Commit Graph

5357 Commits

Author SHA1 Message Date
Chaouki Dhib
5d076cfe29 Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.

(cherry picked from commit a1f2f30c14)
2020-04-24 17:18:49 +02:00
Keader
b234658617 Core/Scripts: Fixed wrong calculation of Aura of Desire
Closes #19322

(cherry picked from commit 333a403409)
2020-04-24 17:18:49 +02:00
ariel-
ebc06b1d04 Core/Auras: reworked multiplicative AuraEffects calculation
- Splitted containers for flat modifiers and pct modifiers, as they now have different handling
- Amount is now multiplied only on apply; on unapply, iterate through auras and reset the counter
- Fixes many cases of rounding error due to applying/unapplying of small factors
- Allows amounts to be zeroed (ie with an AuraEffect of amount -100)
- Do a partial revert of 6dc37a9add, auras should update amounts only for items allowed (ie no more giving crit to a sword while having an axe in the other hand and being Poleaxe spec'd)
- SPELL_AURA_MOD_SCALE now scales additively, rather than multiplicatively (checked in sniffs)

Closes #18687

(cherry picked from commit c69a7d1223)
2020-04-24 17:18:47 +02:00
ariel-
cdbe16fabe Core/Scripts: implemented Gnomish Harm Prevention Belt
Updates #18542

(cherry picked from commit 2db3e86d9b)
2020-04-24 17:18:47 +02:00
Shauren
aced88b09b Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business. 2020-04-20 20:36:24 +02:00
Shauren
c81de0eb4e Core/Misc: Removed old incorrect define 2020-04-04 00:28:49 +02:00
Shauren
70188c4fe1 nopch fix 2 2020-04-03 18:12:07 +02:00
Shauren
ed7d4dd60f nopch fix 2020-04-03 18:02:00 +02:00
Shauren
3cc50e69f1 Core/Players: Fixed racemasks usage for new races 2020-03-30 19:06:11 +02:00
Shauren
90628b7d29 Core/DataStores: Updated db2 structures to 8.3.0 2020-02-17 23:58:47 +01:00
Shauren
93aa30f447 Core/Misc: Moved CanSpeak() method to WorldSession class 2020-02-07 20:11:27 +01:00
Shauren
4746331f49 Core/Misc: Removed references to item_template in logs 2020-01-25 14:15:20 +01:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren
d934824421 Core/Items: Implement azerite empowered items 2019-12-05 00:12:35 +01:00
Shauren
0a2d9ad2f7 Core/Items: Add ItemContext param to Item::Create function 2019-11-23 00:03:42 +01:00
Shauren
ab6ae44b63 Core/Items: Implemented AzeriteItem 2019-11-12 00:28:59 +01:00
Shauren
c3a9d56b56 Core/DBLayer: Support using mysql 8 2019-11-01 16:21:14 +01:00
Shauren
3ac790287a Core/DataStores: Updated db2 structures to 8.2.5 2019-10-27 00:12:45 +02:00
Jeremy
51d6ad4014 Scripts/OrderHall: Spawn some Warrior Order Hall NPC's and script some of them (#19902) 2019-08-25 12:59:21 +02:00
Traesh
548d79bb06 Core/DataStores: Implemented WorldStateExpression 2019-08-24 17:13:17 +02:00
Shauren
3b004b2cfd Nopch fix2 2019-08-18 11:16:43 +02:00
ariel-
56ba22ea98 Core/Scripts: add condition check for npc_wyrmrest_defender
minor code refactors

Closes #19299

(cherrypicked from f7758954f7)
2019-08-17 20:04:14 +02:00
Gustavo
1b85f62b96 Core/Scripts: implement boss Apothecary Hummel ("Love is in the Air" event boss) (#19076)
Closes #5114

(cherrypicked from 8c6fa411e8)
2019-08-17 20:04:14 +02:00
Keader
dbf3225d45 Core/Scripts: Fixed Ingvar evade issue
(cherrypicked from bf5661e2fd)
2019-08-17 20:04:14 +02:00
ariel-
590009b084 Core/Scripts: converted Argent Tournament pennants to AI
Closes #14616

(cherrypicked from 804257b99a)
2019-08-17 20:04:14 +02:00
xinef1
60663d1374 Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world

(cherrypicked from 7567cafec8)
2019-08-17 20:04:14 +02:00
ariel-
aaefda6100 Core/Scripts: Change null-check to assert
- ToPlayer() should never be null in this context

(cherrypicked from 12c680f9b1)
2019-08-17 20:04:14 +02:00
Keader
f087fbbcc6 Core/Scripts: Fixed crash in Sindragosa
Closes #19227

(cherrypicked from ecfb346d1a)
2019-08-17 20:04:14 +02:00
ariel-
5934f53717 Core/Scripts: implement Moss Covered Feet
Closes #19022

(cherrypicked from f302b3d68d)
2019-08-17 20:04:14 +02:00
jackpoz
154f9a03e7 Core/Misc: Fix static analysis issues
(cherrypicked from 6940071994)
2019-08-17 20:04:14 +02:00
ariel-
e050a7444e Core/Scripts: kill a warning
(cherrypicked from ace2a75197)
2019-08-17 20:04:14 +02:00
ariel-
beda1c2466 Core/Scripts: Thrusting Hodir's Spear
- Everything is sniffed, enjoy this hell of a quest!

Closes #12808

(cherrypicked from 01f5befcec)
2019-08-17 20:04:14 +02:00
Gustavo
1d2f20d59a Core/Unit: Correct speed calculus when affected by SPELL_AURA_MOD_MINIMUM_SPEED (#18136)
(cherrypicked from 4224259d83)
2019-08-17 20:04:14 +02:00
Keader
b428bfbd14 Core/Scripts: Fixed Illidan epic sounds again (#19184)
(cherrypicked from bb3c964e7c)
2019-08-17 20:04:14 +02:00
ariel-
5f70be050f Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
Closes #15734

(cherrypicked from eac9c1f0b9)
2019-08-17 20:04:14 +02:00
funjoker
b4d30bb92c QueryCache port
partial port of:
(ae9d01a324)
(dd1aa64563)
2019-08-17 20:04:14 +02:00
Keader
ae0a429e52 Core/Scripts: Fixed epic sounds on Illidan Fight (#19172)
Thanks Kittnz for notice <3

(cherrypicked from 50973e9d6f)
2019-08-17 20:04:14 +02:00
Kittnz
1c926d0171 Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour. (#19145)
* Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour.

How many times it rings depence on the hour.

* fix little things from pr comments

* Added OnGameEvent

* Fix braces

* almost finished

* fix enum

* Add gameobjects to the game event

Fix override for InitializeAI

* enum squash

* remove braces

* Rename 9999_99_99_99_world.sql to 2017_02_19_01_world.sql

(cherrypicked from 495339a2c7)
2019-08-17 20:04:14 +02:00
xinef1
a32d5cfa17 Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
- Possible crashes fixed
- Memory leak fixed
- Implemented checking of vehicle conditions
- Extended eventphasemask to 12 bits (sql required to change DB field type)
- SMART_EVENT_GOSSIP_HELLO - added possibility to detect for gameobject reportUse call
- Renamed action SMART_ACTION_SET_FLY to SMART_ACTION_SET_DISABLE_GRAVITY (to reflect actual functionality)
- Added targetsLimit to action SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST to limit max amount of targets (selected randomly)
- Action SMART_ACTION_TALK corrected to always work as intended
- Properly call GroupEventHappens in action SMART_ACTION_CALL_GROUPEVENTHAPPENS if invoker was charmed or owned by the player
- Properly utilize followAngle in action SMART_ACTION_FOLLOW (db orientation should be in degrees), but keep backward compatibility
- Added action SMART_ACTION_SET_CAN_FLY (119) 0/1
- Added action SMART_ACTION_REMOVE_AURAS_BY_TYPE (120) AuraType, can be used to exit vehicle for example
- Added action SMART_ACTION_SET_SIGHT_DIST (121) sightDist
- Added action SMART_ACTION_FLEE (122) fleeTime
- Added action SMART_ACTION_ADD_THREAT (123) +threat, -threat
- Added action SMART_ACTION_LOAD_EQUIPMENT (124) equipmentId
- Added action SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT (125) minId, maxId
- Added action SMART_ACTION_REMOVE_ALL_GAMEOBJECTS (126), removes all owned gameobjects
- Added action SMART_ACTION_STOP_MOTION (127), stopMoving, movementExpired
- Extended target SMART_TARGET_HOSTILE_SECOND_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_LAST_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM_NOT_TOP with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_THREAT_LIST with maxdist
- Extended target SMART_TARGET_OWNER_OR_SUMMONER to be able to get charmer/owner of current owner
- Added new target SMART_TARGET_FARTHEST with maxDist, playerOnly, isInLos restrictions
- Added SpellHit hook to GameObjectAI and extended SmartGameObjectAI to call SMART_EVENT_SPELLHIT when gameobject is hit by spell
- Call GameObjectAI Reset hook on gameobject respawn (for ex. to reset one time events in smart scripts)
- Fixed some logic errors in code
- SmartAI Escorts properly despawn escortee if no players are in range
- Disable Evading while charming creature with SmartAI
- Don't call SMART_EVENT_RESPAWN for dead units before they actually respawn
- Don't call SMART_EVENT_RESPAWN for not spawned gameobjects
- Properly call SMART_EVENT_RESPAWN for gameobject respawn
- Allow action SMART_ACTION_SET_IN_COMBAT_WITH_ZONE to utilize targetlist
- Allow action SMART_ACTION_CALL_FOR_HELP to utilize targetList
- Allow action SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL to utilize targetList
- Allow action SMART_ACTION_SET_VISIBILITY to utilize targetList
- Allow action SMART_ACTION_SET_ACTIVE to utilize targetList
- Allow action SMART_ACTION_ATTACK_START to select random attack target instead of first on the list
- Allow gameobjects to summon gameobjects with action SMART_ACTION_SUMMON_GO
- Properly store action invokers for action SMART_ACTION_WP_START, if no player invokers are found, distance despawn check won't be used
- Allow action SMART_ACTION_WP_RESUME to compensate for the state the unit actually is in (eg. combat)
- Allow action SMART_ACTION_MOVE_TO_POS to select random of the avaiable targets, not only the first one.
- Allow action SMART_ACTION_MOVE_TO_POS to utilize x, y, z parameters as an offset to calculated coordinates
- Action SMART_ACTION_RESPAWN_TARGET should never modify respawntime of already spawned gameobjects, use dedicated function
- Properly delete ontime events created by SMART_ACTION_CREATE_TIMED_EVENT
- If action could not be started because conditions were not satisfied, do not recalculate the waittime to action repeattime, use smaller value to recheck more frequently
- Allow target SMART_TARGET_CLOSEST_PLAYER to be used by gameobjects
- Allow target SMART_TARGET_OWNER_OR_SUMMONER to be used by gameobjects
- Fixed SMART_EVENT_COUNTER_SET to be only called for the id that was incremented
- Changed the way counters work
- Protect PhaseInc from surpassing maximum phase
- Added loading checks for missing NON_REPEATABLE flag if no repeatmin, repeatmax is set
- Added spell validation for SMART_ACTION_CROSS_CAST

(cherrypicked from b0ae5fadd1)
2019-08-17 20:04:14 +02:00
Riztazz
2caec4f4d2 Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"
This reverts commit 05fb27dae4.

(cherrypicked from a3c6880579)
2019-08-17 20:04:14 +02:00
Shauren
f6e2b8cdc1 Core/DBLayer: Prevent committing transactions started on a different database 2019-07-27 10:52:33 +02:00
Shauren
e8e89f58fb Core/DBLayer: Prevent using prepared statements on wrong database 2019-07-27 01:00:37 +02:00
Shauren
1dcbceba81 Nopch fix4 2019-07-26 19:09:29 +02:00
Shauren
d211d20b8d Nopch fix3 2019-07-26 19:00:34 +02:00
Shauren
030cb72bdc Nopch fix2 2019-07-26 18:58:37 +02:00
Gustavo
c860522ecf Core/Scripts Update boss Skadi the Ruthless (#19114)
(cherrypicked from 4536846d7d)
2019-07-21 21:06:54 +02:00
jackpoz
5b78f19879 Core/Misc: Fix static analysis issues
(cherrypicked from 865a3a47ea)
2019-07-21 21:06:54 +02:00
ariel-
4ce758a726 Update spell_item.cpp
Small indent and codestyle fixes

(cherrypicked from 149e449506)
2019-07-21 21:06:54 +02:00
xinef1
4f65dc5e20 Core/Misc: Various crash fixes (#19059)
* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes

* Correction

(cherrypicked from 14dfc377b4)
2019-07-21 21:06:54 +02:00
xinef1
ad4e63bae1 Core/Misc: Moved CharacterInfo out of world to separate class
Closes #19030

(cherrypicked from 59ce3d6c9b)
2019-07-21 21:06:54 +02:00