- Use Midsection height for LoS checking.
- Changed MotionMaster::MoveJumpTo to use correct z. This change also makes sure the _owner will jump towards the given angle. Instead of jumping to a unintended angle if the first one is not in LoS.
- When using the quest item for A Suitable Test Subject and the spell aura vanishes,
Bloodmage Laurith should turn toward the player and whisper a line.
- This is handled via spell event for Bloodspore Ruination (45997)
* Core/Scripts: Update boss Toravon the Ice Watcher
Frozen Orbs: Fixed summon delay, removed old hack, aggro behavior implemented(every 10sec they reset threat and change target)
Remove no longer needed script for the orb stalker
All timers adjusted
Update instance model
Update script register model
Fix Frostbite proc
- Despawn and stay despawned!
- Adjusted actions to match the only video of event I could find and
based on sniff data from 3.3.5, 12340 build.
- Chance for event to occur is drastically reduced based on Dalaran
population. 1-99, the population of Dalaran is the chance. 100+ means
the event is assured.
Closes#20575
* Core/Scripts: Boss Amanitar rewrite
Fixes mushrooms behavior, correct and script his spell, size, spawn positions, despawn and respawn, and everything else
Fixes Mini spell cast(only re-cast if there is at least one person without the debuff)
Corrects boss initial position
Updates script register model
* Core/Scripts: Boss Jedoga Shadowseeker rewrite
Added all missing spells and visuals
Added Twilight volunteers in the fight
Fixed Jedoga Controller's behavior, mostly moved to boss_prince_taldaram, where they belong
Updated script register model
Misc updates and improvements
Updated instance model
There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
By scheduling the eruption event without cancelling the previously registered eruption events, Heigan's eruption (or dance) would overlap and cause a runaway scenario, where eruptions would not follow a proper timer.
By using Reschedule and not locking the Eruption event to the fighting phase, the dance now works as intended.