* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused Battleground loader
* Ref #15671
These 3 BlackRock Mountain scripts can be removed from source:
- boss_anubshiah.cpp
- boss_gorosh_the_dervish.cpp
- boss_grizzle.cpp
They already removed from the creatures in DB, and are currently causing
DBErrors.
(cherry picked from commit d98037a75d)
Fixed some issues with PR #14157
(cherry picked from commit 82a6cbcad4)
Included coverity fix of 25881ca95f (DD)
Conflicts:
src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0b
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
adfd8a6 - Scripts/Mulgore: The Plains Vision - Move Corescrript to SAI
c21a600 - Delete zone_mulgore.cpp
87f40a5 - Scripts/Kalimdor: Remove Mulgorescripts
8904a94 - Scripts/The Barrens: Add missing Text for 'The Escape'
cfc5fb2 - DB/Misc: Fix a few startup errors from recent Updates (Script part)
* Possible inefficient checking for 'list' emptiness.
* Variable '_scheduledScripts' is assigned in constructor body.
Consider performing initialization in initialization list.
* Variable 'Text' is assigned in constructor body.
Consider performing initialization in initialization list.
* Possible inefficient checking for 'm_loadedScripts' emptiness.