robinsch
3213e4712c
Core/Spells: Rewrite Steady Shot damage to deal correct damage when using Heirloom Weapons ( #17481 )
2016-06-30 17:17:43 +02:00
SnapperRy
c853a83dd0
Core/Loading: output error when specified emote id for some quest-related tables is invalid ( #17469 )
...
* Core/Loading: output error when specified emote id for some quest-related tables is invalid
* Apply suggested changes (and kill whitespace)
2016-06-28 18:01:03 +02:00
Aokromes
b0e5f6de47
Scripts/Midsummer: Burning hot pole dance ( #17445 )
...
* Scripts/Midsummer: Burning hot pole dance
By zwerg, closes #6876
2016-06-26 00:27:19 +02:00
Gustavo
f1639a30ba
Core/Scripts Boss Ahune Clean-up ( #17320 )
...
Remove use of flags UNIT_FLAG_NON_ATTACKABLE and UNIT_FLAG_REMOVE_CLIENT_CONTROL
Replace with correct one, UNIT_FLAG_UNK_31, imunity part now is fully handled by auras
Fix a problem with bugged orientation while casting SPELL_SYNCH_HEALTH
Use std::crono notations
Remove unneeded code
Move one spell_linked_spell to SpellScript
Fix Loot issue
Fix Possible Crash
2016-06-26 00:23:19 +02:00
Naios
185921dc2b
Core/Common: Add the linkage type to the version string
...
* Add platform strings for intel and apple
* Remove usage of underscore uppercase identifiers because
those are reserved for the compiler.
* Requested by Aokromes
(cherry picked from commit afa0bac669 )
2016-06-23 22:24:52 +02:00
psayafan
fe2aed6047
Core/Player: Add option to prevent rename during character customization
...
Closes #17420
2016-06-23 21:31:09 +02:00
Aokromes
bd7dc87b02
Core/Misc: Even better description for a log
2016-06-22 14:32:48 +02:00
Aokromes
54d4769d4b
Core/Misc: Better description for a log
2016-06-22 14:24:11 +02:00
Meruemu
325ccab595
Core/Scripts: Fix array out of bounds in boss_mother_shahraz.cpp. ( #17434 )
...
Fix an error in Prismatic Shield auras and Fatal Attraction teleport points selection (was introduced in fb63c8e915 )
2016-06-21 23:18:08 +01:00
jackpoz
75319e4a68
Core/Creature: Fix assertion triggered
...
Fix assertion triggered when a Creature was summoned at an invalid position with Auras loaded as Creature addons.
Fix #17415
2016-06-21 22:19:31 +02:00
vincent-michael
d1cb53aa2c
Core/Scripts: Fixed non pch build
2016-06-19 18:13:10 +02:00
elecyb
d7460887c8
Core/Entities: Moved PITCH movement flags into TURNING mask (they do not cause movement in any direction alone, only combined with forward/backward/strafe)
...
Closes #16256
2016-06-18 16:53:34 +02:00
elecyb
f8e87a445a
Core/Player: Fix ghost players water walking visual bug
...
Fix bug of ghost players appearing as swimming to other players instead of water walking.
Ref #16256
2016-06-18 14:55:48 +02:00
Aokromes
b2effe4460
Core/Pet: Fix pet at rest distance ( #17206 )
...
* Core/Pet: Fix pet at rest distance
By MrSmite, closes #10865
* Update TargetedMovementGenerator.cpp
2016-06-18 14:21:43 +02:00
SnapperRy
764daeb9cc
Script/Quest: Improvements for quest Corrosion Prevention (27347): ( #17385 )
...
- Energized! spell should target only the caster and any player around.
- Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation.
- The Power Core Fragment near the zeppelin crash should always be active.
2016-06-18 14:11:09 +02:00
Aokromes
e2e872d657
Core/DungeonFinder: Add new log to allow to debug some issues
...
By Spp- on #14331
Enable lfg.allqueued DEBUG log. It will give more detailed info.
2016-06-18 12:56:23 +02:00
ariel-
e881afcd1c
Core/Spell: Fix eviscerate AP coefficient, should be fixed, not random ( #17085 )
...
http://www.wowace.com/addons/dr-damage/files/8956-r1388/
2016-06-18 10:44:48 +02:00
tkrokli
736843fbb5
Core/Scripts: Tom Hegger must target player in Say text ( #17395 )
...
File: zone_borean_tundra.cpp
Script: npc_hidden_cultist
Quest: The Hunt is On, 11794
NPC: Tom Hegger, 25827
Before this change, Tom Hegger does not target player when saying his
aggro text "You don't know who you're messing with, $c! Death beckons!"
and hence the text $c will be shown instead of the player class.
2016-06-17 13:28:26 +02:00
Treeston
a49544cc18
Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. ( #16265 )
2016-06-17 12:46:13 +02:00
treeston
90ff3ce8c8
Merge branch '3.3.5-frogger' into 3.3.5 (PR #17261 )
2016-06-16 17:53:14 +02:00
Keader
994eab6bae
Core/Pet: Fixed pets dont lose auras on join arena ( #17185 )
2016-06-16 16:51:18 +01:00
mik1893
fd88a67182
Core/Spells: Implement SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER ( #17160 )
...
* Core/Spells: Implement SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER
Closes #14972
2016-06-14 20:06:00 +01:00
ariel-
d1d0c64ad1
Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. ( #16739 )
...
Scripts/Dire Maul: Initialize boss states array so it may be called from SmartAI. (Ref #6429 )
2016-06-14 17:29:51 +01:00
xjose93
e2c0189927
Core/Commands: Implement .neargraveyard (find nearest graveyard from dbc). ( #17301 )
2016-06-14 17:23:45 +01:00
Andrew Letson
8e84603090
Core/Scripts: Migrate Professor Dabiri to SAI ( #17367 )
...
- removes Professor Dabiri from zone script and adds him to smart_scripts.
- also removes one more line of hardcoded text in core scripts
2016-06-14 16:34:10 +01:00
JamminWidYou
3002839bfe
[3.3.5] Core/Quest: A life without regret ( #16067 )
...
* Life without Regret
* misc changes to sql
* sql changes
2016-06-14 12:48:28 +01:00
Alan Deutscher
2df6a9126a
Adjustment to Player::SetViewpoint to allow for Mind Vision "hops". ( #17041 )
...
* Adjustment to Player::SetViewpoint to allow for Mind Vision "hops".
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Removed redundant TYPEMASK_PLAYER check.
* Moved SetSeer outside of if statement.
2016-06-14 08:40:14 +01:00
Shauren
f765e8eb73
Core/Spells: Fixed all cases of spells that crash the client when pressing ESC after being cast
2016-06-13 22:02:44 +02:00
treeston
813e33b927
Instances/DrakTharonKeep: Fix Novos the Summoner. Fixes #17331 .
2016-06-13 11:29:12 +02:00
ariel-
f03dc79959
Core/Script: moved SAI to cpp for The Etymidian, closes #17053 ( #17330 )
2016-06-13 09:16:58 +02:00
mik1893
3d31e2a157
Core/Spells: fix issue with Illumination talent (broken in #17122 ) ( #17350 )
2016-06-12 10:47:29 +01:00
Aokromes
cc521d49dc
Scripts/UtgardePinacle: Adjust King Ymiron boundaries
2016-06-12 09:54:56 +02:00
tkrokli
d6f0e74cdb
Core/Scripts: move script 'npc_plucky' to DB/SAI ( #17071 )
...
1 more text line removed in the ongoing series: "Remove hardcoded text from core scripts".
Core script for "Plucky" Johnson :
- move the actual gossip handling to DB
- create new gossip_menu_option entry
- link the option to gossip_menu.text_id
- add correct default gossip to the NPC
- create SAI script with alternate emotes
- add condition check for quest taken
- remove the script from zone script
- extra enum cleanup in zone script
2016-06-12 08:36:42 +02:00
tkrokli
28a3c9f652
[3.3.5] Core/Scripts: move druid FP NPC scripts to DB/SAI ( #17134 )
...
Move 2 core scripts to DB / SAI:
- npc_bunthen_plainswind (NPC 11798)
- npc_silva_filnaveth (NPC 11800)
Additional result: remove 4 hardcoded text lines.
Target: remove lines from the list http://pastebin.com/x7wZLpxH
2016-06-12 08:32:48 +02:00
Tiuz90
588f0663ce
[Core/Spells]Warrior, fixed bladestorm aura remove due to weapon swap ( #16873 )
2016-06-11 10:02:28 +01:00
SnapperRy
2db9269ec1
Core/Movement: interrupt a creature's current cast when fleeing for assistance, and (if spell is not castable while moving) when running random/fleeing movement generators. ( #17271 )
...
Also make sure the creature is alive before updating.
Fixes #12823 .
2016-06-10 20:03:30 +01:00
treeston
19fa504ff5
Entities/Unit: Fix speed update packets if player is being moved by something else.
...
Closes #17184
Closes #17254
2016-06-10 19:17:34 +02:00
mik1893
7db377c7f9
Merge pull request #17266 from SnapperRy/quest_update
...
Core/Quest: send SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest is rewarded.
2016-06-09 17:00:00 +01:00
mik1893
8457829516
Merge pull request #17312 from Keader/anub
...
Core/Scripts Fixed Anubarak issues related with Leeching Swarm spell
2016-06-09 16:29:38 +01:00
Keader
3c35ce06af
Core/Scripts Fixed Anubarak issues related with Leeching Swarm spell
2016-06-09 09:49:41 -03:00
treeston
c6606b7615
Merge remote-tracking branch 'tkrokli/npc_locksmith' into 3.3.5 (PR #17099 )
2016-06-09 13:19:17 +02:00
treeston
fed852e614
Merge remote-tracking branch 'tkrokli/npc_grandmother_gossip' into 3.3.5 (PR #17316 )
2016-06-09 13:13:11 +02:00
treeston
270b3100b0
Merge remote-tracking branch 'tkrokli/npc_gregan_brewspewer_gossip' into 3.3.5 (PR #17157 )
2016-06-09 13:08:19 +02:00
treeston
b0432eb4bc
Merge remote-tracking branch 'tkrokli/npc_sayge' into 3.3.5 (PR #17101 )
2016-06-09 13:04:05 +02:00
mik1893
b0e7b45840
Merge pull request #17281 from SnapperRy/delay_flee_for_assist
...
Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted or stunned
2016-06-09 12:01:26 +01:00
treeston
3358e943a2
Merge remote-tracking branch 'tkrokli/boss_majordomo_gossip' into 3.3.5 (PR #16726 )
2016-06-09 12:52:22 +02:00
treeston
2910fa67d3
Merge remote-tracking branch 'tkrokli/zone_loch_modan' into 3.3.5 (PR #16715 ).
2016-06-09 12:45:13 +02:00
tkrokli
c214f987d7
Core/Scripts: npc_grandmother gossip text moved to DB
...
Removing one more hardcoded text line from core scripts.
Also adding correct gossip to the npc_grandmother script.
Gossip changes in this script:
- remove hardcoded text from core script
- use existing npc_text IDs in gossip enum
- add missing text rows to gossip_menu_option
- use values from gossip_menu_option in enum
- replace spawn coordinates 0.0f with GetPosition()
2016-06-08 21:59:24 +02:00
mik1893
7c25f3cffd
Merge pull request #16969 from tkrokli/cant_do_this_while_moving
...
Core/Movement: enable item use and spell cast when dismounting
2016-06-07 20:45:25 +01:00
Shauren
8716ce2341
build fix
2016-06-07 21:26:46 +02:00