Commit Graph

18114 Commits

Author SHA1 Message Date
jackpoz
97401a2997 Core/Commands: Don't re-add active quests with ".quest add" command
(cherry picked from commit f17120cc78)
2021-11-24 00:02:13 +01:00
jackpoz
b8396f682c Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELF
(cherry picked from commit da19ad117e)
2021-11-24 00:02:08 +01:00
Aokromes
49e1ff34b7 Core/mmaps: add category to 2 logs
(cherry picked from commit a2f910fe5c)
2021-11-23 23:44:00 +01:00
jackpoz
abb36a1e5b Core/Spells: Add range checks to GameObject targets
Close #23062
Patch by robinsch

(cherry picked from commit 76cc94f325)
2021-11-23 23:34:27 +01:00
Gustavo
10c915dd34 Core/Units: Only update height in SetHover if unit is bellow HoverHeight (#23061)
(cherry picked from commit 2dfea54533)
2021-11-23 23:18:58 +01:00
Ovah
2dda5fb477 Scripts/MGT: Kael'thas intro can now be skipped when not killing the trash pack in his room
Scripts/MGT: Kael'thas will now despawn at evade

Cherry picked from
f6e9ff5ca4
ed8c1830f5

(cherry picked from commit c10c8c6bba)
2021-11-23 23:17:08 +01:00
Shauren
7a413ae543 Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type)
(cherry picked from commit d63d15c505)
2021-11-23 23:16:49 +01:00
Keader
dba7e2507f Scripts/Illidan: Fixed Parasitic shadowfiends reproducing like rabbits
(cherry picked from commit a617cc4097)
2021-11-23 23:16:43 +01:00
jackpoz
ef04a26bf4 Core/Pet: Add assert
Add additional assert to check if it's possible for a Pet not to have an active AI when the Player owner kills an enemy.
Ref #23036

(cherry picked from commit 43dec9e4d0)
2021-11-23 23:10:45 +01:00
Heaven31415
0ea3fe545c Refactor SendSysMessage, SendGlobalSysMessage, SendGlobalGMSysMessage (#23029)
(cherry picked from commit 9db50f05cb)
2021-11-23 23:07:23 +01:00
Sorikoff
ee0662ca3d Scripts/Scarlet Enclave: Stable Master Kitrik's spell Repo (#23023)
(cherry picked from commit f0f4d0280d)
2021-11-23 23:04:34 +01:00
Shauren
c14cf5a892 Core/Misc: Added lambda support to EventProcessor
Closes #22909

(cherry picked from commit 813f693768)
2021-11-23 23:01:47 +01:00
Giacomo Pozzoni
ed5ba915f1 Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048)
Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference.
Please note these are used as global hooks and should really just invoke stateless functions.
If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work)

(cherry picked from commit 5b7ead65bb)
2021-11-23 22:54:24 +01:00
TheWinchesters
47adf2e4c8 [3.3.5] Commands: lookup player shows which character is online (#23039)
* Show 'online' for every online player in lookup player commands

(cherry picked from commit a0056951f7)
2021-11-23 22:52:53 +01:00
Giacomo Pozzoni
31dca39c05 3.3.5 threat assert (#23034)
* Core/Creature: Change assert about Threat to log

(cherry picked from commit cb8ff7976b)
2021-11-23 22:48:39 +01:00
Aokromes
2682bf0fca Core/Misc: Add categories to 3 logs
(cherry picked from commit 2d22c027fe)
2021-11-23 22:29:21 +01:00
Aokromes
f5827770fc Core/Spells: Add categories to 2 logs
(cherry picked from commit 1cba363360)
2021-11-23 22:29:01 +01:00
Aokromes
c5720e37c1 Core/Entities: Add categories to 2 logs
Closes #22922

(cherry picked from commit 578c796625)
2021-11-23 22:28:38 +01:00
jackpoz
23489568db Core/MMaps: Fix infinite loop in Detour
Fix an infinite loop in Detour happening in Dalaran Sewers.
This is more of an emergency patch until we figure out why dtNodes have a circular reference (A -> B -> C -> A) happening quite often in this place

(cherry picked from commit c8ec2dd95d)
2021-11-23 22:28:28 +01:00
jackpoz
3ddbf02dc7 Core/Misc: Fix issues reported by static analysis
Fix issues reported by Coverity Scan

(cherry picked from commit 2fda1572d2)
2021-11-23 22:20:39 +01:00
jackpoz
9807f32334 Core/Misc: Fix issues reported by dynamic analysis
Closes #23021

(cherry picked from commit 9942047c72)
2021-11-23 22:19:06 +01:00
jackpoz
927e62e88e Core/Group: Fix memory leak
Fix memory leak happening when disbanding a group with an ongoing roll.
Please note this is not blizz-like but at least we don't leak memory anymore.

(cherry picked from commit f04e90f638)
2021-11-23 21:28:23 +01:00
Sorikoff
fc9106054b Scripts/Scarlet Enclave: Grand Theft Palomino (#22967)
* Grand Theft Palomino

* Cosmetic issues

* Address CR

(cherry picked from commit d5f565f429)
2021-11-23 21:28:03 +01:00
Chaouki Dhib
4507a02ada Core/Movement: Implement move time skipped handler (#22994)
* Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp

* Add better error handling

* Update MovementHandler.cpp

(cherry picked from commit f9ed72e351)
2021-11-23 21:18:07 +01:00
jackpoz
e475cac631 Core/Spells: Fix assert triggered
Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the aura owner, then processing the main spell effects. The triggered spell can kill the aura owner, changing its death state to CORPSE and removing auras created.

Fix #21856
Ref 518e6299ca

(cherry picked from commit 46c7446bd4)
2021-11-23 20:47:31 +01:00
Sorikoff
31f4bb1436 DB/Quest: Sniff Out the Enemy
Closes #23006

(cherry picked from commit 806dd940ce)
2021-11-23 20:46:27 +01:00
Keader
084491669e Scripts/Magister Terrace: Fixed a enum mistake
(cherry picked from commit 33b0654f8e)
2021-11-23 00:40:07 +01:00
Keader
cfd0e18b81 Core/Misc: Fixed shaman elementals and magister terrace first boss access
(cherry picked from commit 6545cd33b9)
2021-11-23 00:39:59 +01:00
Keader
4a943fd3d2 Scripts/Utgarde Keep: Fix Ingvar Evading (again)
UNIT_FLAG_NON_ATTACKABLE makes ingvar become a invalid target and lose threatlist, so me->IsThreatened() will return false.
We dont need it at all, since UpdateAI will handle evade already.

(cherry picked from commit 71dde16ce9)
2021-11-23 00:39:17 +01:00
Keader
5c48cac6f9 Scripts/Temple of Ahn Qiraj: Scripted doors of AQ40
Doors added in 1ba09572b5

(cherry picked from commit 06078e30c6)
2021-11-23 00:39:17 +01:00
Ovah
3027458338 Scripts/Magister Terrace: Update InstanceScript and more fixes
Cherrypicked of https://github.com/Ovahlord/TrinityCore/commits/4.3.4

(cherry picked from commit 1b346485e4)
2021-11-23 00:39:13 +01:00
Ovah
3847d7b277 Scripts/Magister Terrace: Felblood Kaelthas rewrite
Cherrypick of ae440400aa

(cherry picked from commit 00958c9178)
2021-11-23 00:21:42 +01:00
Keader
4af2894626 Scripts/Black Temple: Mother Shahraz fatal attraction need be random
Higher distance showed in my sniffs is 48 yards (rounding 50 yards). If someone find more then that, please let me know.
Ty killerwife

(cherry picked from commit fd69c133b1)
2021-11-22 23:57:54 +01:00
Keader
c3210798f0 Scripts/Black Temple: Fixed some issues in Illidari Council
Ty killerwife for all help :)

(cherry picked from commit ef6240312c)
2021-11-22 23:57:19 +01:00
Shauren
7b11d17f49 Core/Players: Load faction change items from db2 instead of db 2021-11-22 23:54:14 +01:00
Shauren
630adfec22 Core/Phasing: Fixed inverse phaseshift logic 2021-11-22 22:39:16 +01:00
jackpoz
3acb420444 Core/MapScripts: Allow GameObjects to be caster of SCRIPT_COMMAND_CAST_SPELL
(cherry picked from commit 813cf761fc)
2021-11-21 21:10:10 +01:00
jackpoz
36468203dd Core/Spells: Fix assert triggered
Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the target, then processing the main spell effects. The triggered spell can kill the target, changing its death state to CORPSE and removing auras created.
Fix #22306

(cherry picked from commit 518e6299ca)
2021-11-21 21:09:36 +01:00
jackpoz
d532420d79 Core/Misc: Update 85e3169fbd about SOAP
Change again how SOAP is stopped if SOAP successfully binds but worldserver fails to bind its sockets.
A crash remains if SOAP fails to bind because it calls exit() and that triggers asserts everywhere.

(cherry picked from commit d05ab073cb)
2021-11-21 20:16:46 +01:00
jackpoz
f83601de2f Core/Networking: Set SO_REUSEADDR on *nix platforms
(cherry picked from commit 46f2595f51)
2021-11-21 20:16:26 +01:00
jackpoz
05210c2a34 Core/Misc: Fix shutdown with SOAP enabled
Fix worldserver entering a loop when having SOAP enabled but failing to bind both SOAP and worldserver listened socket. SOAP thread would keep trying to bind the socket over and over checking World::IsStopped() condition that was never set to true

(cherry picked from commit 85e3169fbd)
2021-11-21 20:16:03 +01:00
Shauren
c28ffca616 Core/Misc: Port style changes from d8819147b0 2021-11-21 20:15:35 +01:00
ccrs
2218297037 Scripts/ICC: npc_suppresser corrections
closes #22908

(cherry picked from commit c5423fa474)
2021-11-21 20:02:01 +01:00
Shauren
f2688f3abe Remove whitespace (63ea6a50e8) 2021-11-21 20:01:49 +01:00
Shauren
dcd69240b6 Core/Commands: Fixed creature/gameobject move commands not updating which cell they belong to
Closes #22720

(cherry picked from commit ec1cfa36f4)
2021-11-21 19:52:26 +01:00
Giacomo Pozzoni
b1b5a6a591 Core/Quest: Fix crash in GetQuestDialogStatus()
Fix possible NULL dereference in GetQuestDialogStatus()
Fixes #22516

(cherry picked from commit 6859dfa2d1)
2021-11-21 19:51:52 +01:00
Killyana
f497534b15 DB/Creature: Update Lord Victor Nefarius gossips with the correct entry
Closes #22946
2021-11-21 19:45:48 +01:00
ccrs
a8ec1ba9bc Core/Unit: rename & cleanup GetCreatePowers
it hurted my eyes too much

(cherry picked from commit 954fd2639a)
2021-11-21 19:28:17 +01:00
Shauren
de8e1a4820 Core/Units: Fixed crash with charm/possess
Closes #27168
Closes #27247
2021-11-21 18:49:55 +01:00
Giacomo Pozzoni
ed88435494 3.3.5 UnitAI (#22911)
* Core/AI: Revamp how UnitAI changes are applied

Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack.
The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call.
The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call.

* Core/AI: Apply new AI change code

* Core/AI: Fix build

* Core/AI: Fix crash on Creature::AIM_Create()

* Core/AI: Fix crash

* Core/AI: Restore ASSERT

* Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI

(cherry picked from commit 8f9654d817)
2021-11-21 15:36:57 +01:00