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path: root/src/server/game/AI/SmartScripts/SmartScript.cpp
AgeCommit message (Expand)Author
15 hoursfix(Core/SAI): Allow game objects to use load grid (#23881)daobashun
11 daysfix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-10-26feature(SmartAI/Movement) - Unify waypoint systems (#23251)killerwife
2025-10-14fix(Core/Unit): rework Walk/Run mode (#22988)killerwife
2025-09-27fix(Core/SAI): Fix crash when using SMART_TARGET_INSTANCE_STORAGE in … (#23...Andrew
2025-09-23fix(Core/SAI): idle casters (#23005)killerwife
2025-09-20feat(Core/SAI): enhance movement actions with force destination option (#22974)Yehonal
2025-09-15feat(Core/SAI): Implement delay option to SMART_ACTION_TALK (#22918)Andrew
2025-09-04fix(Core/SAI): Fix crash in SMART_TARGET_OWNER_OR_SUMMONER (#22789)Andrew
2025-08-19refactor(Core): Improve readability (#22691)天鹭
2025-08-12fix(Core/SAI): Force SMC creatures to resume chasing victims once in… (#22...Andrew
2025-08-09feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)Takenbacon
2025-06-27fix (Core/SmartScript) Improve SMART_ACTION_START_CLOSEST_WAYPOINT. (#22364)Rocco Silipo
2025-06-26fix(CORE/SAI): Properly Implement START_CLOSEST_WAYPOINT (#22256)Vanna White
2025-06-24refactor(Core/AI): rename FarthestTargetSelector to RangeSelector (#22026)Tereneckla
2025-06-22fix(Core/SAI): Exclude GMs for player target/event (#22345)Kitzunu
2025-06-17fix(core/SMART_EVENT_LINK) - Seperation and clarification of "not found or in...Ryan Turner
2025-06-07fix(Core/SAI): Don't try to reposition SMC creatures while moving (fi… (#22...Andrew
2025-05-05refactor(Core/AI) don't add currentTarget to the front of the SelectTargetLis...Tereneckla
2025-02-01feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD (#21105)Kitzunu
2025-02-01refactor(Core/ObjectMgr): Change GetAcoreString from char const* to s… (#21...Kitzunu
2024-12-12feat(Core/SAI): Implement SMART_ACTION_DISMOUNT (206) (#20899)Andrew
2024-12-01feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY (#20804)Kitzunu
2024-11-20feat(Core/SmartAI): introduce new `SMART_EVENT_IS_IN_MELEE_RANGE` (#20575)Jelle Meeus
2024-11-12feat(Core/WorldState): improved WorldState scripting (#20141)Jelle Meeus
2024-11-10chore(Core/Creature): Fix typo (#20510)Andrew
2024-11-10fix(Core/SAI): Don't try to reposition Rooted inhabit type creatures (#20504)Andrew
2024-10-24fix(Core/SAI): rooted check blocks vehicles from casting quest credit (#20283)@cgrahamseven
2024-10-22fix(Core/SmartAI) : use explicit stack DS for ProcessAction instead of recurs...Dan Costinas
2024-09-21chore(Core/Misc): Some cleanup (#19970)Kitzunu
2024-09-03refactor(Core): Make more use of helpers. (#19835)Benjamin Jackson
2024-08-28feat(Core/SmartScripts): Implement Scripted Spawn System (#19499)Gultask
2024-08-25refactor(Core/Object): adds consistency in the use of type object check (#19671)Grimdhex
2024-08-19refactor(Core/Misc): Use NpcFlag helpers (#19676)Kitzunu
2024-07-27refactor(Core/SmartScripts): Change invoker to be WorldObject (#19408)Kitzunu
2024-07-07fix(CI): linux-build: add -Werror parameter (#19240)sudlud
2024-07-06feat(Core/SAI): SetData now has invoker (#19296)Kitzunu
2024-07-05fix(Scripts/SmartAI): Rewrite ACTION_MOVE_TO_POS (#19190)Gultask
2024-07-04feat(Core/SAI): implement new removeObjectFromWorld param for SMART_A… (#19...Kitzunu
2024-06-16refactor(Core/ObjectMgr): Implement display probabilities. (#19068)Benjamin Jackson
2024-04-18feat(Core/SmartAI): Add support for waypoint_data in SAI (#18706)Gultask
2024-03-20fix (Core/Scripting): SMART_EVENT_NEAR_PLAYERS (#18514)skelUA
2024-03-08fix(Core/SmartScripts): LOS check spell for SmartScipts (#18501)skelUA
2024-02-25fix(Core/SmartAI): implement param maxCount for SMART_TARGET_PLAYER_RANGE (#1...Dan
2024-01-03Fix combat movement (#18026)AG
2023-12-15feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)avarishd
2023-12-11fix(Core/SAI/SSC): Allow Farthest target to set a min distance (#17992)Angelo Venturini
2023-09-10feat(Core/SmartAI): Implement a few more stuff (#17090)Gultask
2023-08-28refactor(Core): remove unused imports (#17094)Francesco Borzì
2023-08-22feat(Core/SmartAI): Implement SMART_ACTION_FOLLOW_GROUP (#17033)Gultask