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SmartScripts
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SmartAI.cpp
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Commit message (
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Author
2025-12-21
fix(Core/SAI): implement response for ranged mode on interrupt (#24175)
killerwife
2025-12-02
fix(Core/SAI): SMARTCAST_COMBAT_MOVE prevents movement on successful cast (#2...
blinkysc
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2025-10-28
SmartAI: Fix npcs not waypointing when offset is too big (#23453)
killerwife
2025-10-26
feature(SmartAI/Movement) - Unify waypoint systems (#23251)
killerwife
2025-10-24
fix(Core/Scripts): Fix the wrong run in npc_escortAI (#23293)
killerwife
2025-10-14
fix(Core/Unit): rework Walk/Run mode (#22988)
killerwife
2025-10-13
refactor(Core): DespawnOrUnsummon (#23141)
天鹭
2025-10-12
refactor(Core): Make ObjectGuid const (#23170)
天鹭
2025-09-23
fix(Core/SAI): idle casters (#23005)
killerwife
2025-09-11
feat(Core/Conditions): Implement CONDITION_AI_DATA and support for st… (#22...
Andrew
2025-09-02
fix(Core/SAI): Remove combat flag on evade for SAI-scripted charmed u… (#22...
Andrew
2025-08-12
fix(Core/SAI): Force SMC creatures to resume chasing victims once in… (#22...
Andrew
2025-04-26
fix(SmartAI): Ensure immediate combat engagement (#21854)
blinkysc
2025-02-12
feat(Core/Unit): Add SpellSchoolMask info to the DamageDealt() hook (#21411)
Andrew
2024-08-28
feat(Core/SmartScripts): Implement Scripted Spawn System (#19499)
Gultask
2024-08-25
refactor(Core/Object): adds consistency in the use of type object check (#19671)
Grimdhex
2024-07-27
refactor(Core/SmartScripts): Change invoker to be WorldObject (#19408)
Kitzunu
2024-07-06
feat(Core/SAI): SetData now has invoker (#19296)
Kitzunu
2024-04-24
fix(Core/SmartAI) fatal error: unused parameter pathId (#18795)
Walter Pagani
2024-04-18
feat(Core/SmartAI): Add support for waypoint_data in SAI (#18706)
Gultask
2024-01-03
Fix combat movement (#18026)
AG
2023-12-15
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
avarishd
2023-12-02
feat(Core/Scripting): move all script objects to separated files (#17860)
Winfidonarleyan
2023-09-10
feat(Core/SmartAI): Implement a few more stuff (#17090)
Gultask
2023-08-28
refactor(Core): remove unused imports (#17094)
Francesco Borzì
2023-04-15
Revert "fix(Core/SAI): Set minions in combat with their master's vict… (#15...
Gultask
2023-02-13
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...
Kitzunu
2023-02-12
fix(Core/SAI): Set minions in combat with their master's victim (#14959)
Skjalf
2023-02-11
fix(Core/AI): Fixed mobs attacking in defensive state. (#14947)
UltraNix
2023-01-31
feat(Core/SmartAI): Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVE… (#14...
Skjalf
2023-01-29
feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)
Skjalf
2022-12-06
fix(Core/SmartScripts): Implemented new target type: SMART_TARGET_SUM… (#13...
UltraNix
2022-08-31
fix(Core/SmartAI): Mind-controlled creatures can auto-attack its vict… (#12...
UltraNix
2022-07-24
fix(Core/AI): validate stored targets (#12489)
Nefertumm
2022-07-18
refactor(Core/SmartScripts): GetTargets returns ObjectList instead of ObjectL...
IntelligentQuantum
2022-07-15
refactor(Core/AI): factory functions cleanup (#11779)
IntelligentQuantum
2022-05-21
feat(Core/Movement): Allow waypoints to use 0 as valid facing value (#11681)
Kitzunu
2022-04-23
feat(Core/SmartScripts): SMART_EVENT_FLAG_WHILE_CHARMED (#10286)
IntelligentQuantum
2022-04-15
feat(Core/Maps): AreaBoundary (#10525)
IntelligentQuantum
2022-04-05
feat(Core/Unit): NPCFlags helpers (#11286)
Kitzunu
2022-03-30
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
Kitzunu
2022-03-27
fix (Core/SmartScripts): allow to start waypoint movement for a creature that...
IntelligentQuantum
2022-02-14
fix(Core/Misc): Change const to be after type name (#10591)
Kitzunu
2022-01-27
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
Kargatum
2022-01-19
fix(Scripts/DB): Terenthis quest chain (#9714)
Cláudio Costa
2022-01-13
feat(Scripts/SmartAI): SMART_TARGET_INVOKER (#9802)
IntelligentQuantum
2022-01-03
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_DIES (#9979)
IntelligentQuantum
2021-12-31
refactor(Core/Misc): fabs() to std::fabs() (#9790)
Kitzunu
2021-12-19
feat(Core/SmartScripts): SMART_ACTION_DISABLE_EVADE (#9772)
IntelligentQuantum
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