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path: root/src/server/game/AI/CoreAI/PetAI.cpp
AgeCommit message (Expand)Author
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-07-14fix(Core/AI): prevent PetAI autocast leap to self and allies (#22472)Jelle Meeus
2025-06-03chore(Core/Unit): Correct typo of `Controlled`. (#22260)Benjamin Jackson
2025-04-21fix(Core/AI): Ignore PvP flagged players for aggressive pets if owner is not ...Benjamin Jackson
2024-12-01refactor(Core/Spells): Add helpers for HasAuraType (#20802)Kitzunu
2024-10-10refactor(Core/Misc): Use emplace_back instead of push_back to avoid extra cop...Angelo Venturini
2024-09-03refactor(Core): Make more use of helpers. (#19835)Benjamin Jackson
2024-08-25refactor(Core/Object): adds consistency in the use of type object check (#19671)Grimdhex
2024-08-15fix(Core/Entities): crash fix cause by a pointer change in #19622 (#19633)Grimdhex
2022-12-25fix(Core/Pets): Taunt should work on pets. (#14255)UltraNix
2022-07-19fix(Core/AI): more AI factory checks (#12402)Nefertumm
2022-07-15refactor(Core/AI): factory functions cleanup (#11779)IntelligentQuantum
2022-05-23refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)Maelthyr
2022-03-30feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)Kitzunu
2022-02-14fix(Core/Misc): Change const to be after type name (#10591)Kitzunu
2022-01-27refactor(Core/Logging): switch to fmt style for LOG_ (#10366)Kargatum
2022-01-20fix(Core/PetAI): Combat spells should be casted when pet starts attack. (#9845)UltraNix
2022-01-16fix(Core/Pets): Manual using pet spell should not reset attack command. (#9635)UltraNix
2021-12-31refactor(Core/Misc): abs() to std::abs() (#9789)Kitzunu
2021-12-19refactor(Core): remove unused imports (#9767)Francesco Borzì
2021-12-12fix(Core/Pets): Properly cast spells on friendly target if not in LoS… (#9570)UltraNix
2021-11-28refactor(Core): Clean-up after FD (#8586)patou01
2021-11-25chore(Core): Remove unnecessary slang Cosmetic (#9325)acidmanifesto
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-09-15refactor(Core): Rename ...Manager to ...Mgr (#6910)Kitzunu
2021-08-24fix(Core/Movement): Rewritten follow movement generator for pets (#7324)UltraNix
2021-07-10fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852)Francesco Borzì
2021-06-21chore(Core/Logging): replace most server loggers (#5726)Kargatum
2021-06-16refactor(Core): code cleanup (part 1) (#6361)Francesco Borzì
2021-04-28refactor(Core/Misc): Define & Rename Attributes (#5311)Kitzunu
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-04-17feat(Core/Logging): rework logging (#4692)Kargatum
2021-04-06fix(Core/PetAI): Fixed logic in PetAI to determine if pet can cast co… (#5038)UltraNix
2021-03-17fix(Core/License): issue with old files license (#4762)Francesco Borzì
2021-03-02refactor(Core): replace NULL with nullptr (#4593)Kitzunu
2021-02-28feat(Core/Config): rework config and delete ACE inherited (#4608)Kargatum
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2021-02-01feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)Yehonal
2020-12-06refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835)Francesco Borzì
2020-10-12refactor(Core/Game): restyle game lib with astyle (#3466)Kargatum
2020-08-31refactor(Core): NULL -> nullptr (#3275)Kitzunu
2019-11-18fix(Core/PetAI): aggro and movement of Warlock's IMP (#2379)Nightprince
2019-02-15Revert "feat(core): Ensure that all actions are compared to fixed point in ti...Nefertumm
2019-02-14feat(core): Ensure that all actions are compared to fixed point in time (#123...Viste(Кирилл)
2018-03-12Update license links (#783)Nefertumm
2017-12-21Using TC structure allowing easier patches importingYehonal
2016-08-12Refactoring part 2 [W.I.P]Yehonal
2016-08-07Core/Pet: Casting pet spells on enemies at a distance - now the pet goes at c...mik1893
2016-06-26converted all tabs to 4 spacesYehonal