Shauren
9271ad7517
Core/Misc: Change AreaTriggerTeleport to be just an alias for WorldSafeLocsEntry
2026-01-06 23:31:25 +01:00
Shauren
bd2b12fa36
Core: Updated to 11.2.7
2025-12-16 00:09:26 +01:00
Shauren
13f22e0c06
Core/Misc: Reduce differences between branches
2025-09-28 00:06:28 +02:00
Shauren
d5b07faca1
Core/Misc: Rename AreaTriggerStruct to AreaTriggerTeleport
2025-09-24 16:09:13 +02:00
Shauren
cbb532e4be
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
2025-07-11 17:40:34 +02:00
Shauren
db4af7ca4c
Core/LFG: Change InstanceScript::UpdateLfgEncounterState to only pass valid dungeon encounter ids to LFGMgr
2025-06-26 15:24:16 +02:00
Shauren
9247723c07
Core/LFG Fix crash on lfg boss kills
2025-06-26 01:19:14 +02:00
Shauren
b7122c2f6a
Core/PacketIO: Migration to PacketUtilities bit/string operations part 3
2025-05-22 13:46:45 +02:00
Shauren
8066110756
Core/PacketIO: Named a bunch of unknown/unused fields
2024-11-06 12:17:49 +01:00
Shauren
8127609764
Core/Maps: Link instance map to LfgDungeons
2024-10-05 11:56:02 +02:00
Shauren
e59eef5432
Core/PacketIO: Updated to 11.0.0
2024-08-02 13:25:41 +02:00
Antonio Martín Berti
9e22ca9d52
Core/Criteria: Implemented CompletedLFGDungeon criteria type ( #29980 )
2024-05-18 15:48:07 +02:00
Shauren
47fc3cb852
Core/Instances: Kill instance_encounters table, it is no longer neccessary
2023-09-19 10:59:04 +02:00
Shauren
2569dc8cfe
Core/Instances: Fixed not being able to reenter instances that have no encounters completed
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Closes #28737
2023-03-21 12:07:54 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
9b924522d0
Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new InstanceLockMgr
2022-10-04 00:19:38 +02:00
Shauren
f44ee96682
Core/LFG: Filter out lfg dungeons that have invalid map/difficulty pairs
2022-08-05 00:06:13 +02:00
ihm-tswow
90b4c5afa2
Core/Misc: Verify LFG role selections by class ( #27348 )
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* Core/Misc: Verify LFG role selections by class
* style fix
Co-authored-by: MaxtorCoder <warsongkiller.s8@gmail.com >
* fix style
* improve LfgRoleClasses readability
* remove unnecessary comments
* add missing SharedDefine include
- try fix nopch
* style fix
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: MaxtorCoder <warsongkiller.s8@gmail.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
(cherry picked from commit 5e2b2fd3f8 )
2022-03-24 21:03:06 +01:00
Kargatum
373ed8f46b
Core: whitespace cleanup, reduce double blank line to single ( #25795 )
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* Core/Misc: fix double empty line
* worldserver.conf
(cherry picked from commit a32b6b8ac4 )
2022-03-05 20:07:57 +01:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00
jackpoz
d1bea3e8b3
Core/LFG: Handle vote kick as failed if there cannot be 3 votes agreeing
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i.e: 4 players, vote kick starts, 1 rejects, vote is considered as failed.
(cherry picked from commit f0f0de01fa )
2022-02-06 00:05:38 +01:00
Peter Keresztes Schmidt
ad340466d0
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs ( #25054 )
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Related: #25006
(cherry picked from commit 85b5b842ca )
2022-01-23 22:02:03 +01:00
jackpoz
68faf5bc4b
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
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(cherry picked from commit 54c701cf0d )
2022-01-19 22:17:42 +01:00
jackpoz
4431df1f13
Core/LFG: Sanitize LFG roles sent by clients
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(cherry picked from commit 3778f23c57 )
2022-01-06 23:31:40 +01:00
Giacomo Pozzoni
4062c9763f
Core/LFG: Fix re-queueing while in a dungeon ( #23862 )
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Fix an issue that wouldn't allow to re-queue after joining a dungeon, having 1 member leave/get kicked, queue, leave, queue.
In this case a message "One or more dungeons was not valid" would be displayed because LFG would try to queue the group as "continue dungeon" but the current group was not marked as "in dungeon" state anymore.
(cherry picked from commit abcad7cda5 )
2021-12-18 22:43:38 +01:00
Giacomo Pozzoni
562c567b1e
Core/Calendar: Add some additional validation when creating events ( #23797 )
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* Core/Calendar: Add some additional validation when creating events
Allow only 30 player events and 100 guild events to be created.
Don't allow to create guild events if player is not in guild.
Send some more error messages to the client (not blizzlike errors but better than nothing).
* Core/Calendar: Add some additional validation/checks
Add guild id check in GetPlayerEvents().
Change error message in HandleCalendarCopyEvent() to be the same as in HandleCalendarAddEvent() when creating an event in the past.
* Core/Calendar: Add some additional validation/checks
Reduce the number of CMSG_CALENDAR_ADD_EVENT packets a seconds allowed from 10 to 3.
* Core/Calendar: Add some additional validation/checks
Implement 5 seconds cooldown between the creation of calendar events
* Core/Calendar: Add some additional validation/checks
Don't allow to copy events of a different player/guild
* Core/Calendar: Implement automatic deletion of old events
Implement automatic deletion of events older than 1 month (30 days).
Fix debug assertion triggered when deleting a character with calendar events.
Avoid double std::set lookup when deleting events when deleting a character.
NB: The whole CalendarMgr/CalendarHandler code should be checked line by line for bugs/crashes/exploits.
(cherry picked from commit fb059722fd )
2021-12-18 22:19:05 +01:00
ccrs
4e6c59dca7
Core/Unit: rename several getters to follow codestyle
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uint8 GetLevel()
uint8 GetLevelForTarget(WorldObject const* /*target*/)
void SetLevel(uint8 lvl)
uint8 GetRace()
uint32 GetRaceMask()
uint8 GetClass()
uint32 GetClassMask()
uint8 GetGender()
(cherry picked from commit 5c09ff51f7 )
2021-12-13 00:42:20 +01:00
Wyrserth
01be9f44af
Core/RDF: fix counting issue with the achievement Looking for More (and similar) ( #23418 )
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* Core/RDF: allow the achievement Looking for More (and similar) to increase the counter based on how many random players were picked.
* Use getter/setter instead.
(cherry picked from commit 14c2bdc5da )
2021-12-11 14:12:54 +01:00
jackpoz
97be87b7d5
Core/LFG: Remove dungeon cooldown when completing random dungeons
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(cherry picked from commit 24fbbee4b9 )
2021-12-02 23:45:29 +01:00
Gustavo
6aaf9aaf3b
Core/Misc: Warning fixes (/W4) ( #23149 )
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* Core/Misc: Warning fixes (/W4)
(cherry picked from commit 50f122de77 )
2021-11-26 11:18:15 +01:00
jackpoz
43a41caafb
Core/Misc: Fix GCC 8 warnings
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(cherry picked from commit 1d04a3b216 )
2021-11-24 23:40:15 +01:00
jackpoz
91bbaae81e
Core/LFG: Teleport players to other players instead of dungeon entrance when continuing a LFG dungeon
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This feature already existed in current code but was broken by d0334bf948
(cherry picked from commit d2841d6b66 )
2021-11-24 20:35:17 +01:00
Shauren
c2eff8fabc
Core/LFG: Ignore LFG cooldown when joining queue to replace missing party member when dungeon is already in progress
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(cherry picked from commit 7fb52334b2 )
2021-11-21 14:35:00 +01:00
Shauren
f40c0dfd55
Core/Social: Implemented account ignores
2021-11-02 18:35:26 +01:00
Ovah
e88536f258
Core/LFG: fixed random dungeon cooldown ( #22321 )
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* Core/LFG: fixed random dungeon cooldown
The issue was that queuing up for random dungeons puts you into a queue for a already selected dungeon from the beginning so the dungeonId that we use here is actually the dungeonId that we will enter when out group is complete. We change that and use our selected dungeons as reference instead which contains the random dungeon at the very beginning (if we queued up for random dungeons so we check that too).
(cherry picked from commit bf8c6f220c )
2021-10-23 14:37:37 +02:00
Treeston
a5989dcee9
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
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(cherry picked from commit d4ef2529e9 )
2021-10-23 00:11:44 +02:00
Treeston
fff5a32a13
Core/LFG: Order group members before creating LFG group (leader > tank > healer > dps). Closes #16244 .
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(cherry picked from commit dd54c80123 )
2021-10-22 23:17:04 +02:00
ccrs
426f9f2f92
Core/Movement: MotionMaster reimplementation ( #21888 )
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96 )
2021-09-28 00:15:13 +02:00
Meji
0a83f74876
Core/Achievements: Update CriteriaType enum ( #26856 )
2021-09-08 22:07:01 +02:00
Shauren
b9d63c2009
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
2021-05-16 21:56:06 +02:00
jackpoz
e17e4e6f07
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
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(cherry picked from commit 12701cb0c6 )
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
Osleyder Gonzalez Acosta
d4ad987010
Core/Misc: Update a few enums from db2 to 9.0.2 ( #25956 )
2021-01-28 22:02:03 +01:00
Aokromes
93552510ab
Core/Logs: Fix more logs
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the others have exit,so they continue to be error because they are critical
(cherry picked from commit b68484cfb0 )
2021-01-21 22:30:40 +01:00
Shauren
b82a3a557a
Core/DataStores: Updated db2 structures to 9.0.2
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* Includes support for new character customization
2020-12-08 18:16:47 +01:00
Shauren
83eecaf2c4
Core/PacketIO: Fill new packet fields with data
2020-12-08 18:16:46 +01:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
Shauren
deca201f77
Core/DataStores: Simplified string memory allocation in db2 files, dropped unneccessary level of indirection
2020-06-27 13:33:17 +02:00
Shauren
4d69cc1c56
Core/Misc: GCC build and warning fixes
2020-05-21 22:15:58 +02:00
Shauren
5526e14bcf
Core/Entities: Fixed saving spawn difficulties to db for .npc add and .gob add (and other commands that modify creature/gameobject spawns table)
2020-04-03 17:41:48 +02:00