Ovahlord
02c12f7e77
Scripts/BWD: corrected a file name
...
*thx Keader for noticing
2020-01-11 21:43:07 +01:00
Ovahlord
c88a6193f6
Scripts/SFK: rewrite Lord Godfrey encounter
...
* updated scripts to new model
* corrected timer handling
* removed unneeded script for Bloodthirsty Ghouls
* properly handle left / right cast visuals for summoning Bloodthirsty Ghouls and Pistol Barrage
* reset achievement progress on each new attempt
2020-01-11 15:03:37 +01:00
jackpoz
131986d1c2
Core/Misc: Replace time(nullptr) with GameTime::GetGameTime()
2020-01-11 03:30:41 +01:00
Ovahlord
8d3ce54758
Scripts/SFK: removed unneeded tabs from Lord Walden's script and restrict the clear emote state event to his intro phase only
2020-01-10 13:10:47 +01:00
Ovahlord
029b61761c
Scripts/SFK: rewrite Lord Walden encounter
...
* updated script to new model
* removed hacks
* added out of combat talk events and movement
* scripted missing abilities
2020-01-10 04:20:53 +01:00
Ovahlord
19a1566a68
Scripts/SFK: fixed a typo and do not trigger Lord Godfrey's intro when he has been defeated already
2020-01-10 01:04:58 +01:00
Ovahlord
0aa4b560df
Scripts/SFK: scripted Lord Godfrey intro events for both factions and cleaned up header file
2020-01-09 21:39:09 +01:00
Ovahlord
741dba7cdf
Scripts/SFK: reworked spawn group handling for boss related spawns and corrected some spawn group spawn id assignments for Horde spawn groups
2020-01-09 17:32:57 +01:00
Ovahlord
559d4a7fd7
Scripts: added Dragon Soul instance script to scriptloader to fix a startup error
2020-01-08 18:22:08 +01:00
Ovahlord
7898f35492
DB/SFK: scripted Alliance event sequence when defeating Baron Ashbury
2020-01-08 17:58:20 +01:00
Ovahlord
9d16c1edb2
Scripts/SFK: added missing movement for Veteran Forsaken Troupers in Baron Silverlaine's hall and scripted Alliance exclusive events after defeating Commander Springvale and moving outside
2020-01-08 14:16:15 +01:00
Ovahlord
b0c37fa08e
Scripts/CoT: added instance script files for End Time, Well of Eternity, Hour of Twilight and Dragon Soul in preparation for the instance lock rewrite portover
2020-01-08 02:34:23 +01:00
Ovahlord
23b17ec6e5
Scripts/SFK: scripted event sequence for both faction troups after defeating Baron Silverlaine
2020-01-08 00:10:13 +01:00
Ovahlord
665b0a2b82
Scripts/SFK: handle faction group spawning after defeating Lord Walden
2020-01-07 20:53:07 +01:00
Ovahlord
4ac44f388e
Scripts/SFK: handle Alliance faction troup spawning when defeating Commander Springvale and when walking on the walls afterwards
...
* handle announcement message when a player triggers the gargoyle area trigger events
2020-01-07 20:25:27 +01:00
Ovahlord
0c04267e52
Scripts/SFK: handle faction troup spawning after defeating Baron Silverline and scripted area trigger talk event when a player enters the floor leading to Commander Strinkvale
2020-01-07 19:38:35 +01:00
Ovahlord
22a1777237
Scripts/SFK: handle faction troup spawning after defeating Baron Ashbury and spawn dead faction troups in Lord Godfrey's room after defeating Lord Walden
2020-01-07 18:33:59 +01:00
Ovahlord
8f47cdd667
Scripts/SFK: moved poison clouds for the Horde version to spawn groups and handle them properly again
2020-01-07 16:34:24 +01:00
Ovahlord
1b65daaae5
Scripts/SFK: wiped prototype scripts for events and cleaned up instance script
...
* reworked entrance spawns and handle them via spawn groups instead of summon groups
* added text event for Ivar Bloodfang at the entrance
2020-01-07 15:21:58 +01:00
Warpten
61d579601f
Scripts/ICC: Strip out code related to raid weeklies and heroic retry counter since those got removed when Cataclysm launched ( #22 )
2020-01-05 20:42:47 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
Warpten
c69627f4b4
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. ( #23 )
...
Original research by @xvwyh.
2020-01-04 15:05:22 +01:00
Ovahlord
21e8b34e35
Scripts/Deadmines: added a missing eject passenger spell cast to Helix Gearbreaker encounter
2020-01-03 23:20:02 +01:00
funjoker
6c56916b29
Misc: Update copyright information
...
Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
2262bf4b90
Scripts/SFK: Lord Godfrey will now wear his christmas hat while Winter Veil is active
2019-12-23 09:58:54 +01:00
Ovahlord
fba8d11a5e
Scripts/GB: removed a unused member from Drahga's script to make travis happy
2019-12-23 09:29:00 +01:00
Ovahlord
07a63f430e
Scripts/GB: Drahga Shadowburner will now wear his christmas hat while Winter Veil is active
2019-12-23 09:04:19 +01:00
Ovahlord
bb4c97aeb0
Scripts/Deadmines: Admiral Ripsnarl will now wear his christmas hat while Winter Veil is active
2019-12-23 08:58:20 +01:00
Ovahlord
d96a0db249
Scripts/Events: High Priestes Azil and Corla, Herald of Twilight will now wear their red hat when the Winter Veil event is active
2019-12-23 01:36:40 +01:00
Ovahlord
d7b6182b4c
Core/Spells: remove a unneeded substract operator for improved blood presence that was increasing the crit chance instead of removing it
2019-12-16 23:02:23 +01:00
Ovahlord
846d4f3472
Core/Spells:
...
* fixed Jinx talent
* Shadow Trance is now consumed uppon casting Shadow Bolt
2019-12-16 21:39:34 +01:00
Ovahlord
04498998d9
Scripts/Uldum: disable Uldum intro scripts until the script has been finished and scriptnames assigned
2019-12-16 00:11:31 +01:00
Ovahlord
369ec57af6
Core/Spells: updated remaining warrior spell scripts to new scripting model
2019-12-16 00:00:36 +01:00
Ovahlord
18ac432e5e
Core/Spells: Judgement of Truth will no longer benefit from default coefficients and added missing damage bonus for Censure stacks on the target
2019-12-14 18:18:49 +01:00
Ovahlord
7448afc043
Core/Spells: Heroic Leap may not target destinations that are more than 4 yards above the caster's ground position
2019-12-13 23:24:25 +01:00
Ovahlord
de371675e6
Core/Transports: corrected handling of stop frames. The initial stop frame sitting at 0ms is not suposed to be sent via packet but instead it's only internally used.
2019-12-13 17:35:57 +01:00
Ovahlord
d38dfce011
Core/Pets: corrected formulars for minion and pet damage values for good this time
...
* data is based on dr. damage and simulationcraft
2019-12-10 00:12:26 +01:00
Ovahlord
1faacb5e39
Core/Spells: fixed an issue that was causing Focus Fire not granting focus to the caster's pet when Focus Fire was already active
2019-12-09 21:06:51 +01:00
Ovahlord
e4f0ef308c
Core/Spells: fixed Focus Fire and updated Invigoration spell script to new model and corrected a logic mistake in it
2019-12-09 19:47:47 +01:00
Ovahlord
0dd5fdafbd
Core/Spells:
...
* corrected crit chance bonus for Last Word Talent
* fixed Improved Searing Pain talent
* removed hackfix for Improved Mind Blast
* moved Incerate damage bonus hack into proper spell script
* updated and fixed Afterpath proc
* fixed Shadow and Fame proc
* updated Backdraft proc
* fixed Burning Embers talent
* fixed Empowered Imp talent
* fixed Fire and Brimstone damage bonus for Incenerate and Chaos Bolt
* updated several spell scripts to new model
2019-12-08 20:23:51 +01:00
Ovahlord
4b41d2b8e8
Core/Spells: added missing include to warrior spell scripts
2019-12-08 20:18:43 +01:00
Ovahlord
38fefdcc80
Scripts/TSC: make travis happy
2019-12-08 16:26:16 +01:00
Ovahlord
29b4c7ba51
Scripts/TSC: reworked High Priestes Azil phase two behaivior
...
* corrected the number of summoned adds during phase two
* corrected overall timers for summoning adds during phase one and two
* randomize the summon destinations of the followers to get correct spawn behaivior
2019-12-08 15:55:04 +01:00
Ovahlord
763173daba
Scripts/TSC: applied type usage standards for two loops in High Priestes Azil's script
2019-12-08 14:46:12 +01:00
Ovahlord
76a0afca06
Scripts/TSC: followup fixups for High Priestes Azil. Her adds will now continue to spawn during phase two
2019-12-08 14:42:36 +01:00
Ovahlord
24b99e7d34
Scripts/TSC: added missing repeat timers to High Priestess Azil after finishing phase two
...
* todo: these timers are not sniffed but taken from the engage hook. Need sniffs to validate them
2019-12-08 14:36:11 +01:00
Ovahlord
a8a119205b
Scripts/World: removed deprecated emerald dragon scripts
2019-12-08 11:43:06 +01:00
Ovahlord
8b4a1d703b
Core/Spells: fixed build and corrected Deep Wounds weapon damage calculation
2019-12-08 01:54:03 +01:00
Ovahlord
f990fbb7ab
Core/Spells: updated Master of Elements script to new model and simplified code
2019-12-06 16:40:41 +01:00
Ovahlord
3dc4c6d5bc
Core/Spells: fixed Blood in the Water talent
2019-12-05 15:29:26 +01:00