Commitv0.10.1Yehonal