Commit Graph

5234 Commits

Author SHA1 Message Date
Alan Deutscher
a0c07655eb Scripts/Spells: fix Turkey Timer duration (#24048)
* spell_gen_turkey_marker::OnPeriodic: Pop expired stack timestamps from tracking list.

* Be a bit more explicit about the data type of removedCount.

* Formatting nudge.

* Remove brackets.
2020-01-14 19:49:32 +01:00
ccrs
330cbb55fb Scripts/ICC: include missing call from UnitAI::JustExitedCombat override in npc_green_dragon_combat_trigger 2020-01-12 00:14:45 +01:00
Shauren
c188d4db85 Scripts/Icecrown Citadel: Removed unneccessary combat hacks from Valithria Dreamwalker 2020-01-11 23:49:33 +01:00
jackpoz
33e4d4cd05 Scripts/Misc: Fix static analysis issues. 2020-01-11 22:56:08 +01:00
Killyana
a149261e94 Quest/Scripts: Remove some hacks from "Trolls Is Gone Crazy!" 2020-01-09 23:10:46 +01:00
Keader
1bdc792559 Scripts/Blood Furnace: Fixed Broggok reset issues and some little improvements
Closes #23658
2020-01-07 23:09:59 -03:00
Giacomo Pozzoni
37ffdc05b2 Scripts/Misc: Fix build warnings 2020-01-07 08:28:21 +01:00
Killyana
434cdb1fa0 DB/Spawns: Remove "Hand of the Deceiver" spawns as summoned by a script 2020-01-05 22:16:01 +01:00
Killyana
10ba39e626 Creature/Script: Add text target for npc_shadowfang_prisoner 2020-01-03 15:55:26 +01:00
dr-j
a04a80b906 DB/Quest: Move "Gyromast's Revenge" to SAI
Closes #24034
2020-01-02 23:34:10 +01:00
Gildor
78e77a086b Core/Spells: Fix Sacred Shield (Paladin) absorb amount with ICC buff (#24023) 2020-01-02 13:07:39 -03:00
Aokromes
ed93932537 New year
Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
ccrs
7ffe018571 Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes 2020-01-02 01:06:38 +01:00
Keader
2f31119ea3 Scripts/ICC: Fixed Valithria Archmages casting while dead
After 9c603ea87f, dead creatures will tick UpdateAI
Closes: #24012
2019-12-30 11:26:07 -03:00
Gildor
617e9dacc8 Core/Spells: Fix Power Word: Shield (Priest) absorb amount (#23985)
Closes #22090
2019-12-30 10:46:10 -03:00
Keader
e15354dc7f Scripts/Spells: Fixed Black Magic proc with some druid spells (#24002) 2019-12-30 10:42:21 -03:00
Eridium
b60786a916 Spell/Script: Egg Nog (#24007)
Closes  #23996
2019-12-29 12:09:31 -03:00
Michael
6b19f4a0ab additional output for additem command (#24006)
* additional output for additem command

when removing items with additem:

if the user provides an amount too large of a negative amount, the command will now output the amount of items that could not be destroyed.

* renamed sql file to hopefully avoid conflicts

* added clarification to failure string

* changed unneeded else if condition to else

* code style; braces

* Update and rename 9999_99_99_99_world.sql to 2019_12_28_01_world.sql
2019-12-28 22:58:18 +01:00
Keader
9f7b464a6a Scritps/ICC: Fixed resistance calculation for Mutated Transformation (Professor Putricide) (#23858)
More Info in: #23837
2019-12-26 13:22:04 -03:00
Shauren
175eba74ae Scripts: Add missing killer nullptr checks in JustDied hooks 2019-12-21 13:30:59 +01:00
jackpoz
68fa3091a2 Scripts/Misc:Code cleanup 2019-12-20 18:02:00 +01:00
Killyana
c5c46fed6a Creature/Script: Fire Bomb
Closes #23977
2019-12-20 17:26:04 +01:00
Killyana
9bed0aa8d8 Creature/Script: Toravon Frozen Orb Stalker 2019-12-20 16:53:01 +01:00
Killyana
26faca51cd Spell: Move Crystal Spike aura to the cpp 2019-12-19 22:27:31 +01:00
Killyana
462b63957a Spell: Move Shadow Trap aura to the cpp 2019-12-19 21:46:16 +01:00
Eridium
efcbfa5c24 Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges (#23976)
* Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges

Closes #23973

* Update boss_mechano_lord_capacitus.cpp

* Update boss_mechano_lord_capacitus.cpp

* Update boss_mechano_lord_capacitus.cpp

* Rename 2019_12_99_99_world.sql to 2019_12_19_00_world.sql
2019-12-19 07:57:26 +01:00
Killyana
74f92d776b Spell: Move Column of Frost & Mana Void to the cpp 2019-12-18 21:41:40 +01:00
Killyana
4d89da56c1 Spell/Script: Move the spell "Flame Sphere Spawn Effect" from the DB to the cpp 2019-12-16 21:17:10 +01:00
Keader
ecd4ffc1ce Build fix 2019-12-15 12:40:26 -03:00
Keader
58b5ea9f95 Scripts/Azjol-Nerub: Fixed Gatewatcher pets evading when kill a player
Making Aokromes happy
2019-12-15 12:35:41 -03:00
Killyana
6ca4f340bd Tabs 2019-12-15 16:33:00 +01:00
Killyana
c22b1e6cb4 DB/Quest: Take Down Tethyr!
Closes #22407
2019-12-15 16:27:21 +01:00
Killyana
366ec08160 DB/Spawns: Rampart of skulls
Closes #23966
2019-12-13 21:28:58 +01:00
Gildor
f661bc6c39 Scripts/VioletHold: Minor improvements (#23961)
* Scripts/VioletHold: Minor improvements
* Now we can teleport inside with gossip if event is in progress
* Improve HavePlayers() check logic

* Remove a pointless comment
suggested by shauren

* Move CheckWipe function to execute every 3 seconds instead every map update
suggested by Riztazz

* I supose Riztazz forgot add this to repeat every 3 seconds
2019-12-11 15:01:27 +01:00
Killyana
6db4bf6671 Quest: Weakness to Lightning
Closes #23916
2019-12-07 16:57:16 +01:00
Ovah
60763fc5e2 Scripts/ScarletEnclave: reworked Eye of Acherus script (#23953)
* updated script model to new standard
* corrected spell usage and timers based on sniff data
* removed hacks
2019-12-06 07:37:34 +01:00
Giacomo Pozzoni
909941e1b4 Core/GameObjects: Skip LoS checks for traps (#23936)
* Core/GameObjects: Skip LoS checks for traps

* Core/GameObjects: Fix spells cast by traps missing always

* Scripts/Spells: Fix WSG heal buff not healing

The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
2019-11-24 21:00:42 +01:00
Shauren
5f06c476f6 Core/DBLayer: Support using mysql 8
(cherry picked from commit c3a9d56b56)
2019-11-09 13:49:27 +01:00
ccrs
a58ed271c9 Scripts/PoS: a7a96d4 followup
cause edge cases may exist
ty Aokromes
2019-10-27 02:28:28 +01:00
ccrs
06c6b30ed4 Scripts/ScarletMonastery: instance script cleanup (#23889)
Adapt InstanceScript into newer structure and style
Adapt existing boss scripts into newer structure and style
Improve existing boss related definitions

Should make each boss more functionally reliable, but nothing new has been added
2019-10-26 23:33:30 +02:00
ccrs
fcbcb43b2b Scripts/PoS: a7a96d4 followup
we cant despawn all summons since vehicle spawn their passengers as regular summons
ty Aokromes
2019-10-24 10:51:27 +02:00
ccrs
40116f1025 Scripts/PoS: a7a96d4 followup 2019-10-23 17:39:25 +02:00
ccrs
a7a96d4271 Scripts/PoS: little implementation cleanup in boss_krickandick with, you guessed it, movement related corrections
also, never forgetti  -->
                                     ¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{
Unit::StopMoving() is evil, and so is MotionMaster::Clear()

the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
2019-10-23 17:29:34 +02:00
ccrs
8fd33dfd79 Build: fix nopch - add missing declaration 2019-10-23 14:06:17 +02:00
ccrs
d27fd717c1 Scripts/PoS: move boss_krickandick into new script definition 2019-10-23 12:53:46 +02:00
ccrs
a71c5f4c7f Core/AI: 06443e3 followup
cause its not "that" horrible
2019-10-21 16:43:39 +02:00
jackpoz
30823f9b79 Core/Misc: Fix C++17 build errors 2019-10-13 20:12:36 +02:00
ForesterDev
c03c88d0c0 Core/Defines: define UNIT_FLAG_SWIMMING (#23630) 2019-10-13 17:43:23 +02:00
Giacomo Pozzoni
fed030da19 Scripts/Kologarn: Fix "stuck in combat" issues (#23866)
Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss.
2019-10-13 17:37:52 +02:00
Keader
a108f2ba61 Scripts/ICC: Fixed some issues with Rotface Oozes (#23845) 2019-10-04 09:35:22 -03:00