Quest 12288: Overwhelmed!
- Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher)
shows $r and $c in their reply talk text because of the missing target argument,
hence not targeting the player on the quest (or the specific caster, in this case).
Text used by the NPC Wounded Skirmisher:
0 Ahh.... better.
1 Whoa - I nearly died there. Thank you, $r!
2 Thank you, $c.
Solution: add the missing target name, caster, to the Talk() script line.
(cherry picked from commit 95398fadf9)
I'm referencing line 97 from ChaseMovementGenerator.
That commit introduced a modification in this use case:
- Chasing target is not my current victim, I should stop moving till it is my victim again
Changed To:
- Chasing target is not my current vicitm, I should stop chasing
My correction:
- I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing
--> Most likely: evade, new attackstart, etc.
the rest are just minor changes
(cherry picked from commit 9080e7863c)
* Add duration override argument to StartCooldown (for cooldowns sent to client)
* Research new SMSG_SPELL_COOLDOWN flags
* Send interrupt school lockouts with newly defined SPELL_COOLDOWN_FLAG_LOSS_OF_CONTROL_UI
* Fixed packet structure of SMSG_MODIFY_COOLDOWN
* std::chorno-ification
Fix issues reported by Address Sanitizer about LoadMinionData() calls on arrays that don't end with a {0, 0} pair.
(cherry picked from commit 08dcee0cf9)
Closes#22754#21887#17882
Ty sirikfoll for all help
Bonus fixes: Abomination letting worms when fight end, visual missing, archmages stop respawn if corpse despawn
(cherry picked from commit dd81978f43)
Fix vsnprintf to follow standard definition and not some old VC++ behavior, not requiring to include the '\0' character in the count parameter
(cherry picked from commit eee1f2cadf)
* Core/Misc: Log more information in asserts
Add a new function GetDebugInfos() to types that could trigger an ASSERT() to easily include more useful information in crashlogs.
This is an initial commit that requires many more commits to implement the new GetDebugInfos() function in all required types.
If the type doesn't have the function, the global default one is picked which doesn't log anything.
* Core/Misc: Fix dynamic build
Add missing attribute for dynamic build
* Core/Misc: Fix gcc/clang build
* Core/Misc: Rename GetDebugInfos() to GetDebugInfo()
* Core/Misc: Fix FormatAssertionMessage() adding an extra '\0'
* Core/Misc: Add GetDebugInfo support to Unit
* Core/Misc: Add GetDebugInfo support to Creature
* Core/Misc: Add more info to GetDebugInfo for Creature
* Core/Misc: Add GetDebugInfo support to GameObject
* Core/Misc: Add GetDebugInfo support to Player
* Core/Misc: Add more GetDebugInfo info
* Core/Misc: Add GetDebugInfo support to Item
* Core/Misc: Add GetDebugInfo support to Bag
* Core/Misc: Add GetDebugInfo support to Transport
* Core/Misc: Add GetDebugInfo support to TempSummon, Minion, Guardian, Pet
* Core/Misc: Add GetDebugInfo support to Map, InstanceMap
* Core/Misc: Add GetDebugInfo support to Spell
* Core/Misc: Fix build warning
* Core/Misc: Add GetDebugInfo support to Aura
* Core/Misc: Add GetDebugInfo support to UnitAI
(cherry picked from commit 9a924fb9d5)
* Ruthless Cunning and Returning the Favor
* no more magic numbers
* now with scripted ai and condition
* travis
* more travis
* jackpoz
* now with no banner spellscripts
* typo
* Rename 9999_99_99_99_world.sql to 2018_12_03_00_word.sql
(cherry picked from commit 9d93504f34)