Gosha
c1a9d7a3bc
Core/PacketIO: Use ByteBuffer from UpdateData instead of copying to it after ( #28347 )
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(cherry picked from commit 81bf8de989 )
2022-10-13 12:37:18 +02:00
Gosha
423f81fbda
Core/Objects: Fix flags overflow for InvisibilityType because TOTAL_INVISIBILITY_TYPES (38) can't fit in 32 bits flag ( #28343 )
2022-10-07 16:08:20 +02:00
Meji
4b06b8ec1e
Core/Units: Set UNIT_FLAG2_*_AOI dynamically according to the VisibilityDistanceType set on the creature ( #28284 )
2022-10-01 00:11:52 +02:00
Shauren
7957e2d380
Core/Loot: Allocate Loot separately from objects
2022-09-01 20:07:58 +02:00
Shauren
20f38369f3
Core/PacketIO: Updated packet structures to 9.2.7
2022-07-31 21:39:48 +02:00
Shauren
1d5696a08b
Core/Misc: Refactor some updatefield constant creation code to work around msvc internal compiler errors
2022-08-13 19:34:15 +02:00
Shauren
6713fa4c93
Core/Scripts: Added CalcCastTime spell script hook
2022-07-29 20:24:28 +02:00
Shauren
16a06346ae
Core/Maps: Move terrain data handling out of Map class
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Partial port of cmangos/mangos-wotlk@ff5232c648
2022-07-23 19:13:33 +02:00
Shauren
073a036d84
Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
2022-07-19 23:18:19 +02:00
Shauren
775be0682a
Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creation instead of having globally accessible objects
2022-07-18 22:45:03 +02:00
Shauren
26d757946f
Core/Players: Cleaned some old updatefield definitions and updated values for completed quests size
2022-07-17 21:25:10 +02:00
Shauren
cb99b08b86
Core/Players: Fixed ExploredZones size and PLAYER_EXPLORED_ZONES_SIZE desync
2022-07-17 20:23:37 +02:00
Teleqraph
ebf1b6eb5c
Core/Creatures: Implemented sending different creature id for summoner ( #28066 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-07-03 16:00:14 +02:00
Shauren
61263bf74d
Core/Spells: Corrected unit flag checked with SPELL_ATTR6_CAN_TARGET_UNTARGETABLE
2022-06-17 12:54:34 +02:00
Gildor
b52ce8e65e
Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach ( #27827 )
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(cherry picked from commit 70767717c1 )
2022-06-10 15:29:55 +02:00
Shauren
a2c1b699e6
Core/Transports: Path generation rewrite v2
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* No TaxiPathNode row is skipped anymore (events/delays on first node now work)
* Fixed transport animation synchronization with client
* Fixed stoppable transports randomly resuming their path after relogging
Closes #27985
2022-06-07 16:02:51 +02:00
Shauren
d3c4216de8
Core/PacketIO: Updated packet structures to 9.2.5
2022-06-01 23:13:29 +02:00
ModoX
cb78ddc63a
Core/Player: Fixed phasing issues introduced in aa592e431b
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* now it doesn't appear like we'd have gm on all the time anymore
Ref #27985
2022-05-30 14:34:57 +02:00
Shauren
630b60eb0d
Core/GameObjects: Transport (type 11) improvements
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* Fully synchronize serverside animation progress with client
* Implemented updating passenger positions on elevators
* Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
2022-05-25 22:14:32 +02:00
Shauren
aa592e431b
Core/PacketIO: Implemented CMSG_MOVE_INIT_ACTIVE_MOVER_COMPLETE and ActivePlayerData::TransportServerTime updatefield
2022-05-24 16:28:26 +02:00
Shauren
94aac14b4d
Core/Spells: Rename SpellAttr6 to use official attribute names
2022-05-06 20:23:13 +02:00
Shauren
d71ca7a8f5
Core/Spells: Implemented SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK
2022-05-02 18:20:17 +02:00
Shauren
738f285432
Core/Spells: Rename SpellAttr5 to use official attribute names
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* Implemented SPELL_ATTR8_HASTE_AFFECTS_DURATION
2022-05-02 01:11:38 +02:00
Shauren
88d7b58a3d
Core/Spells: Rename SpellAttr3 to use official attribute names
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* Implemented SPELL_ATTR3_NO_AVOIDANCE
* Implemented SPELL_ATTR3_ONLY_PROC_OUTDOORS
* Implemented SPELL_ATTR3_ONLY_PROC_ON_CASTER
* Implemented SPELL_ATTR3_PVP_ENABLING
* Implemented SPELL_ATTR3_SUPPRESS_CASTER_PROCS
* Implemented SPELL_ATTR3_SUPPRESS_TARGET_PROCS
2022-04-30 16:57:32 +02:00
Shauren
dda375b986
Core/Spells: Rename SpellAttr2 to use official attribute names
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* Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED
* Implemented SPELL_ATTR2_RETAIN_ITEM_CAST
* Implemented SPELL_ATTR2_ALLOW_WHILE_INVISIBLE
* Implemented SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE
* Implemented SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE
* Implemented SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS
* Implemented SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE
* Implemented SPELL_ATTR1_REQUIRE_ALL_TARGETS
* Implemented SPELL_ATTR2_CHAIN_FROM_CASTER
* Implemented SPELL_ATTR2_NO_ACTIVE_PETS
* Implemented SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY
2022-04-28 18:31:26 +02:00
Shauren
c88b602a2c
Core/Spells: Rename SpellAttr1 to use official attribute names
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* Implemented SPELL_ATTR1_NO_SKILL_INCREASE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_ATTR1_DISPEL_ALL_STACKS
2022-04-25 22:16:56 +02:00
Shauren
a31e681944
Core/Spells: Rename SpellAttr0 to use official attribute names
2022-04-24 18:40:10 +02:00
Shauren
41a04a0c49
Core/Scripts: Begin unifying triggering gameevents (not the game_event db stuff)
2022-04-24 00:16:13 +02:00
Shauren
5558769405
Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
2022-04-16 12:15:37 +02:00
Shauren
b47185cabf
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
2022-03-27 18:14:47 +02:00
Shauren
4eba978670
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
2022-03-26 18:59:44 +01:00
HelloKitty
194a0daed5
Core/Object: Fix WorldObject::SetZoneScript unsafe cast to InstanceMap ( #27877 )
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(cherry picked from commit e9992066a5 )
2022-03-26 16:01:01 +01:00
offl
661a24b7b1
Core/Misc: Rename UNIT_FLAG_TAXI_FLIGHT to UNIT_FLAG_ON_TAXI
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Ref #26912
(cherry picked from commit a50ce8755b )
2022-03-15 23:32:27 +01:00
offl
c4906ce60b
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE ( #26913 )
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(cherry picked from commit c4741a131a )
2022-03-15 23:03:26 +01:00
ccrs
5b6bcbff1a
Core/Game: include addtional parameter in Object::GetPlayerListInGrid
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(cherry picked from commit d49b6af71f )
2022-03-12 14:48:32 +01:00
Meji
74645553be
Core/Objects: Units possessing another ones must use the detection of the latter ( #26702 )
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* Core/Objects: Units with invisibility auras can see units that cannot detect them
* Core/Objects: A unit that possess another one, uses the detection of the latter
* GCC: Avoid ambiguous 'else'
Closes #23528
(cherry picked from commit ad4bc7cc1f )
2022-03-12 01:17:00 +01:00
Jan Van Buggenhout
b4f27875f3
Core/Entities: Move GridObject to its own header ( #26358 )
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* GridObject
* Add include to more files
(cherry picked from commit 43dd1b37d6 )
2022-03-08 00:14:25 +01:00
Giacomo Pozzoni
9bcff210f9
Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z ( #26092 )
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Use a fixed offset 0.5f instead of full collision height when retrieving floor Z as a full collision height ended up on the floor above a few times. It makes more sense to cast the ray just a bit higher up than using a full collision height (which by default is 2.0f)
(cherry picked from commit f96aab2186 )
2022-03-06 22:24:01 +01:00
Jeremy
19f64e66e5
Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT ( #27034 )
2022-02-26 19:01:00 +01:00
Shauren
3e9b9603b6
Core/Objects: Add new 9.2 guid types
2022-02-25 23:37:02 +01:00
Shauren
9f30afe352
Core/PacketIO: Updated packet structures to 9.2.0
2022-02-24 23:16:55 +01:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00
Shauren
f8ad7017dd
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoids compiling them in every file that includes them)
2022-02-12 21:36:46 +01:00
Shauren
8e2d1e328e
Core/Spells: Pass cast item level to triggered spells
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* Fixes value on trinkets like Ignition Mage's Fuse
2022-02-08 21:36:31 +01:00
Seyden
79c6054369
Core/Objects: Use player as summoner for personal clones ( #27716 )
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* This allows clones to properly inherit phases
2022-02-08 00:03:02 +01:00
Aqua Deus
d22d461633
Core/Spells: Implement SPELL_ATTR7_NO_ATTACK_DODGE, SPELL_ATTR7_NO_ATTACK_PARRY and SPELL_ATTR7_NO_ATTACK_MISS ( #27715 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-02-07 20:53:32 +01:00
Seyden
20af35fd13
Core/Creatures: Add summoned creatures to summoners transport ( #27708 )
2022-02-07 12:49:45 +01:00
jackpoz
d561a69122
Scripts/Obsidian Sanctum: Fix portals not being visible
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Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned.
Fixes other occurrences where a similar issue exists.
(cherry picked from commit ca2159bf40 )
2022-02-05 12:04:35 +01:00
Giacomo Pozzoni
99ee958e0a
Core/Misc: Fix issues reported by static analysis ( #25351 )
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* Core/Misc: Fix issues reported by static analysis
* Core/Vmaps: Code cleanup after e777161888
(cherry picked from commit cfc8f7b442 )
2022-02-04 12:18:15 +01:00
Treeston
9f97fdd31a
Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327 )
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(cherry picked from commit 534a2388b7 )
2022-02-04 00:27:14 +01:00