Ovahlord
1681889fdd
Fixed build
2019-04-27 21:05:48 +02:00
Ovahlord
5258dc74d1
Core/Spells: do not allow root auras to bypass the root movement data for creatures when getting removed
2019-04-27 20:10:03 +02:00
Ovahlord
1c7a520095
Revert "Core/SmartAI: Remove duplicate OnReset() call"
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This reverts commit 73345b0d7f .
2019-04-27 17:38:06 +02:00
Ovahlord
3d08987773
Core/Creatures: reduced a difference between 434 and 335
2019-04-27 17:36:41 +02:00
Ovahlord
528427bf5f
DB/GB: added more waypoints and formation data to Grim Batol creatures
2019-04-27 15:22:15 +02:00
Killyana
22e34861bd
Core: Restore reset in EscortAI::InitializeAI ( #23197 )
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Closes #23008
2019-04-26 18:59:11 +02:00
Ovahlord
d9c809d828
Core/SAI: more cherrypick followups
2019-04-26 18:58:58 +02:00
Treeston
1f15fe5096
oops, now it builds (and a bonus refactor that annoyed me)
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# Conflicts:
# src/server/game/AI/SmartScripts/SmartAI.cpp
# src/server/game/AI/SmartScripts/SmartAI.h
# src/server/game/AI/SmartScripts/SmartScript.cpp
# src/server/game/AI/SmartScripts/SmartScript.h
2019-04-26 18:56:31 +02:00
Ovahlord
28b33663e7
Core/SAI: cherry pick followup
2019-04-26 18:52:38 +02:00
Treeston
99a2c24116
Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.
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# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.h
2019-04-26 18:51:19 +02:00
Treeston
7c025ee803
Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
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As a result, inheriting scripts calling Start in on-create hooks (like JustSummoned) will now work properly again.
Tagging #20310 .
# Conflicts:
# src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
2019-04-26 18:49:47 +02:00
sirikfoll
73345b0d7f
Core/SmartAI: Remove duplicate OnReset() call
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It is already called for every creature in SmartAI::InitializeAI(), removing the one from SmartAI::JustAppeared to keep as much as possible of the old behavior, because JustAppeared is called on the next tick after InitializeAI
Closes #20881
Closes #20771
2019-04-26 18:46:55 +02:00
Ovahlord
e5d59d5f98
Core/Object: Range check ( #23179 ) (ported commit: 32e1de39a2)
2019-04-26 18:41:31 +02:00
jackpoz
738aa92782
Core/Spells: Adjust range checks to GameObject targets
2019-04-26 18:01:19 +02:00
jackpoz
85bf4daf45
Core/Spells: Adjust range checks to GameObject targets
2019-04-26 18:01:12 +02:00
jackpoz
d99de4db33
Core/Spells: Add range checks to GameObject targets
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Close #23062
Patch by robinsch
2019-04-26 18:01:05 +02:00
jackpoz
5ef08fa5e8
Core/GameObject: Code cleanup
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(cherry picked from commit 16a154c4e8 )
2019-04-26 17:53:43 +02:00
Killyana
b7f63b29a0
Core/GameObject: Remove summoned gobs properly from the map without effecting other cases
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Ref 0e8e3828f4
Ref #23115
(cherry picked from commit 9db64666dc )
# Conflicts:
# src/server/game/Entities/GameObject/GameObject.cpp
2019-04-26 17:53:36 +02:00
Killyana
00a2de63ad
Core/GameObject: Delete summoned gobs and DestroyForNearbyPlayers gobs spawned with negative spawn time once the gob is deactivated
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(cherry picked from commit 0e8e3828f4 )
2019-04-26 17:51:20 +02:00
Ovahlord
ee69943717
Core/Movement: ported time synchronization (commits: 975f1e364a and 50d32fe493)
2019-04-26 16:48:09 +02:00
Ovahlord
433bd5a1bb
Scripts/BWD: use sniffed exit coordinate for passenger ejection and initial work on Nefarian's heroic intro
2019-04-22 19:36:16 +02:00
Ovahlord
6af3c166a0
Scripts/ZG: added some passive react states to Shadow of Hakkar, Spirit of Hakkar, Jin'do the Godbreaker and Gurubashi Shadow
2019-04-20 23:21:49 +02:00
Ovahlord
4626c426b9
Core/Spells: fixed remaining Soulburn mechanics
2019-04-18 22:37:07 +02:00
Ovahlord
5222d15910
Revert "DB/MH: synch a gameobject guid with 434 branch"
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This reverts commit 7f8d7b5a63 .
2019-04-18 20:49:33 +02:00
Ovahlord
cfe347824f
Scripts/MH: corrected the summon destination coordinates for Emerald Flameweaver
2019-04-18 15:15:29 +02:00
Ovahlord
7f8d7b5a63
DB/MH: synch a gameobject guid with 434 branch
2019-04-18 14:52:29 +02:00
Ovahlord
c73b56ec5d
Core/Spells:
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* updated Infusion of Light proc entry to Cataclysm
* fixed Seals of Command proc
2019-04-16 20:25:17 +02:00
Ovahlord
eaad601e12
DB: fixed another typo
2019-04-16 19:42:16 +02:00
Ovahlord
f7e2b491bc
DB: fixed a startup error caused by last commit
2019-04-16 19:39:57 +02:00
Ovahlord
f2049d5f0d
Core/Spells: updated Beacon of Light to Cataclysm
2019-04-16 19:32:16 +02:00
Ovahlord
3fb3ed2954
Scripts/BWD: fixed Magmaw's health sharing aura stacking and cleaned up some obsolete code
2019-04-16 15:14:18 +02:00
Ovahlord
319b019080
Core/Spells: Holy Power decay timer will now be reset when getting a charge of holy power
2019-04-16 15:05:00 +02:00
Ovahlord
463c2d9045
Core/Spells: fixed two more startup errors
2019-04-14 12:55:23 +02:00
jackpoz
237901719a
Core/MMaps: Fix crash added in 386b5a6fd9
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# Conflicts:
# src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
* fixed cherrypick conflicts
2019-04-14 12:27:49 +02:00
Shauren
2fb644344d
Core/Dep: Boost 1.70 compatibility
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(cherry picked from commit bcda8dd742 )
# Conflicts:
# src/server/authserver/Main.cpp
# src/server/shared/Realm/RealmList.cpp
# src/server/shared/Realm/RealmList.h
2019-04-14 12:18:33 +02:00
Ovahlord
aa62a9c75f
Core/Movement: solve cherrypick conflicts
2019-04-14 12:15:11 +02:00
jackpoz
5cb3e69e1e
Core/MMaps: Simplify d182e5f7e7 and handle PATHFIND_INCOMPLETE in ChaseMovementGenerator as "cannot reach the target"
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# Conflicts:
# src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
2019-04-14 12:13:59 +02:00
jackpoz
6552a00208
Core/MMaps: Fallback to shortcut for flying units if Detour returned an incomplete path.
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Fallback to shortcut for flying units if Detour returned an incomplete path. This is needed when a flying unit should fly to the floor below to reach the target, but since Recastnavigation doesn't support "jumping down" the unit would not find a path to the target.
2019-04-14 12:12:15 +02:00
jackpoz
6fbf6d73db
Dep/Recast: Update recastnavigation to 54bb0943e5
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(cherry picked from commit e061663508 )
# Conflicts:
# dep/recastnavigation/Detour/Source/DetourCommon.cpp
2019-04-14 12:11:34 +02:00
Ovahlord
fa07b45655
Scripts/BWD: more work on Magmaw encounter
2019-04-13 22:14:14 +02:00
Ovahlord
9d1a0b85f4
Core/Spells: use a more reliable check for personal gnoll summons
2019-04-13 13:20:17 +02:00
Ovahlord
ed1b1ada94
DB/Uldum: added waypoints for Mar'at and Akhenet Fields
2019-04-12 22:55:29 +02:00
Ovahlord
99ef1b9b36
DB/Loot: added tempoary loot data to empty loot template entries for spells and gameobjects to fix startup errors
2019-04-12 09:24:14 +02:00
Ovahlord
682db83528
Core/Transports: do not teleport players via opcode when the transport is still on the same map. The client handles that on his own
2019-04-11 20:36:34 +02:00
Ovahlord
f0204840b2
Scripts/GameObjects: fixed visuals for Firework gameobjects
2019-04-09 20:00:19 +02:00
Ovahlord
ba49cac3aa
Scripts/Events: implement Whack-a-Gnoll minigame
2019-04-09 19:22:32 +02:00
Ovahlord
085170b5af
DB/Events: fixed all minigame gossip menus for Darkmoon Island rides
2019-04-09 09:00:34 +02:00
Ovahlord
fe38ec35f4
DB/Gameobjects: added missing 25player difficulty version for Cache of the Firelord
2019-04-08 20:25:27 +02:00
Ovahlord
7235410e69
DB/Items: added Darkmoon Game Tokens to Pouch o' Token and Sack o' Tokens
2019-04-08 17:07:04 +02:00
Ovahlord
31b277cb36
DB: fixed scriptname in last commit
2019-04-08 17:06:09 +02:00