Commit Graph

45 Commits

Author SHA1 Message Date
silinoron
ce29cfa7f7 Fixed linker errors caused by my foolishness.
--HG--
branch : trunk
2010-08-11 21:24:09 -07:00
silinoron
0963cb3aea Implement a PlayerScript class with a handful of new hooks:
* OnPVPKill
* OnCreatureKill
* OnPlayerKilledByCreature
* OnPlayerLevelChanged
* OnPlayerFreeTalentPointsChanged
* OnPlayerTalentsReset
* More hooks may be added in the future

--HG--
branch : trunk
2010-08-11 19:52:58 -07:00
XTZGZoReX
cecb8117d5 Aaand, finally, scripting is working. Thanks to Derex for helping with debugging/suggestions.
--HG--
branch : trunk
2010-08-09 16:07:03 -05:00
XTZGZoReX
70fc93da7b * Get rid of virtual function calls completely, seeing as they weren't necessary. Thanks to Ge0rG and Derex for enlightening me about this.....
* Also add map ID for EoE instance script (thanks Silinoron).

--HG--
branch : trunk
2010-08-09 19:53:21 +02:00
XTZGZoReX
a038772b3e * Remove Player::SetSession (obsolete and dangerous function).
* Speed up map script searches (avoid redundant loops).
* Fix linking errors for ScriptObject::RegisterSelf.

--HG--
branch : trunk
extra : rebase_source : 2ba48fdab4e119c6de7fe64e47c5b8115fdac1b5
2010-08-09 11:07:23 +02:00
Shauren
ede953500b Fixed line endings in 9237_world_outdoorpvp_template.sql
Remove no longer existing scripts from ScriptLoader

--HG--
branch : trunk
2010-08-08 22:57:07 +02:00
click
1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
azazel
590199d8e1 * Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
XTZGZoReX
9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX
909e332579 * Rename: BattleGround -> Battleground.
--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
Shauren
b56cfe03d5 Implemented ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Added support for "in single battleground" and "without dying" requirement to battleground achievements
Add examples of scripting achievement (School of Hard Knocks, Storm Glory)

--HG--
branch : trunk
2010-08-07 18:31:06 +02:00
XTZGZoReX
9794e99d8a * Some fixes and cleanups.
--HG--
branch : trunk
2010-08-07 17:58:45 +02:00
Shauren
431301c1b2 Added support for scripting achievement criteria checks using ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (11)
--HG--
branch : trunk
2010-08-07 16:48:34 +02:00
XTZGZoReX
ed4e49a4e7 * OutdoorPvP implementations now reside in the script library.
--HG--
branch : trunk
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h => src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h => src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h => src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h => src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h => src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h => src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
2010-08-07 16:38:22 +02:00
click
b0890c32fc Add #ifdef SCRIPTS to ScriptLoader-functions when using with -DSCRIPTS=0
--HG--
branch : trunk
2010-08-07 15:49:28 +02:00
XTZGZoReX
14aeb09945 * This should help with the Linux build; thanks to Machiavelli/click.
* VehicleScript is now bound to the database (`creature_template`.`ScriptName`) and only works for creature vehicles.

--HG--
branch : trunk
2010-08-07 15:26:24 +02:00
click
f296addc47 Correction on previous commit: use uint32 and not simple ints
--HG--
branch : trunk
2010-08-07 15:04:28 +02:00
click
f2ddd5d067 Force script-template to build nicely under GCC (thanks to Machiavelli and Zor)
--HG--
branch : trunk
2010-08-07 14:57:54 +02:00
XTZGZoReX
f1c571a79e * Added new World::OnStartup/OnShutdown hooks.
--HG--
branch : trunk
2010-08-07 14:30:10 +02:00
XTZGZoReX
360e028331 * Add new TransportScript::OnRelocate hook.
* TransportScript::OnUpdate is now called on every tick, not just on movement update.

--HG--
branch : trunk
2010-08-07 14:17:32 +02:00
XTZGZoReX
87483be1e7 * Rename some more functions for consistency.
* Added missing call to FormulaScript::OnZeroDifferenceCalculation.
* Pass GridMap pointer into MapScript::OnLoadGridMap/OnUnloadGridMap.
* Fire map hooks for all map types, not only instances.

--HG--
branch : trunk
2010-08-07 13:07:18 +02:00
silinoron
bef8372fe2 Rename ScriptMgr::OnRemoveAuction to ScriptMgr:OnAuctionRemove for consistency. Thanks Paradox for pointing it out.
--HG--
branch : trunk
2010-08-06 21:49:39 -07:00
XTZGZoReX
c2ca2e1c98 * Converted example scripts to the new format.
--HG--
branch : trunk
2010-08-07 00:06:55 +02:00
XTZGZoReX
0993b1fcb5 * Fixes for Linux build.
--HG--
branch : trunk
2010-08-06 23:21:58 +02:00
XTZGZoReX
731eaf72cb * Example on AI script conversion (and minor correction in CreatureScript).
--HG--
branch : trunk
2010-08-06 20:42:42 +02:00
XTZGZoReX
8a22c60150 * Err...
--HG--
branch : trunk
2010-08-06 20:07:04 +02:00
XTZGZoReX
c9877c04dd * Separated script loading into multiple functions.
* Added function AddCustomScripts() - this is where all non-TC scripts should be added.

--HG--
branch : trunk
2010-08-06 19:57:33 +02:00
XTZGZoReX
946adf469c *** New core <-> script library interface - complete rewrite of the old one.
* Removed the misdesigned on_events script/hooks.
* Lots of related cleanups and assertions.
* The interface is now fully object-oriented.
** Scripts no longer use function pointers.
** Scripts no longer use the general-purpose Script struct for everything.
** Script types are split into separate classes which must be inherited depending on what functionality is desired.
* Several script types have been added to allow extending functionality in a code-only manner (some script types require
  assignment in the recently added ScriptName columns in the database, though).
** SpellHandlerScript: Wrapper around spell scripts (returns new SpellScript objects (`spell_script_names`.`ScriptName`)).
** ServerScript: Allows scripting events that occur in the network layer.
** WorldScript: Allows scripting certain world-global events.
** FormulaScript: Allows hooking and interfering with core formulas.
** *MapScript: Allows hooking different map types (including world, instance, and battleground maps (`instance_template`.`ScriptName`)).
** ItemScript: Allows scripting of items (like the old interface (`item_template`.`ScriptName`)).
** CreatureScript: Allows scripting of creatures/AI (like the old interface (`creature_template`.`ScriptName`)).
** GameObjectScript: Allows scripting of gameobjects (like the old interface (`gameobject_template`.`ScriptName`)).
** AreaTriggerScript: Allows scripting triggered area triggers (like the old interface (`areatrigger_scripts`.`ScriptName`)).
** OutdoorPvPScript: Script which should return OutdoorPvP objects for use by OutdoorPvPMgr (`outdoorpvp_template`.`ScriptName`).
** CommandScript: Allows extending the in-core command table.
** WeatherScript: Allows scripting of weather changes (`game_weather`.`ScriptName`).
** AuctionHouseScript: Allows scripting of auction events.
** ConditionScript: Allows scripting of conditions (`conditions`.`ScriptName`).
** DynamicObjectScript: Allows scripting of dynamicobjects.
** TransportScript: Allows scripting of transport events (`transports`.`ScriptName`).
* OutdoorPvP objects are now created through scripts. This effectively means that they'll need to be moved to scripts
  before the they're functional again.
* The whole idea with this new interface is to allow expanding core functionality without touching core code. If further
  hooks are needed to expand functionality of the core, let us know; we'll add them, if we agree that it is appropriate
  to do so.
*** NOTE: The scripts project will _not_ build before it has been adapted to the new interface.
*** Thanks to everyone who helped out with related preparations and suggestions!

--HG--
branch : trunk
2010-08-06 19:23:43 +02:00
XTZGZoReX
a0b5921bfa * (Very) minor cleanups.
--HG--
branch : trunk
2010-08-04 00:24:04 +02:00
click
3296a944e7 Convert to using ACE for reading configurationfiles, and remove dependency on dotconfpp configuration library and related files
(patch by astellar - and a thankyou to vladimir for being a russian teddybear)

--HG--
branch : trunk
2010-07-29 01:22:45 +02:00
click
bfc6dec072 Cut away DO_*-parts from buildsystem and specific files checking for it.
--HG--
branch : trunk
2010-07-27 05:40:21 +02:00
QAston
cdd56dc2b6 *Really fix *nix build. Thanks to Visagalis for testing.
--HG--
branch : trunk
2010-07-25 00:36:32 +02:00
Brian
356cd25e67 * Added new specialflag in quest_template for auto-accept quests.
* SpecialFlags|4
* After much research it was determined that blizz does this serverside.

--HG--
branch : trunk
2010-07-24 16:30:48 -06:00
QAston
0df91a8f9e *Remove accidently added file and fix build on some *nix configurations.
--HG--
branch : trunk
2010-07-24 23:58:23 +02:00
QAston
2352fc7cdf *Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
*Add hook for handling spell effects in new scripting system.

--HG--
branch : trunk
2010-07-24 22:41:42 +02:00
click
0a5a30a592 Minor cleanups to accomodate CMake-usage on Windows
--HG--
branch : trunk
2010-06-30 18:46:55 +02:00
Machiavelli
0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Xanadu
ffaffe3fd7 * Renamed several VS projects and the executables they produce to reflect the new naming convention.
* Cleaned up some useless and redundant preprocessor definitions.
* Fixed the win build so that it correctly uses the mysql lib it built from the sources.
* Note that you still need to use 8615_mysql_openssl_libs.zip for the OpenSSL binaries.
* Also note that Win x64 build from the existing VS files is still fubar (mysql lib...).

--HG--
branch : trunk
2010-06-23 01:47:41 +02:00
Xanadu
c9b20170a3 Cleanup of logging - removed a few duplicit functions from olden times, fixed a typo.
--HG--
branch : trunk
2010-06-22 02:53:04 +02:00
Tartalo
767d9b4091 Strip trinityscript ASCII banner
--HG--
branch : trunk
2010-06-09 15:21:43 +02:00
Brian
bc04d7ce25 * Remove the last of the realative paths from #include statements
--HG--
branch : trunk
2010-06-08 17:01:03 -06:00
Brian
498f62f4cc * Well 94% isn't bad. Last thing to fix is collision compiling.
* But I need a break.

--HG--
branch : trunk
2010-06-07 16:21:52 -06:00
Brian
6650068b5e * Nearly done with fixing the Linux build.
* Thanks to samccstudios for saving me some time with the Outlands scripts.

--HG--
branch : trunk
2010-06-07 15:59:21 -06:00
Brian
15f8bbe9ca * More cleanup
--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
XTZGZoReX
62200e8d02 * Even more restructuring of the game library.
--HG--
branch : trunk
2010-06-06 22:55:56 +02:00