- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
Add .debug guidlimits <optional map id> chat command to show the highest low guid counter for Creature and GameObject, useful when reaching Respawn.GuidWarnLevel
* 23285 Fixed lever respawn and future encounters after it respawns.
* Removed unnecessary additional container.
Made lever not to despawn and respawn but rather change flags only.
* Made one conditional branch easier to debug.
- .npc respawn no longer causes stupid things to happen (Fixes#23014)
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
* Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender and fix some cases, where we should get player gender, instead of modified by display gender
* fix merge
* Add virtual methods for Unit class
/var/lib/jenkins/jobs/tc_335_release_clang40_boost_1.63.0_nopch/workspace/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp:583:132: warning: format specifies type 'unsigned int' but the argument has type 'float' [-Wformat]
TC_LOG_TRACE("scripts.cos", "npc_arthas_stratholmeAI::AdvanceToState: has snapback for this state, distance = %u", target.SnapbackPosition->GetExactDist(me));
~~ ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%f
/var/lib/jenkins/jobs/tc_335_release_clang40_boost_1.63.0_nopch/workspace/src/common/Logging/Log.h:176:56: note: expanded from macro 'TC_LOG_TRACE'
TC_LOG_MESSAGE_BODY(filterType__, LOG_LEVEL_TRACE, __VA_ARGS__)
^~~~~~~~~~~
/var/lib/jenkins/jobs/tc_335_release_clang40_boost_1.63.0_nopch/workspace/src/common/Logging/Log.h:159:32: note: expanded from macro 'TC_LOG_MESSAGE_BODY'
check_args(__VA_ARGS__); \
^~~~~~~~~~~