Shauren
a4d8a26dc7
Scripts/Icecrown Citadel: Icecrown Gunship Battle
2014-03-23 02:01:13 +01:00
Shauren
550cbcad96
Core/Transports: Enabled LoS on transports
2014-03-23 00:23:30 +01:00
Shauren
3a1a55bb0a
Core/Spells: Fixed target selection hooks running twice for each effect if both target A and B were using the same hook type (OnObjectAreaTargetSelect, OnObjectTargetSelect, OnDestinationTargetSelect)
2014-03-22 21:39:38 +01:00
Shauren
3c16c63293
Core/Transports: Fixed crashes happening when a transport was despawned with players/dynamicobjects on it
2014-03-22 19:44:54 +01:00
Shauren
529cabea68
Core/Map: Save weather, light and music overrides in map to send them to players logging in
2014-03-22 19:40:36 +01:00
Shauren
0758c47491
Core/Spells: Fixed crash happening when a spell script set target to NULL in OnObjectTargetSelect hook for spells using nearby target selection
2014-03-22 16:35:11 +01:00
jackpoz
6dcd8c8545
Core/Misc: Fix some static analysis issues
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Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior
Please ensure EventMap is never used with event id set to 0 or those events will never execute.
2014-03-22 14:54:32 +01:00
jackpoz
9e99db035f
Core/Misc: Fix some static analysis issues
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Add some asserts and additional NULL checks as sanity checks.
2014-03-21 22:47:58 +01:00
Shauren
ada0598bb0
Core/Transports: Fixed creatures micro movement on transport when attacking something (fixes interrupting melee animation)
2014-03-21 21:11:20 +01:00
Shauren
0c3633e775
Core/GameObjects: Added workaround for elevators having different position for every player
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Closes #11504
2014-03-21 00:32:03 +01:00
jackpoz
4c27c83efa
Core/Misc: Fix some static analysis issues
2014-03-20 21:34:05 +01:00
Shauren
46ccb1d15e
Core/Creatures: Added check for creature_equip_template.id = 0. 0 is a special value telling core to unequip all items
2014-03-20 11:46:17 +01:00
Gecko32
e1498f25ae
Make Cyclone and faerie fire unable to pierce cyclone and banish
2014-03-19 12:41:55 -04:00
Gacko
42d53d9891
Core/Game: Logical fix
2014-03-19 10:04:28 +01:00
Golrag
53a03fc730
Core/Spells: Fixed Shadowstep taking the caster out of combat while it shouldn't
2014-03-18 08:07:08 +01:00
Dehravor
7401ab7eab
Core/Loot: Fix an exploit that allowed players to loot infinite amount of items that have condition(s)
2014-03-17 18:46:17 +01:00
Shauren
69fb9642a3
Fixed build with TRINITY_DEBUG
2014-03-16 21:22:31 +01:00
Shauren
263c5cacf4
Core/Maps: Fixed height calculations used in WorldObject::UpdateGroundPositionZ/WorldObject::UpdateAllowedPositionZ, they will now take vmaps into account.
2014-03-16 20:13:25 +01:00
Shauren
f0f4a620fb
Core/Transports: Added support for DynamicObjects on transports
2014-03-16 20:00:09 +01:00
Dehravor
6a5c43b0d8
Core/Loot: Implement round robin for under threshold items in case of master loot
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Thanks @Shauren for pointing out
2014-03-16 19:12:01 +01:00
jackpoz
f26a028d97
Core/Misc: Fix some static analysis issues
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Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed.
2014-03-16 14:18:33 +01:00
jackpoz
61c9891d6a
Core/Gossip: Fix crash added in 6c64fa8de3
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Fix NULL dereference crash caused by a typo in 6c64fa8de3
2014-03-15 19:30:55 +01:00
Rochet2
6c64fa8de3
Core/Gossip: Add security to C++ scripted gossip options by checking guid of the object that the player is interecting with. Idea by @LilleCarl
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Closes #11567
2014-03-13 20:27:11 +01:00
Rochet2
cfdd9421d2
Core/Gossip: Change max menu items to 32
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Tested and a gossip menu can show max 32 items on a menu.
When sending 40 options: http://puu.sh/7rqb6.jpg
2014-03-12 10:20:26 +02:00
Dehravor
892d9eac79
Core/Loot: Fix master loot
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Players will be able to open the loot window and see the items in case of master loot.
If the item is under threshold FFA applies, else the item becomes locked.
Also fix an exploit related to master loot item give.
2014-03-11 19:06:42 +01:00
Shauren
5221bd8c10
Core/Items: Fixed an exploit allowing people to put more gems than number of sockets on items.
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Closes #11652
2014-03-10 12:58:03 +01:00
Discover-
6f1005ad94
Core/Misc: Get rid of whitespaces added in 96e0a7d71f
2014-03-10 06:54:24 +01:00
Warpten
d4416c0439
Merge pull request #11627 from Rochet2/OnPlayerSave
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Core/Players: Call sScriptMgr::OnPlayerSave inside Player::SaveToDB rather than before calling it.
2014-03-09 21:51:57 +01:00
Rochet2
1f98435fda
Update Player.cpp
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Dont trigger save hook on player create
2014-03-09 22:23:48 +02:00
kontownik
91850fa9e4
Core/Scripts: New ItemScript trigger, OnItemRemove
2014-03-03 22:18:47 +01:00
joschiwald
3a40d8a887
Core/Player: delete queststatus (weekly/monthly/seasonal) on deleting character thx @Expecto
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- also rename some prepared statements
Closes #11658
2014-03-02 00:00:39 +01:00
jackpoz
d5d2805771
Core/MMAPs: Replace an assert with error log
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Replace an assert in PathGenerator::BuildPolyPath() about invalid poly reference with an error log.
Fixes #11493 .
2014-02-27 21:03:57 +01:00
jackpoz
272009ebee
Core/MMAPs: Add support for raycast
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Add an optional parameter "straightLine" to PathGenerator::CalculatePath() which will use raycast instead of path finding and will return only complete path from start to end position.
Implement this new type of path in SPELL_EFFECT_CHARGE , fixing strange behaviors when using Charge with mmaps enabled.
2014-02-24 21:01:50 +01:00
jackpoz
50e0c39f84
Core/Battlegrounds: Fix invalidated iterator crash
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Partially revert e1bee86ee6 and restore 9ba3d07fc2 to store battleground queues as std::list instead of std::deque because deque::erase() invalidates all iterators.
2014-02-23 20:43:37 +01:00
Shauren
81618fb9e9
Merge pull request #11642 from Dehravor/group-state
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Core/Group: Fix online state when member logs out
2014-02-23 13:44:53 +01:00
jackpoz
f7bc86a17c
Core/MMAPs: Update recast
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Update recast from 1be9de72d8 to 740a7ba516 .
This differs from aa645683b8 because it includes a fix 77ebf64353 which correctly extract tile connections when using rcMergePolyMeshes(), used by mmaps_generator.
MMAPs version is now set to 5.
Re-extract MMAPs using mmaps_generator , any old extracted MMAPs will not work.
2014-02-23 12:39:16 +01:00
Dehravor
fb90e13fe6
Core/Group: Fix online state when member logs out
2014-02-23 11:54:46 +01:00
Rochet2
b90f07dcb0
Core: Trigger OnSave hook for PlayerScript on all save events
2014-02-19 20:44:58 +02:00
Duarte Duarte
27d69cfcc8
Core/Chat: Fix BuildChatPacket calls so scripts that use OnPlayerChat can actually change the text
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Closes #11625
2014-02-18 17:34:41 +00:00
zengwf
6fac5dd859
Core/Movement:Fix waypointed creature aggro
2014-02-18 20:46:27 +08:00
Ascathor
c223b88da2
Core/LFR: Fix a theoretical error with item_level
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Despite the check never happening (player->GetAverageItemLevel() < 0 is impossible), it is more efficient.
Also improves codestyle consistency. Original fix by @emsy.
2014-02-17 01:22:45 +01:00
joschiwald
cb237a4bc2
Core/PlayerDump: fix mail items and gifts export
2014-02-13 23:16:49 +01:00
jackpoz
006d72a828
Core/MMAPS: Fix invisible wall issue in MMAPS.
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Fix invisible wall issues in MMAPS caused by tile connections not being extracted correctly.
This reverts aa645683b8 and restores an old version of recastnavigation, most likely 1be9de72d8 .
Re-extracting MMAPS is required.
2014-02-13 22:19:56 +01:00
jackpoz
1aada1f5ef
Merge pull request #11584 from Dehravor/group
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Group related fixes
2014-02-10 19:49:38 +01:00
joschiwald
b72273014f
Core/DB/Achievements:
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- fixed arena season title achievements and rewards
- added mailtemplate support for `achievement_reward` table
- fixed typo in GetBattleMasterBG which causes achievement reward mail expire in 1 day
Ref #8777
2014-02-10 00:14:29 +01:00
jackpoz
7a188c8685
Core/SAI: Fix assertion in SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST
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Fix assertion triggered in SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST if max entry is less than min entry
2014-02-09 16:09:09 +01:00
Dehravor
08cd624d0c
Core/Group: Any party member may mark targets (this does not apply to raid groups)
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Also ensure that the targeted player is not hostile.
2014-02-09 11:12:09 +01:00
Dehravor
2e897d0453
Core/Group: Fix exploit
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The master looter should be in the group.
2014-02-09 10:58:51 +01:00
Dehravor
916d84bdca
Core/Group: Add sanity checks to CMSG_LOOT_METHOD's handler
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If lootMethod or lootThreshold is invalid, portrait menus become unusable to the entire raid.
2014-02-09 10:51:11 +01:00
jackpoz
28946ac5db
Core/SAI: Improve error log
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Log both target and current Object when checking if a Creature/GameObject have SmartAI enabled.
2014-02-08 22:38:29 +01:00