leak
ced346076b
Merge pull request #4567 from Kiperr/master
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Happy new year!
2011-12-31 16:13:28 -08:00
leak
cdbeb42e0f
Core/DBLayer: Refactor prepared statement defines to new format (char db)
2012-01-01 01:09:38 +01:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
leak
73cf793e56
Core/DBLayer: Refactor prepared statement defines Note:
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The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
2011-12-31 20:14:38 +01:00
megamage
529af3cd09
Delete obj if it is not successfully added to grid. More to fix.
2011-11-28 14:05:25 -05:00
megamage
5a0ffefecc
Remove unnecessary const_cast<Map*>.
2011-11-23 12:51:20 -05:00
Elron103
84a6417a4e
Core/Quests: Fix pooling system causing wrong questrelations
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Closes #3101 (probably few others)
2011-10-23 12:11:38 +01:00
megamage
ffdfd9252b
More clean up of grid system.
2011-10-18 11:51:30 -04:00
megamage
3ba22d0d06
Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.
2011-10-10 17:39:34 -04:00
Bootz
5b4c7783c2
REPO: Code-style clean-ups
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* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Bootz
81c0a3a847
REPO: code-style clean-up
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* Fixed pPlayer->player
* Fixed pCreature->creature
~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
2011-10-07 11:08:09 -05:00
Spp
cc06c41887
Core: Move FormationMgr to namespace
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Also...
- Warning fixes
- Make Singleton constructors private
2011-09-28 11:11:38 +02:00
Shocker
7afb179185
Misc/Util: Add a template function for returning a random element from any container
2011-09-15 21:28:40 +03:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Spp-
e47b96af3e
Core: Append single character to stream as character, not as a string
2011-07-29 14:18:28 +02:00
Spp-
bb921ae78c
Core: Do not use STL container size method to check if container is empty
2011-07-01 14:58:44 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
leak
e2e9431ca3
Core/ObjectMgr: Refactor sGOStorage
2011-04-28 22:54:30 +02:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
leak
b6074f90da
Core: Cleaned up leftovers from loading functions streamlining
2011-03-10 22:22:29 +01:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
leak
137b079eea
Core: Generic cleanup (tab2spaces/trailing whitespace removal)
2011-01-26 01:03:35 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
7b4e1c6387
Core/ObjectMgr: Static members are no longer accessed through singleton
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--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
leak
6115b0bd5f
Removing ProgressBars as they are performing badly on startup.
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[**************************************************] 100%
R.I.P
--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
leak
fd694cd232
Streamlining loading functions for server startup
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- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)
--HG--
branch : trunk
2010-12-19 17:06:33 +01:00
Spp
408fce1de6
Core: Some optimizations
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- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
Shauren
8984e9036d
Core/Pools: Added missing check in loop
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--HG--
branch : trunk
2010-11-12 17:12:38 +01:00
click
613b81f36f
REALLY fix the CRLF-crap...
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--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
dd29d9e422
More copyright header updates (will this ever end?)
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--HG--
branch : trunk
2010-10-07 14:50:05 +02:00
click
461590832a
Core: Generic cleanup (tab2spaces/whitespace removal)
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--HG--
branch : trunk
2010-09-25 22:03:57 +02:00
Machiavelli
3c6dc32030
Core/DBLayer:
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- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.
Still experimental and all that jazz, not recommended for production servers until feedback is given.
--HG--
branch : trunk
2010-09-24 22:16:21 +02:00
Shauren
6ba1aec80c
Core/Pools: Converted quest-related pool queries into prepared statements
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--HG--
branch : trunk
2010-09-17 21:01:58 +02:00
Shauren
e132da9547
Core/Pools: Reverted PoolMgr part of revision 4c50fada8a (fixes compile) and fixed the compile warning that was supposed to be fixed there
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--HG--
branch : trunk
2010-09-15 15:11:19 +02:00
Spp
e550494338
Core: Fix warnings added in recent commits
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--HG--
branch : trunk
2010-09-15 13:23:36 +02:00
Shauren
48786f2996
Core/Pools: Fixed a possible infinite loop in quest pools
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Core/Pools: Fixed loading of quest pools
Core/Pools: Fixed possible startup crash
Closes issue #4015 .
--HG--
branch : trunk
2010-09-15 10:35:54 +02:00
Shauren
c2c3302d2f
Core/Vehicles: Removed hacky setting entry for multi-passenger mounts
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Core/Pools: Fixed compile
--HG--
branch : trunk
2010-09-14 16:14:43 +02:00
Shauren
102e51d620
Core/Pools: Implemented quest pooling
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Core/DBLayer: Added GetNumRows() method to PreparedResultSet
--HG--
branch : trunk
2010-09-14 13:56:27 +02:00
Machiavelli
a41e99223e
Core/DBLayer:
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* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class
--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
Spp
405f312918
Core: Fix more warnings
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--HG--
branch : trunk
2010-08-30 15:25:15 +02:00
Shocker
2748f86bdb
Fix crash when using a pool template with an entry > 65535, fixes issue #3632
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--HG--
branch : trunk
2010-08-26 06:49:31 +03:00
click
a7498d2f56
Core/Includes: Include ACE as an external dependency, not local (#include "ace/something.h" -> #include <ace/something.h>)
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--HG--
branch : trunk
2010-08-21 02:27:12 +02:00
XTZGZoReX
9083271a2f
* Some singleton renames for consistency:
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accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
Brian
852a0c44a2
* Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
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* the client/server protocol.
--HG--
branch : trunk
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
2010-06-25 03:50:19 -06:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
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Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Xanadu
5238320af0
Fixed pool system I broke in 52fac32a0b35, added a check for child pools and rearranged primary keys to prevent inclusion of single creature/GO spawn in multiple pools.
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--HG--
branch : trunk
2010-06-17 05:37:37 +02:00
Xanadu
d095e315a0
Improved startup pool check a little.
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--HG--
branch : trunk
2010-06-14 20:52:36 +02:00
Brian
bc04d7ce25
* Remove the last of the realative paths from #include statements
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--HG--
branch : trunk
2010-06-08 17:01:03 -06:00