Replaced ACE base AutoPtr class with shared_ptr
Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'
Explanation of use with Sample config:
Appender.Console.Type=1 (1 = Console)
Appender.Console.Level=2 (2 = Debug)
Appender.Server.Type=2 (2 = File)
Appender.Server.Level=3 (3 = Info)
Appender.Server.File=Server.log
Appender.SQL.Type=2 (2 = File)
Appender.SQL.Level=1 (1 = Trace)
Appender.SQL.File=sql.log
Appenders=Console Server (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)
Logger.root.Type=0 (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5 (5 = Error)
Logger.root.Appenders=Console
Logger.SQL.Type=26 (26 = SQL)
Logger.SQL.Level=3 (2 = Debug)
Logger.SQL.Appenders=Console Server SQL
Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName
* At loading Appender SQL will be ignored, as it's not present on "Appenders"
* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged
* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged
* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
- Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
- Appender Console has lower Log Level: Msg is logged to Console
- Appender Server has higher Log Level: Msg is not logged to file
- Appender SQL has lower Log Level: Msg is logged to file sql.log
* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender
* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
- Appender Console has lower LogLevel: Msg is logged to Console
* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack)
* Fixed liquid detection in WMO objects
* Implemented LiquidType.dbc use, players will now get proper auras in special liquids
* Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose)
* Implemented liquid type overrides basing on area/zone
* Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected)
Note: Map and Vmap re-extraction is required
height checking. Also add a warning if vmap.enableHeight is disabled. You
*MUST* have all LOS / height checking enabled to have a functional server.
Original patch by: Vladimir
--HG--
branch : trunk
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.
--HG--
branch : trunk
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)
--HG--
branch : trunk