DDuarte
a394205eca
Core/Server: Add missing overrides
2014-08-09 20:17:40 +01:00
leak
ee4a3b9d59
Replaced mutex related code in Common.h
2014-06-08 15:30:57 +02:00
Dehravor
cbd36d5a4e
Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros
2014-05-01 11:19:32 +02:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
...
Happy new year.
2014-01-01 00:07:53 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
62adbdab99
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
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Happy new year.
2013-01-01 00:41:01 +01:00
kaelima
0a88787dfc
Merge git://github.com/TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
Spp
2251d1bfae
Core/Misc: Set mode 0644 for files
2012-11-27 13:03:12 +01:00
Venugh
d6bddc1c94
Core/Mmaps:
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* implemented loading part.
2012-04-09 15:11:39 +02:00
Subv
4029c23547
Core/Collisions: Reverted a commit about M2 models.
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closes #5312 and probably others
2012-03-04 08:23:19 -05:00
Subv
c53d722aa2
Core/Collision: Models with flag MOD_M2 (mostly trees, among some other objects) should not be taken into account for LoS checks, this check does not apply to gameobjects (yet)
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closes #3495
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-02-14 18:19:40 -05:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
Machiavelli
4c3c418511
Core/Misc: Make VMapManager2::acquireModelInstance and releaseModelInstance thread safe
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Closes #4086
2011-11-26 19:11:58 +01:00
unknown
8acf07dbab
Random minor code cleanup
2011-09-29 22:35:00 +04:00
Lopin
e35e4d6e23
Core/Disables: Allow to disable certain vMaps through Disables system. Wiki will be updated soon
2011-07-11 16:14:26 +02:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
runningnak3d
3feda9b6af
Core/Vmaps: Remove the ability to ignore individual maps from vmap LOS /
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height checking. Also add a warning if vmap.enableHeight is disabled. You
*MUST* have all LOS / height checking enabled to have a functional server.
Original patch by: Vladimir
--HG--
branch : trunk
2010-10-08 20:14:12 -06:00
click
613b81f36f
REALLY fix the CRLF-crap...
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--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
a67d7c9afd
Copyright header updates - part 3... (and some whitespace cleanups)
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--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
Spp
c3343638cb
Core: Remove lots warnings:
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- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"
--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
click
e5b7f6ad01
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
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This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.
--HG--
branch : trunk
2010-07-27 17:29:33 +02:00
Brian
1fd7082712
* Reverted to the old G3D library, however collision still will not compile
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* and is therefore commented out.
--HG--
branch : trunk
2010-06-07 18:32:20 -06:00
XTZGZoReX
fcd58c134d
* Move VMap3 code to a separate static 'collision' library.
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--HG--
branch : trunk
2010-06-07 13:57:34 +02:00