Giacomo Pozzoni
5f545f5402
3.3.5 gameobject summoner ( #23289 )
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* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Core/TempSummons: Implement PR comments
(cherry picked from commit 797fba98e9 )
2021-12-07 00:02:03 +01:00
jackpoz
54044bda82
Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNED
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Fix SMART_EVENT_SUMMON_DESPAWNED not working when event_param1 was set to any value other than 0
(cherry picked from commit 457fc22473 )
2021-12-06 23:27:45 +01:00
ccrs
844f969ed7
Core/AI: logs, codestyle & cosmetics standarization
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(cherry picked from commit fdb71ce19e )
2021-12-05 16:48:58 +01:00
ccrs
dd11603150
Core/AI: variable naming standarization
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plus minimum codestyle changes
(cherry picked from commit 179c7da1fc )
2021-12-05 16:17:02 +01:00
Meji
198d18bef5
Core/SAI: Fixed crash when using SMART_TARGET_CLOSEST_* in areatrigger smart script ( #27336 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2021-12-04 20:40:06 +01:00
ccrs
356358ee15
Core/Misc: standarize a couple logs
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(cherry picked from commit aee26eb467 )
2021-12-02 00:39:28 +01:00
Aokromes
dad95d16b2
Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC
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By Malcrom
(cherry picked from commit 63aa5d1e35 )
2021-11-30 23:10:57 +01:00
Killyana
e5eff88282
Core/SAI: Fix Move to position and Set run if used after a waypoint
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Closes #22976
(cherry picked from commit 9ab05e2b6d )
2021-11-24 22:16:02 +01:00
Killyana
da1166db98
Core/SAI: Fix the respawn event for GameObjects ( #23112 )
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Closes #22612
(cherry picked from commit 75a8639242 )
2021-11-24 22:15:52 +01:00
Aokromes
2682bf0fca
Core/Misc: Add categories to 3 logs
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(cherry picked from commit 2d22c027fe )
2021-11-23 22:29:21 +01:00
jackpoz
d6ce2fa8b8
Core/SAI: Add maxSize parameter to SMART_TARGET_CREATURE_DISTANCE, SMART_TARGET_GAMEOBJECT_DISTANCE, SMART_TARGET_CREATURE_RANGE and SMART_TARGET_GAMEOBJECT_RANGE
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(cherry picked from commit 46368188ce )
2021-11-10 00:12:08 +01:00
jackpoz
4fabfa0903
Core/SAI: Add a 4th target parameter to SAI
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(cherry picked from commit 7634a57f64 )
2021-11-10 00:11:52 +01:00
Shauren
f2456ff319
Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter and exit instead of only on enter
2021-11-10 00:01:50 +01:00
Shauren
b13e9f9d61
Core/Misc: Fixed clang 13 warnings, gcc 11 build errors and nopch build
2021-10-25 00:05:05 +02:00
Treeston
34f9666f20
Core/Unit: Some charm fixes:
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* Properly restore react state after possession expires. Closes #20769 .
* Possessed creatures now don't override player control with random/waypoint motion
* SmartAI creatures now properly re-aggress charmer after charm expires
(cherry picked from commit da21ca80fc )
2021-10-23 14:44:05 +02:00
ModoX
437fb2aaba
Core/CreatureTexts: Added new field SoundPlayType to enable usage of ObjectSounds within creature_text ( #27136 )
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* Also adjusted Vigilant Quoram texts to use ObjectSounds
2021-10-23 13:10:32 +02:00
Treeston
e4e8c1c59c
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
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(cherry picked from commit 042f5515e4 )
2021-10-22 23:47:51 +02:00
Treeston
f6ceb4bf0c
Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer use a target. Because that feature made no sense and was unused.
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(cherry picked from commit 5706d49e49 )
2021-10-22 23:20:36 +02:00
Seyden
8f097e4425
Core/Scripts: Implement script name reloading
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* Authored by Seyden
* Co-authored by Naios
* We thank Shauren for your helpful feedback
2021-10-22 12:52:37 +02:00
Treeston
0c3690db91
Core/SmartAI: SetRun fix for SAI, because for some reason it has like 95% of escortai code duplicated??? shitshow zz
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closes #21463
(cherry picked from commit f95a383293 )
2021-10-22 00:41:41 +02:00
Treeston
45766c3d6e
DBError follow-ups:
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* broadcast_text mismatch (6eb7f06 ) is now a _INFO since Aok isn't nearly as fast as fixing as he claimed.
* SmartAI invoker misuse (482328b and a3c85c8 ) are now blocking errors
(cherry picked from commit 38d3b35561 )
2021-10-22 00:41:07 +02:00
Treeston
0aee79dfb8
AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with SMART_ACTION_SELF_CAST in action 85. SMART_ACTION_INVOKER_CAST moves to 134.
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(cherry picked from commit 0df3cb5bcc )
2021-10-17 22:07:54 +02:00
Treeston
a2d266edf3
AI/SmartScripts: Warn on startup for ACTION_INVOKER_CAST without invoker (same as invoker targets)
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(cherry picked from commit a3c85c8a2b )
2021-10-17 20:14:45 +02:00
Shauren
d2dcce09d7
Core/SAI: Fixed SMART_ACTION_EQUIP to properly set values in all slots (cherry-pick error)
2021-10-10 14:22:18 +02:00
Shauren
3fe9b0a296
Core/Conversations: Replace _participants with generic personal object implementation
2021-10-09 13:30:47 +02:00
ccrs
426f9f2f92
Core/Movement: MotionMaster reimplementation ( #21888 )
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96 )
2021-09-28 00:15:13 +02:00
ccrs
0b6049fe0b
Core/Movement: use helpers for validation
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(cherry picked from commit 7118806231 )
2021-09-26 14:21:14 +02:00
Shauren
334b02e1da
Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed
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Closes #21870
(cherry picked from commit beb333738d )
2021-09-26 12:43:18 +02:00
Shauren
e598cfe28d
Core/SAI: Fixed silence logic in 1e8227eda7
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(cherry picked from commit 668df7fd01 )
2021-09-25 20:46:13 +02:00
Killyana
c0cb8fc1fe
Core/SAI: Allow movements for creature using castflag 64 when silenced
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Closes #20222
(cherry picked from commit 1e8227eda7 )
2021-09-25 20:45:27 +02:00
Killyana
e7f93ca96d
Core/SmartAI: Remove PauseMovement on AttackStart
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Closes #21144
(cherry picked from commit e27a745c58 )
2021-09-25 20:43:39 +02:00
Shauren
8a4e1119ac
Core/Spells: Unify spell effect access api in both branches
2021-09-04 15:13:15 +02:00
Shauren
8cc418460f
Core/Misc: Fix gcc warnings
2021-08-28 16:08:33 +02:00
ariel-
962f6d7988
Core/Spells: rework part 5: GameObject casting
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Closes #21330
Closes #18885
Ref #18752
(cherry picked from commit 45c5e1b9d6 )
2021-08-28 15:59:11 +02:00
ariel-
a1a00f823e
Core/Entities: kill unused return value from Unit::HandleSpellClick
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- AI hook will now receive the result by copy, as modifying it had no effect
- Some renaming: result->spellClickHandled, clickPair is actually clickBounds, the clickPair is the pair <creatureID, SpellClickInfo>
(cherry picked from commit 98d6258efd )
2021-08-08 21:21:34 +02:00
Treeston
32997a5989
Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_TEMP_GOBJ, since that's the only thing it still does in the dynspawn model. Adjust body accordingly to warn on misuse.
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(cherry picked from commit 0850b5ff39 )
2021-08-08 21:21:34 +02:00
Treeston
61baf6704c
AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)
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(cherry picked from commit 691c67f0be )
2021-08-08 21:21:34 +02:00
Killyana
4b6e76a5ef
Core/SAI: Add an action_param3 to "summon gob" to control when the object will despawn
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0 - For despawn when creature dies or time runs out
1 - For despawn after time
Closes #11601
(cherry picked from commit ca4f1e334a )
2021-06-22 12:51:28 +02:00
Treeston
37298ca99c
Scripts/SmartAI: SetData now has an invoker (if the setting is done by something using SmartAI).
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Also, some refactors. SMARTAI IS SUCH A FUCKING CLUSTERFUCK I SWEAR.
(cherry picked from commit cfc77fd843 )
2021-06-21 00:06:41 +02:00
Treeston
168be492f5
Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
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(cherry picked from commit 264d4e1d30 )
2021-06-20 22:10:08 +02:00
Treeston
bccd81e12a
Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner. Closes #21406 .
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(cherry picked from commit f071fa9e93 )
2021-06-20 21:49:11 +02:00
Treeston
bd158f6c29
oops, now it builds (and a bonus refactor that annoyed me)
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(cherry picked from commit 2cd5992f37 )
2021-06-20 21:42:35 +02:00
Treeston
1f26122528
Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.
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(cherry picked from commit 6fb0bc1038 )
2021-06-20 21:42:35 +02:00
Treeston
06b5b8d8b7
Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log errors on start-up if SMART_TARGET_INVOKER abuse is found, but will continue to load the scripts as deprecated for now.
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Note that a lot of these scripts may either not currently work, not work reliably, or may be prone to breaking unexpectedly when core internals change. SMART_TARGET_INVOKER is undefined behavior on any event that doesn't directly specify its invoker.
(We are considering options for allowing INVOKER to make sense in timed action lists in a reliable fashion, so they are exempted at this time.)
(cherry picked from commit 482328bddf )
2021-06-20 21:42:33 +02:00
Treeston
7695784fd2
AI/SmartAI: Remove a silly incorrect piece of code that was breaking react state swaps on SAI creatures. Fixes #21353 .
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(cherry picked from commit 6e0df9fce1 )
2021-06-19 01:55:18 +02:00
ariel-
d0f4310c44
Core/Entities: don't allow client control if player is still affected by any lose of control state
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(cherry picked from commit e315e41d36 )
2021-06-16 21:26:57 +02:00
ariel-
c77925da4a
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
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Closes #12108 (again)
(cherry picked from commit 7c9722a4ae )
2021-06-16 21:03:06 +02:00
ariel-
861cf261c5
Core/Formations: update codestyle and fix crash
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Closes #21288
(cherry picked from commit 73cc613dc8 )
2021-06-16 19:26:32 +02:00
Moein
172df39350
Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying seat mask instead of single seat index (can now target all passengers) ( #21245 )
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(cherry picked from commit 891bca934e )
2021-06-15 23:37:25 +02:00
Shauren
b9d63c2009
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
2021-05-16 21:56:06 +02:00