Commit Graph

11377 Commits

Author SHA1 Message Date
Spp
7b68a6bf69 Core/Logging: Add new function to include full stacktrace.
Note: It only has use for devs but makes it easier to get the error with a full trace
2011-09-26 14:34:50 +02:00
Spp
8484b004dd Core/Handler: Move couple of msgs to Debug 2011-09-26 09:52:17 +02:00
QAston
210a770958 Core/Spells: Fix totem passive area auras stacking bug. 2011-09-25 19:00:37 +03:00
Shauren
062e645637 Scripts/Spells: Bloodlust/Heroism handling changed, it is now possible to use these spells even if caster is under Sated/Exhaustion debuff 2011-09-25 15:08:48 +02:00
QAston
e949ad3adb Core/Spells: spell effect handling improvements
* Call spell effect handlers in 4 modes:
   - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished)
   - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map
   - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination
   - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map
*Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL
*Remove spell system hacks which became obsolete with this commit
Core/SpellScripts:
add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook.
A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs:
if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use
OnEffectHit
2011-09-25 13:29:50 +02:00
Shauren
b07cc3751f Core/Scripts: Added NULL checks to new target selectors, threat references aren't guaranteed to be valid always, also added (default true) player typeid check to NonTankTargetSelector 2011-09-24 23:30:11 +02:00
Shauren
da0229da8f Core/Scripts: Implemented 2 new target selectors, one specialized for spells, checking auras, range and attributes; and the other is a very simple non-tank selection what is sufficient for most cases 2011-09-24 19:40:57 +02:00
QAston
cd7060c65a Core/Spells: Add more generic overload for Unit::CastSpell function and make all cast functions use it as a base. 2011-09-24 16:41:50 +02:00
Machiavelli
911c7ce3cc Scripts/Ulduar/Flame Leviathan: Fix RX-214 Repair-o-matic station.
Note: Due to an aura system bug, the dummy cooldown aura is refreshed every time the trap spell is cast instead of expiring like it should.
2011-09-24 13:13:15 +02:00
Shauren
29ba648fa3 Scripts/Icecrown Citadel: Fixed possible crash in npc_darnavanAI
Closes #3188
2011-09-24 11:29:49 +02:00
QAston
d01a761f53 Core/Spells: Drop EFFECT_IMPLICIT_TARGET_PET and use EFFECT_IMPLICIT_TARGET_EXPLICIT instead. 2011-09-24 02:02:39 +02:00
QAston
71bbbaa21b Merge pull request #3146 from Havenard/fix0001
Reimplement WorldObject::IsInBetween() to work as intented.
2011-09-23 06:04:17 -07:00
Machiavelli
9692be4cbb Scripts/Ulduar/XT-002: Add gameobject handling for XT-002 door and boundary checking during the encounter. 2011-09-23 13:20:43 +02:00
QAston
413b542cd9 Add a tempfix for trigger missile spell effects after rev 13a1d90130. 2011-09-23 13:09:31 +02:00
QAston
13a1d90130 Core/Spells: Improvements in selecting default targets based on effect type. 2011-09-23 11:58:40 +02:00
Spp
ab023e847a Core/Misc: Add <GM> tag to GMs in Who list 2011-09-23 11:23:22 +02:00
Machiavelli
9ea40a4746 Scripts/Ulduar/Kologarn:
- Fix arm respawn and reinstall events
- Fix possible erratic event timers
- Fix Focused Eyebeams after recent spell system changes
- Fix looting the chest after the encounter
2011-09-22 21:19:26 +02:00
Shauren
154c7ce79c Core/Spells: Fixed Brewfest - Attack Keg spell damage 2011-09-22 20:16:47 +02:00
Machiavelli
c909da08cd Scripts/Ulduar/XT-002: Fix erratic timer issues and stand/submerge spell script targets.
Fixes #2961
2011-09-22 20:13:40 +02:00
QAston
29fef71137 Merge pull request #2915 from idostyle/armorPen
Core/Mechanics: Cap armorPen to maxArmorPen - prevents having armor penetration rating greater than 100%.
2011-09-22 02:03:14 -07:00
Rochet2
a0a22ecbc8 Scripts/Commands: Added .dev command to show <Dev> tag in nickname 2011-09-21 11:35:29 -03:00
QAston
a0030ef334 Really fix build (sorry for that:() 2011-09-21 11:06:31 +02:00
QAston
87d9a1d384 Scripts/TwinValkyr: Fix build. 2011-09-21 10:40:11 +02:00
QAston
e2e784e7ea Merge pull request #3086 from LihO/master
Core/Groups: Refactored sending of update packets.
Closes #1042.
2011-09-21 01:05:53 -07:00
QAston
d628145d95 Merge pull request #3143 from megamage/master
Threat manager. Fix crashes #2396 and #2992.
2011-09-21 01:03:53 -07:00
kiper
cdb4f60a14 Merge pull request #3040
Core/Spell: Fix spell related to reputation in Oracle and Frenzy faction
2011-09-21 10:02:30 +02:00
QAston
82bc917265 Merge pull request #2908 from Drethek/TwinsValk
Scripts:
Twins Valk - Cleanup / Remove Hardcoded Bullet Spawn (Need DB Support - Stalkers Spawns)
Acidmaw - Use Correct Submerge Spell
Trial Of Crusader - Correct Coordinate Spawn
Trial Of Crusader - Correct Open/Close Main Door Timer
Trial Of Crusader - Open/Close On Boss EnterEvadeMode
2011-09-21 00:27:20 -07:00
Havenard
c298d09417 Reimplement WorldObject::IsInBetween() to work as intented.
Closes #2163 and #1329
2011-09-20 17:48:13 -03:00
Rat
0ab9dd3f9f Core/SmartAI: Re-apply accidentally removed crash fix, whoops 2011-09-20 17:56:47 +02:00
Rat
41ad855bdf Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be player(s)
Signed-off-by: Rat <gmstreetrat@gmail.com>
2011-09-20 17:46:40 +02:00
megamage
4ccb22e1a6 Fix the incorrect logic of threat online status check. Also add targets in other map or phase to offline container. 2011-09-20 10:26:34 -04:00
megamage
8aead2a1ee Do not add spell-caused threat to creatures in other map or phase. Fix crashes #2396 and #2992.
Note: Threat system is still thread-unsafe. This patch only reduces the chance of crash.
2011-09-20 10:24:44 -04:00
Shauren
3d4f9a0d1c Core/World: Shutdown messages are now sent in blizzlike intervals (every 15 seconds under 5 minutes and every minute under 15 minutes) 2011-09-20 11:40:08 +02:00
Shauren
80800def40 Core/Scripts: Reverted part of 7afb179185, fixes selecting random target starting at given position
Closes #3127
2011-09-20 09:03:12 +02:00
megamage
e81b3c6fde Move thread-unsafe events from Player to BattlegroundQueue. Fix crash #2960. 2011-09-19 17:22:27 -04:00
megamage
c9a4efdf8f Fix crash caused by invalid talker in SmartScript. Solve #3082. 2011-09-19 09:24:59 -04:00
Shauren
a11bee31c3 Core/SmartAI: Corrected validation check for SAI action summon, type parameter 2011-09-19 14:41:21 +02:00
Shauren
7c3f40b6b7 Compile fix 2011-09-19 13:33:19 +02:00
Shauren
ff66d933d8 Scripts/Icecrown Citadel
* Traps after Deathbringer Saurfang will not turn off anymore
* Fixed Valithria Dreamwalker adds not attacking players

Closes #2343
Closes #2485
Closes #2815
2011-09-19 12:21:36 +02:00
click
872c2d4d63 Core/Build: Fix non-PCH builds 2011-09-18 16:30:18 +02:00
Shauren
8ce80db6e6 Scripts/Icecrown Citadel
* Suppresser adds will not melee attack Valithria Dreamwalker (they still can do that to players)
* Changed DoZoneInCombat calls on summons to randomly selected target from summoner's threat list as the former fails if there is noone within 50 yards

Closes #3094
2011-09-18 11:50:52 +02:00
Machiavelli
a4ea803c83 Edited src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp via GitHub 2011-09-18 12:08:22 +03:00
Machiavelli
35228bdcc1 Scripts/Ulduar: Fix timer issues in Flame Leviathan script, thanks to Svannon.
(Edit via github)
2011-09-18 11:39:35 +03:00
Aokromes
055b9c7574 Remove 2 useless logs 2011-09-18 09:29:09 +03:00
Aokromes
0f908d4b1e Scripts/Shadow Labyrinth: Fix wrong target of Incite Chaos spell 2011-09-18 11:26:22 +07:00
LihO
069162b9d4 Core/Entities: Restore group of player after teleport from BG. 2011-09-17 20:20:10 +02:00
LihO
db8b02690b Core/Groups: Refactored sending of update packets.
Now it is possible to send update packet to single player.
2011-09-17 20:17:41 +02:00
QAston
8c2e58d036 Core/Entities: Allow 2 side parties to work. 2011-09-17 13:45:07 +02:00
Shauren
a644e0d951 Core/Entities: GameObject's m_unique_users will now store full guids to get rid of silly casts 2011-09-17 13:20:21 +02:00
Shauren
63b62d4ad0 Core/Grids: Added GameObjectWorker 2011-09-17 13:18:42 +02:00