Commit Graph

2161 Commits

Author SHA1 Message Date
treeston
2dfafa69eb Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;

(cherry picked from commit 74af880217)
2020-08-18 18:53:13 +02:00
Ovah
71db17220a Core/Spells: enable and implement SMSG_MISSILE_CANCEL (#25215) 2020-08-16 12:07:51 +02:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Treeston
8be23fcbbd [3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.

(cherry picked from commit e2a1ccd118)
2020-08-13 22:46:44 +02:00
treeston
09027e5ccc Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
(cherry picked from commit 052fc24315)
2020-07-16 22:00:30 +02:00
Treeston
51ce3b1c1d [3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.

Closes #16489

(cherry picked from commit f6c849729b)
2020-07-16 22:00:24 +02:00
Treeston
f7a7d02a7f Pet/Guardian AI hook re-organizing (#19824)
* Pet/Guardian AI hook re-organizing:
- Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets.
- Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait.
  - Adjust PetAI to use DamageTaken instead of AttackedBy.
  - Adjust behavior of AttackStart on PetAI to compensate.

(cherry picked from commit 1660bb7d27)
2020-07-16 21:47:28 +02:00
Shauren
661470c658 Core/PacketIO: Convert all leftover packets to use packet classes 2020-07-02 00:07:38 +02:00
Peter Keresztes Schmidt
bab5fd87a3 Core/Misc: Replace Trinity::make_unique with std (#24869) 2020-06-23 08:54:12 +02:00
Treeston
aa811d57b6 Partial revert of 15a207f, which was causing issues (ref #4943 and #19768). Instead, fix the underlying issue from 15a207f one level further down - Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat). (#19814)
Fixes the following issues:
- Player pets would aggro neutral mobs as soon as they start autocasting (Imp's Firebolt) if they're in react range (due to victim != null, autocast counts as autoattack and sets victim)
- Neutral mobs would randomly evade when aggro switched between targets.

Closes #19768, #19485 and #10921.

(from PR #19814)

(cherry picked from commit 69fd6245dc)
2020-06-14 23:49:04 +02:00
Treeston
496263fccb Fix evade issues when a spell hits the target just before evading. (#19815)
- Creatures should no longer get stuck in evade mode following a target if a spell hits the creature just as it's entering evade mode.
- Fixes and closes #4943. Finally.

(cherry picked from commit 1945874f96)
2020-06-14 23:49:04 +02:00
ariel-
f1eb73001c Core/Spell: fixed some problems with per caster aura states
- Update clients whenever target has more than one application of an aura that applies such aurastate
- Update again when one application gets removed
- Fixed Fire and Brimstone computing damage if any warlock applied the Immolate (should only count for own)

Closes #19790

(cherry picked from commit e27c385b48)
2020-06-14 23:49:04 +02:00
ariel-
19eeca684f Core/Unit: don't clear low health aura states on death
- Confirmed with sniffs, healthless states aren't cleared
- Prevents some procs from happening

Closes #19754

(cherry picked from commit 05b42eef7e)
2020-06-14 22:47:27 +02:00
ariel-
3698f3a262 Core/Entities: allow guardian pets to inherit spellmods
(cherry picked from commit 97e608b053)
2020-06-14 20:09:45 +02:00
Shauren
6533de3100 Core/Items: Implemented corruption and corruption resistance stats 2020-06-13 00:30:32 +02:00
Shauren
c7306439e7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower 2020-06-12 01:29:18 +02:00
Shauren
4d69cc1c56 Core/Misc: GCC build and warning fixes 2020-05-21 22:15:58 +02:00
funjoker
314a35f0cd Core/Creatures: Update creature scaling to use content tuning
Closes #22831
2020-05-02 22:37:28 +02:00
ariel-
4f6d38fe9d Core/Entities: moved PetAura handling to Player where it belongs
(cherry picked from commit 231ec8331b)
2020-04-29 01:36:47 +02:00
ariel-
93c19c4194 Core/Misc: camelize GetFaction/SetFaction properly
(cherry picked from commit 4c4dca6d69)
2020-04-29 01:36:41 +02:00
ccrs
a46286a803 Core/Unit: revert 3ea46e57af
After discussion we realized, ariel and me, that Creature and Unit IsMovementPreventedByCasting() have not the same checks (order matters)

(cherry picked from commit 5a2f0ce29e)
2020-04-28 22:42:17 +02:00
ariel-
6a96addadd Core/Unit: 229444b74a follow-up
- IsFocusing is made virtual again, so there's no need to keep a duplicated function

This reverts commit 5043639c56.

(cherry picked from commit 3ea46e57af)
2020-04-28 17:51:57 +02:00
ccrs
104e745edf Core/Misc: cleanup SetInFront uses
Set in front modifies only the serverside orientation, use with care.
Also check for current focus to prevent things like incorrect damage on casting creatures (ie dragon breath direction change in your face because of some taunt missclick)

(cherry picked from commit 229444b74a)
2020-04-28 17:51:25 +02:00
ccrs
2d4549023a Core/Unit: 2170541a51 followup
use true as default value since pretty much all the script calls will expect that

(cherry picked from commit c7a57e2a09)
2020-04-28 17:42:26 +02:00
ccrs
9a57e95f10 Core/Misc: 522f537048 followup
(cherry picked from commit 5043639c56)
2020-04-28 14:54:44 +02:00
xinef1
9842ca3f4a Core/Spells: Corrected aura SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK handling for auras with very high values (#19054)
(cherry picked from commit e30e11d4c7)
2020-04-28 14:49:14 +02:00
ariel-
9ef39fa5d2 Core/Movement: allow focused spells to not break movement if it's movement allowed spell
- Core/Unit: made IsFocusing virtual

Thanks to ccrs for suggestion

(cherry picked from commit 522f537048)
2020-04-28 12:35:23 +02:00
ariel-
8889b6f54c Core/Unit: fix SPELL_AURA_MOD_DAMAGE_DONE damage calculation on non-melee schools
for Keader :P

(cherry picked from commit 66ac1509ae)
2020-04-27 14:58:52 +02:00
ariel-
60824d8c7a Core/Spell: fix nopch build x2
(cherry picked from commit abaa9d635a)
2020-04-27 14:31:29 +02:00
ariel-
52e00746cf Core/Spell: fixed SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT to actually check effects
- This commit enables stack rule 3 to be properly used to fix auras that should be active but only one providing effects, even if the spell has multiple auras

Closes #19454

(cherry picked from commit 9900899dd9)
2020-04-27 14:31:21 +02:00
ariel-
f31e380499 Core/Spell: check aura positivity per effect on spell hit
- Fixes applying DR to positive effects, and changing duration of whole aura

Closes #19447

(cherry picked from commit 232e631390)
2020-04-27 12:25:52 +02:00
ariel-
fc0a037eef Core/Spell: fix SPELL_ATTR3_IGNORE_HIT_RESULT bypassing reflects
Closes #19440

(cherry picked from commit 83177e771a)
2020-04-27 12:25:52 +02:00
ariel-
7dcc185a15 Core/Instance: stop updating the instance resettimes based on creature respawns
- Rather update normal instance reset time to 2 hours after last creature kill
- This fixes yet another integer overflow due to the possibility of having time_t max showing up
- Also change respawntime and resettime fields to bigint on respawn/instance related tables
- Start using prepared statements on the InstanceSaveMgr

(cherry picked from commit 4c593f12ca)
2020-04-27 12:25:52 +02:00
ariel-
e5e37f0d86 Core/Unit: fix crash on magic school autoattacks
Closes #19436

(cherry picked from commit 0b50ea072e)
2020-04-27 12:25:52 +02:00
ariel-
1960a95425 Core/Unit: cleanup and minor fixes of miss and resist calculations
- Removed Unit::GetUnitMeleeSkill as it was basically a copy of GetMaxSkillValueForLevel
- Removed static from GetEffectiveResistChance, as this was passed anyways, changed name to CalculateAverageResistReduction, which better reflects what it does
- Fix melee miss chances calculated from attacker maxskill instead of victim maxskill
- Do actual checks if spell can be resisted/missed in MagicSpellHitResult (ie chances > 0)
- Fixed SPELLMOD_RESIST_MISS_CHANCE calculation in MeleeSpellMissChance
- Minor codestyle and cleanup of diminishing returns calcs

(cherry picked from commit e565b34f6d)
2020-04-27 12:25:52 +02:00
ariel-
16e3796c7f Core/Misc: fix static analysis issues
CID 1373466
CID 1373481
CID 1373482

(cherry picked from commit e478434146)
2020-04-27 12:25:52 +02:00
ccrs
14c6a4d823 [3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)
(cherry picked from commit 21b8c4997a)
2020-04-27 12:25:52 +02:00
Shauren
0763844fb6 Core/Misc: Improve enum flags with type safe operators 2020-04-26 15:27:48 +02:00
Shauren
72ffe65dac Core/Units: Fixed bug in source of cherry-picked commit 2020-04-24 18:44:06 +02:00
ccrs
1f0dc07ef1 Core/Unit: cleanup UnitState enum
(cherry picked from commit bf56049f2f)
2020-04-24 17:18:50 +02:00
Chaouki Dhib
5d076cfe29 Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.

(cherry picked from commit a1f2f30c14)
2020-04-24 17:18:49 +02:00
S.V
b8b6fd9ca0 Core/Creatures: Fixed GMs being considered in party/raid with nearby creatures without CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT
Ref #19340

(cherry picked from commit eea16ce356)
2020-04-24 17:18:49 +02:00
ariel-
e44d0c8873 Core/Spell: fix an issue with vehicle spells changing orientation of base vehicle
Closes #17234

(cherry picked from commit 4096b02a56)
2020-04-24 17:18:49 +02:00
ariel-
848f0d1323 Core/Entities: don't finalize movesplines before deleting.
- The whole MotionMaster will be destroyed along with the unit, freeing the allocated memory.

Closes #19324

(cherry picked from commit b53d0530cd)
2020-04-24 17:18:49 +02:00
ariel-
c16cebca64 Core/Unit: properly reset displayIds when having a shapeshift aura active
Closes #19309

(cherry picked from commit 7a38eaa5a1)
2020-04-24 17:18:48 +02:00
ariel-
a098b454b8 Core/Entities: virtualize CheckAttackFitToAuraRequirement
- Should've been like this to begin with

(cherry picked from commit 21d95a1d76)
2020-04-24 17:18:47 +02:00
ariel-
ebc06b1d04 Core/Auras: reworked multiplicative AuraEffects calculation
- Splitted containers for flat modifiers and pct modifiers, as they now have different handling
- Amount is now multiplied only on apply; on unapply, iterate through auras and reset the counter
- Fixes many cases of rounding error due to applying/unapplying of small factors
- Allows amounts to be zeroed (ie with an AuraEffect of amount -100)
- Do a partial revert of 6dc37a9add, auras should update amounts only for items allowed (ie no more giving crit to a sword while having an axe in the other hand and being Poleaxe spec'd)
- SPELL_AURA_MOD_SCALE now scales additively, rather than multiplicatively (checked in sniffs)

Closes #18687

(cherry picked from commit c69a7d1223)
2020-04-24 17:18:47 +02:00
ariel-
73ea9ecec1 Core/Misc: moved WeaponAttackType definition to SharedDefines to avoid including Unit.h
(cherry picked from commit 6d991e9361)
2020-04-24 17:18:47 +02:00
Shauren
bbfbb7d4bf Core/PacketIO: Implement building SMSG_UPDATE_OBJECT only for selected fields and use that to fix quest objects not glowing after accepting quests 2020-04-23 20:22:53 +02:00
Shauren
3700e0ef5d Core/Misc: Defined new summon properties titles 2020-04-07 17:27:40 +02:00