Commit Graph

5304 Commits

Author SHA1 Message Date
joschiwald
bc42c48d97 DB/Spells: added a few spells to spelldifficulty_dbc 2014-08-26 04:35:37 +02:00
jackpoz
4d9f8b926a Scripts/Commands: Change "few" commands to target current Player by default 2014-08-25 22:00:04 +02:00
Blipi
a7d1394c2e Core/AHBot: Implemented AHBot based on MaNGOS code
Warning: CMake must be rerun

Apply if you have crashes

Rewrite Seller prices, add random properties and implement some suggestions on price calculations

Core/AHBot: Update to latest suggestions

Fix SQLs after merge, split the AH bot to spearate headers and cpps, fix the config default values

Remove case 8 from GetBuyModifier. It was not correct

Fix Gray Grey GRAY typos

Change message config name

Fix non pch build

Fix switch ident, also earlier removed whitespace. Add missing include for non pch build

Fix possible crash: if (forplayer || GetOwnerGUID()) changed to if (forplayer)

Apply Nayd.diff - Code style fixes

Fix leftovers from nayd

Correct SQL transaction and change one SQL query to C++ instead

Make loot items distinct
2014-08-25 22:15:59 +03:00
jackpoz
7fa49c8d62 Scripts/Ruby Sanctum: Fix Halion event ai not being updated
Fix Halion event ai not being updated due to private member hiding base class member.
Fixes #12835
2014-08-24 20:35:44 +02:00
jackpoz
a3b14db015 Merge 'Numielle/master' into master
This is a workaround required by the current spell system limitations.
Close pull request #11915 .
2014-08-24 17:11:51 +02:00
jackpoz
c20f92c08c Merge branch 'Rochet2/questreward'
Close pull request #12657
2014-08-24 14:38:55 +02:00
Rochet2
9beae1dc97 Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestStatusChange hook
Also fixed some comments and added overrides
The OnQuestComplete hook was unused and didnt work properly
2014-08-24 14:31:38 +03:00
Vincent-Michael
79b954a349 Core: meh, remove again whitespace :( 2014-08-24 02:46:14 +02:00
jackpoz
7fe7f30521 Core/Misc: Fix some -Wconversion warnings 2014-08-23 19:56:41 +02:00
MitchesD
d109fc0d7c Scripts/SteamVault: Hydromancer Thespia rewritten to BossAI 2014-08-22 16:34:18 +02:00
Dr-J
0c1587cc91 Remove Injured rainspeaker oracle cpp script
Unneeded script
2014-08-21 21:19:36 +01:00
Duarte Duarte
33da371812 Merge pull request #12813 from MitchesD/misc_2
Scripts/ScarletMonastery: rewritten InstanceScript and some bosses conve...
2014-08-21 14:45:32 +01:00
Unholychick
377f385c81 Scripts/Ulduar: Spellscripts for Mimiron
Closes #12579

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-08-18 22:01:47 +01:00
joschiwald
ccfa82e7d5 Core/Creature: update creature_template and some other small things
http://www.trinitycore.org/f/topic/9572-creature-damage/
2014-08-14 16:09:14 +02:00
Jared P. Jones
1b65cda948 Scripts/Icecrown Citadel: The Teleporters in ICC are now Blizzlike *Upon entering the raid, the Lights Hammer teleporter is no longer immediately active. Both the Light's Hammer and the Oratory Portal will pop up after the completion of Lord Marrowgar as it does on official during 3.3.5a. *A teleporter in ICC can no longer teleport you to itself. *There is no longer a reason to allow GMs to use portals without available GOSSIP text and teleport locations. Therefore the teleports now use GO_FLAG_NOT_SELECTABLE when they are unavailable. In the future we can enable GMs to use portals without bosses defeated, however for now all it does is break the instance if some bosses are done out of order. *Currently the Upper Spire teleporter cannot be visited unless the event ColdFlameTraps is completed. This isn't blizz-like. During WotLK retail, the teleporter in the upper spire can be visited once any member has walked over an AreaTrigger which is located the moment you enter the UpperSpire Facade. The cold flame event has nothing to do with the teleporter, the cold flame event instead should be triggered to "DONE" when a rogue instead disarms it. *A bug has been addressed that causes the ColdFlameTraps event to not start back up after a server restart. The event will now restart as long as the player goes through the Saurfang->Upper Spire doorway; I'm not sure who required the doorway to be an area trigger, but it's hacky and not blizzlike. I have not yet addressed the area trigger problem with the doorway in this commit, mainly because the point of this commit is to make the ICC teleporters extremely Blizz-Like. *The "Conspicuous Lever" will now spawn inside of ICC. (From Sniff on Retail) While the lever currently doesn't do anything, in the future it will turn off the ColdFlame Traps. *The teleporter near Saurfang is not supposed to disable during the Intro. It disables whenever Saurfang enters combat with the players. The teleporter then enablers again when combat stops.
Closes #12834
2014-08-14 14:35:47 +02:00
Dr-J
9f7075215d Remove Manaforges CPP Script
Remove script
2014-08-12 13:36:21 +01:00
MitchesD
e80a19a0f1 Scripts/ScarletMonastery: rewritten InstanceScript and some bosses converted to BossAI and eventmap 2014-08-10 23:14:39 +02:00
DDuarte
df3b08d140 Core/Server: Use nullptr instead of 0 where pointers are expected 2014-08-09 21:32:26 +01:00
Vincent-Michael
893d58fa87 Scripts/Commands: Fix static analysis issues 2014-08-09 19:18:05 +02:00
jackpoz
8402570bb8 Scripts/Misc: Fix static analysis issues
Replace CAST_AI() macro with ENSURE_AI() when dynamic_cast is not supposed to return NULL.
2014-08-09 00:12:20 +02:00
Vincent-Michael
fad2bd4f92 Core: Kill AGAIN whitespace :( 2014-08-07 07:19:06 +02:00
Vincent-Michael
479afc0ed0 Core/Spells: Fix Bloodworms summon count 2014-08-02 05:17:42 +02:00
Dr-J
9253ff7cb7 Update CMakeLists.txt 2014-07-31 00:29:54 +01:00
Dr-J
5418844f15 Delete zone_eversong_woods.cpp 2014-07-31 00:24:08 +01:00
Dr-J
5b311690d1 Remove Script from zone_eversong_woods.cpp
This cpp is now currently redundant
2014-07-31 00:12:33 +01:00
Dr-J
3199f2ba90 Remove Script from zone_eversong_woods.cpp
Remove Apprentice Mirvedas script from eversong woods cpp scripts as is not longer required.
2014-07-30 13:45:42 +01:00
joschiwald
5f9e6db27c Scripts/OutdoorPvP: dropped redundand code 2014-07-30 03:15:15 +02:00
joschiwald
04bb78f6c3 Scripts/OutdoorPvP: replaced some chat texts with proper defense messages 2014-07-29 23:45:34 +02:00
Vincent-Michael
24a14979fe Scripts/BloodmystIsle: Fix StartUp Errors 2014-07-29 20:16:37 +02:00
Dr-J
6a6351d98c Update razorfen_downs.cpp 2014-07-28 23:41:17 +01:00
Subv
a03c879565 Core/PreparedStatements: Fixed a change I missed in the World prepared statements for waypoints. 2014-07-25 20:18:43 -05:00
DDuarte
3de1714350 Scripts&DB/Feralas Convert npc_screecher_spirit to SAI
SAI by @Rushor and gossip by @malcrom

Closes #12630
2014-07-24 16:38:18 +01:00
untaught
3009bb4808 Scripts/Darkshore: Fix an issue with the quest Gyromast's Revenge
TODO: Rewrite the script in SAI

Closes #11987

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-07-24 15:18:04 +01:00
untaught
e48c37cc10 Scripts/AreaTriggers: Fix an issue with an AT for the quest The Etymidian (Sholazar Waygate)
Closes #12178

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-07-24 15:15:18 +01:00
Vincent-Michael
296956e06e Revert "Core/Spells: Death and Decay"
This reverts commit 02d56e00bc.
2014-07-24 16:14:25 +02:00
Ergar
40c5737200 Scripts/Karazhan: Boss Maiden of Virtue - rewrite to events and timer adjustments
Closes #12513 (PR)

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-07-24 03:58:39 +01:00
Trisjdc
f79e7d7640 Core/Spells: Unrelenting Assault shouldn't proc if the target isn't explicitly casting (turns out that UNIT_STATE_CASTING even a instant cast has a 'cast time') 2014-07-24 03:52:19 +01:00
DDuarte
73df8f8381 Scripts/IoC: Rename spell_gen_* spells to spell_ioc_*
(Additions to 6bb63ab7db679d9c)

Closes #12414 (PR)
2014-07-24 03:49:30 +01:00
karn
26496375f8 Script/IoC: Move some spell scripts from spell_generic to isle_of_conquest cpp
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-07-24 03:49:07 +01:00
Trisjdc
c541f4f5de Scripts/Four Horsemen: Horsemen's main spells should only explicitly target players 2014-07-24 03:48:35 +01:00
nelegalno
7524e2dfda Scripts/WesternPlaguelands: Fix conditions to show gossip of Myranda the Hag (In Dreams quest)
Ref #7519

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-07-24 03:25:33 +01:00
Rushor
79c83dc4db Scripts/Feralas: Make Screecher Spirit disappear after clicking on them
This is a temporary solution, the script should be rewritten in SAI

Closes #12298

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-07-24 03:25:32 +01:00
Foldy
9e81b23a57 Scripts/ICC: Summon Sealed Chest quest npc's upon the Lich King's Death
TODO: template updates for these npcs and gossips

Closes #10554
Closes #12591 (PR)

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-07-24 01:23:45 +01:00
jackpoz
3388587b7a Core/Misc: Replace rand() calls with SFMT 2014-07-22 21:43:19 +02:00
Duarte Duarte
1b6ac4ac3a Scripts/ICC: Fix non-pch build 2014-07-21 23:25:14 +01:00
Golrag
1a391e9fbd Scripts/ICC: Added Orange/Green Blight Residue
Closes #5920
Closes #12464 (PR)

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-07-21 03:11:55 +01:00
Vincent-Michael
4e29cf74b3 Scripts/EasternKingdoms: Burn with fire (hihi) 2014-07-20 19:44:26 +02:00
Vincent-Michael
0531f52008 Core: Fix non pch build (gcc) 2014-07-20 02:54:12 +02:00
karn
26aaf2384c Core/Creature: Minigob Manabonk
Closes #11097

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-07-19 22:50:32 +01:00
Duarte Duarte
40b4bd2eda Merge pull request #12500 from MitchesD/misc_3
Scripts/MagistersTerrace: reworked Selin Fireheart
2014-07-19 22:03:58 +01:00