Keader
6cf8bd5ae7
Scripts/Pit of Saron: Fixed Ick not updading victim
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Closes #22001
2018-06-04 21:52:22 -03:00
ccrs
982643cd96
Core/Movement: MotionMaster reimplementation ( #21888 )
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
2018-06-03 10:06:57 -07:00
jackpoz
953640d563
Scripts/Icecrown Citadel: Fix "intended" crash
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Change an assert (that can happen easily using ".npc add") to a sanity check
2018-05-05 19:46:45 +02:00
Treeston
1d27f83bda
Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate".
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fd33b1c follow-up
2018-05-04 21:57:18 +02:00
Treeston
081eab3cf5
Core/Unit: UNIT_FLAG renames
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[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
2018-05-02 19:09:37 +02:00
Jorge Turrado Ferrero
f13de80834
Scripts/Ulduar: Fixed Vehicles when flame leviathan die( #21897 )
2018-05-01 20:11:40 -03:00
ccrs
2a45418032
Core/Movement: move MoveSplineInit ( #21857 )
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The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
2018-04-23 20:33:14 +02:00
ariel-
bcc7427fbc
Core/Misc: whitespace/tab cleanup
2018-04-02 20:37:44 -03:00
Treeston
ebc96af6bb
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPoint2D (from movement generators); functionality should be unchanged
2018-04-01 18:27:29 +02:00
Treeston
4692e10ca2
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2018-04-01 13:52:36 +02:00
ariel-
f87da3a306
Scripts/ICC: use script searchers instead of saving list of creature pointers
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Closes #21644
2018-03-19 14:59:26 -03:00
Treeston
43491ba7f4
Scripts/Naxxramas: Fix an issue that could cause Sapphiron to stop using Drain
2018-03-11 13:05:41 +01:00
ariel-
45c5e1b9d6
Core/Spells: rework part 5: GameObject casting
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Closes #21330
Closes #18885
Ref #18752
2018-03-09 14:41:28 -03:00
ariel-
080d2c6cd4
Core/Spells: rework part 4: iterate over effects first
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Ref #18395
Implement far spell queue processing
Closes #7395
2018-03-09 14:41:28 -03:00
Shauren
241109327b
Core/Creatures: Remove hover on death
2018-03-08 23:13:51 +01:00
joschiwald
e9aba10695
Scripts/Misc: Fixed hover movement for Stormcaller Brundir
2018-03-08 23:13:51 +01:00
Chaouki Dhib
510bc0b7a0
Scripts/Misc: Hover script fixes
2018-03-08 23:13:51 +01:00
Treeston
df639d85e4
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
2018-03-08 18:41:46 +01:00
ariel-
0c1e485e13
Core/Entities: ghouls start with full energy
2018-03-07 04:19:06 -03:00
ariel-
6e0b9a7916
Core/Creatures: port power type updates from master branch
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Core/Misc: Added helper function Unit::SetFullPower
Cherry-picked from 8199eef81c
Core/Creatures: Updated power type handling (#20981 )
Cherry-picked from 16a7a414ab
2018-03-07 03:34:45 -03:00
ariel-
98d6258efd
Core/Entities: kill unused return value from Unit::HandleSpellClick
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- AI hook will now receive the result by copy, as modifying it had no effect
- Some renaming: result->spellClickHandled, clickPair is actually clickBounds, the clickPair is the pair <creatureID, SpellClickInfo>
2018-02-24 15:52:09 -03:00
Wilcalaf
2dd5735bd9
Scripts/Nexus: Fixed a rare bug when sometimes Magus telestra managed to die while invisible preventing players from looting. ( #21436 )
2018-02-17 23:02:58 -03:00
sirikfoll
076bd11002
Scripts/Icecrown Citadel: Prevent Lady Deathwhisper movement during first phase.
2018-02-17 20:11:37 -02:00
Wyreth
56874b44f0
Core/Entities: remove grid-wide visibility from setActive and implement another method for it ( #20725 )
2018-02-17 15:09:54 +01:00
Keader
f609589e22
Scripts/Ulduar: Fixed amount of Mole Machines in Razorscale 10 man
2018-02-16 00:03:40 -03:00
Treeston
789f3c5d37
Scripts/TotC: Reduce Twin Val'kyr berserk timer from 10 minutes to 8 minutes on normal mode (match DBM). This closes #15367 , no matter what ccrs' bong says.
2018-02-16 00:13:43 +01:00
ariel-
29f7258dc8
Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_CHANNEL_TRACK_TARGET
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- Creatures stuck here wouldn't try attacking because of this
- Remove one workaround in halion script, now it's unneeded
Ref #11311
2018-02-15 17:50:15 -03:00
Treeston
4da9321d2b
Core/Combat: Unify combat permitted checks between CvC and PvC - only require "not friendly" in all cases. Fixes Yogg-Saron encounter. Closes #21380 .
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Also some bonus cleanup to Yogg's script to make transition cleaner.
2018-02-15 12:23:05 +01:00
Keader
63c436f5fb
Core/Scripts: Fixed some delayed enrage
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Closes #15367
2018-02-14 17:32:29 -03:00
Treeston
fe3b4de1cd
Scripts/AzjolNerub: Clean up Hadronox to hopefully avoid any further evade issues. Tag #20310 .
2018-02-13 15:47:04 +01:00
ariel-
bc2a4c816d
Core/Scripts: fix Tenacity Aurascript (target is null on UpdatePeriodic)
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- also aura amount increases with stack so we lose spellid info, calculate it from basepoints directly
- aura should be SPELL_AURA_MOD_HEALING_PCT instead of SPELL_AURA_MOD_HEALING_DONE_PERCENT (ie taken instead of done, confusing names)
2018-02-12 19:04:01 -03:00
ariel-
404240fb68
Core/Scripts: remove Tenacity hack, implemented with proper aura
2018-02-12 18:35:06 -03:00
ariel-
3edf90d167
Core/Scripts: fix nopch build mk II
2018-02-12 00:51:36 -03:00
ariel-
490f807a42
Core/Scripts: fix nopch build
2018-02-12 00:47:14 -03:00
Treeston
b243a7929b
Scripts/AzjolNerub: Hadronox is a big spider mommy, and needs more room to pet her spider pets properly. Hopefully this'll reduce the number of evades happening during the encounter. Tag #20310 .
2018-02-12 03:08:34 +01:00
ariel-
477878630e
Core/Scripts: implemented Combined Toxins proc only from poisons
2018-02-11 21:10:56 -03:00
jackpoz
5aba5c7aff
Scripting/Obsidian Sanctum: Fix crash
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Fix crash caused by calling Reset() in constructor (which is not allowed)
2018-02-11 15:53:30 +01:00
Keader
2994abeae6
Scripts/Icecrown Citadel: Fixed Sindragosa spawn after grid unload
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ty sirikfoll :)
2018-02-09 16:02:00 -02:00
Keader
31ad6358fb
Core/Scripts: Fixed tabs issues introduced in 5bef3e426a
2018-02-08 10:16:19 -03:00
Keader
5bef3e426a
Core/Scripts: Fixed possible crashs related with JustDied
2018-02-08 10:05:08 -03:00
ariel-
b490d3f5ad
Core/Scripts: fix non-functional Celestial Planetarium Access GO
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- Client only sends CMSG_GAMEOBJ_REPORT_USE for this one
Closes #19982
2018-02-06 13:59:08 -03:00
Treeston
4bd2d28119
Revert "Scripts/Northrend: Malygos now uses modifiable threat list when teleporting after vortex. Fixes a crash. Closes #21315."
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This reverts commit 6bbc95f3a0 , which is made unnecessary by 65709e1c30 .
2018-02-05 10:14:00 +01:00
Treeston
6bbc95f3a0
Scripts/Northrend: Malygos now uses modifiable threat list when teleporting after vortex. Fixes a crash. Closes #21315 .
2018-02-05 01:38:56 +01:00
Treeston
b3e0c89238
Scripts/Ulduar: Flame Leviathan used a very weird mixture of victim logic and REACT_PASSIVE, which broke during transition to the new system. Replaced with a working version.
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Closes #21265 .
2018-02-04 21:27:48 +01:00
Treeston
aefc25482f
Scripts/ICC: Valithria Dreamwalker's script no longer despawns unrelated mobs in Frostwing Halls, and thus won't get them stuck in a despawned state due to linked_respawn.
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Closes #21286 .
2018-02-04 01:32:30 +01:00
sirikfoll
a217c0be92
Scripts/Icecrown Citadel: Corrected Val'kyr Shadowguard positioning on heroic mode (Lich King)
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Movement was being prevented by spell cast
2018-01-31 00:59:14 -02:00
Shauren
aaab7ba9f4
Scripts/Icecrown Citadel: Added missing cosmetic colors and emotes to Big Ooze (Rotface)
2018-01-28 23:29:33 +01:00
ariel-
6dd465c441
Core/Scripts: reverted Auriaya spell script logic
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Thanks Shauren for spotting it
2018-01-24 12:32:26 -03:00
ariel-
c099174ff7
Core/Misc: fix some /W4 warnings and some reported by GCC 6.3
2018-01-22 23:55:33 -03:00
ariel-
7c9722a4ae
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
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Closes #12108 (again)
2018-01-22 15:00:55 -03:00