Commit Graph

5791 Commits

Author SHA1 Message Date
Keader
d4be86d835 Kill a whitespace
(cherry picked from commit ee7c0c16f1)
2021-09-28 15:31:34 +02:00
DanVS
71e27f540d Core/Spells: Reset Mangle cooldown in Berserk (#22000)
(cherry picked from commit 3bd9337d9f)
2021-09-28 15:26:42 +02:00
Keader
4aaf3d67a3 Scripts/Pit of Saron: Fixed Ick not updading victim
Closes #22001

(cherry picked from commit 6cf8bd5ae7)
2021-09-28 00:15:42 +02:00
ccrs
426f9f2f92 Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).

(cherry picked from commit 982643cd96)
2021-09-28 00:15:13 +02:00
Maxwelllmj
bd91674e66 Scripts/Karazhan: make Barnes properly start the Opera Event (#21970)
Close: #21881
(cherry picked from commit 4fe5a167d2)
2021-09-26 23:23:26 +02:00
Keader
b91398fd28 Scripts/Magtheridon Lair: Fixed a case when channelers get hit kill and not start fight
It's needed for cataclysm+

(cherry picked from commit 65bad41144)
2021-09-26 23:04:18 +02:00
jackpoz
376defd085 Scripts/Icecrown Citadel: Fix "intended" crash
Change an assert (that can happen easily using ".npc add") to a sanity check

(cherry picked from commit 953640d563)
2021-09-26 16:21:33 +02:00
jackpoz
330881518a Core/Quest: Fix crash caused by disabled quests
Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.

(cherry picked from commit 5f6af8c6cb)
2021-09-26 16:21:11 +02:00
Treeston
9f06cb63d2 Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate".
fd33b1c follow-up

(cherry picked from commit 1d27f83bda)
2021-09-26 16:13:15 +02:00
Treeston
16eb5032ad Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.
(cherry picked from commit fd33b1cd02)
2021-09-26 16:12:33 +02:00
Treeston
f1ac141f25 Core/Unit: UNIT_FLAG renames
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.

(cherry picked from commit 081eab3cf5)
2021-09-26 16:07:09 +02:00
Jorge Turrado Ferrero
a9b97939a8 Scripts/Ulduar: Fixed Vehicles when flame leviathan die(#21897)
(cherry picked from commit f13de80834)
2021-09-26 15:49:18 +02:00
Shauren
9709643f50 Core/Misc: Fix copyright headers 2021-09-26 14:22:52 +02:00
ccrs
d59a6af9c6 Core/Movement: move MoveSplineInit (#21857)
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.

(cherry picked from commit 2a45418032)
2021-09-26 14:19:36 +02:00
Shauren
068b340b69 Core/Transports: Force transport passengers into legacy spawn group
Ref #21641

(cherry picked from commit a5df77a9d6)
2021-09-26 01:42:54 +02:00
ccrs
4793b073ee Core/Misc: movement header cleanup
(cherry picked from commit f9914caefc)
2021-09-26 01:22:17 +02:00
Nitair
4f0aa11c6e Scripts/Stratholme: Baroness Anastari rework (PR #21687)
(cherry picked from commit dc28889151)
2021-09-25 22:45:56 +02:00
Shauren
453b59de57 Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match what the client does regarding being inside WMOs
Closes #21625
Closes #21624
Closes #21516

(cherry picked from commit b9c6bbb51d)
2021-09-25 01:04:21 +02:00
Treeston
1493920495 Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925.
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924.

(cherry picked from commit 2a84562dc8)
2021-09-24 23:37:43 +02:00
ariel-
765987a9f5 Core/Misc: whitespace/tab cleanup
(cherry picked from commit bcc7427fbc)
2021-09-23 22:50:09 +02:00
Treeston
f69d12504c Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPoint2D (from movement generators); functionality should be unchanged
(cherry picked from commit ebc96af6bb)
2021-09-23 22:28:06 +02:00
Treeston
bc89e1cdb0 Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
(cherry picked from commit 4692e10ca2)
2021-09-23 22:21:29 +02:00
DanVS
bc34fd2f65 [3.3.5] Scripts/Spells: handle auras on unequipping scripted items (#21643)
Ref: #20415
(cherry picked from commit c2f1657988)
2021-09-23 20:55:30 +02:00
Keader
c1641642cb Scripts/Magtheridon: Fixed Magtheridon inaccessible
Closes #21693

(cherry picked from commit 99993a7f62)
2021-09-22 23:29:33 +02:00
Mikhail Redko
f8dda8a4fc Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)
* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)

(cherry picked from commit 7c5b69d18b)
2021-09-19 22:54:08 +02:00
ariel-
05c9b8c337 Scripts/ICC: use script searchers instead of saving list of creature pointers
Closes #21644

(cherry picked from commit f87da3a306)
2021-09-19 22:21:35 +02:00
ariel-
6d3a11e1d1 Scripts/Spells: fix Seaforium Blast script crash
Closes #21663

(cherry picked from commit 6eb122792c)
2021-09-19 22:20:30 +02:00
Meji
0a83f74876 Core/Achievements: Update CriteriaType enum (#26856) 2021-09-08 22:07:01 +02:00
ariel-
7c5e23c973 Core/Spells: implemented 'Weakened Spirit' mechanic in Valithria Dreamwalker
- Debuff used to prevent multiple priests chaining 40% heal buff (Guardian Spirit)

(cherry picked from commit 7d118f05ba)
2021-09-06 20:38:34 +02:00
Treeston
a88cf958b0 Scripts/Naxxramas: Fix an issue that could cause Sapphiron to stop using Drain
(cherry picked from commit 43491ba7f4)
2021-09-06 15:17:53 +02:00
sirikfoll
7c63a99bab Scripts/Spells: Quest King of the Mountain
Added missing jump jets and battle standard visuals
Added allowed area conditions for the vehicle
Fixed Jumpbot's attack spell (thanks @keader for fixing the proc)

(cherry picked from commit e7e46b2a82)
2021-09-05 22:19:03 +02:00
Shauren
f832a96c4e Warning fix 2021-09-05 16:30:13 +02:00
Shauren
7e09deea3a Scripts/Spells: Fixed mage ice block to not heal without aura 320913 2021-09-05 15:58:30 +02:00
ariel-
9fa95b4b57 Core/Spells: Fix periodic rolling adding bonuses twice
Calculation is now done in CalculateAmount

(cherry picked from commit 93eda20d5c)
2021-09-04 22:52:31 +02:00
Shauren
8a4e1119ac Core/Spells: Unify spell effect access api in both branches 2021-09-04 15:13:15 +02:00
Shauren
3af33b9ff9 Warning fixes 2021-08-28 20:24:21 +02:00
Shauren
3dd75a49b1 Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlers, it was commented out in almost every handler 2021-08-28 19:51:29 +02:00
Shauren
8cc418460f Core/Misc: Fix gcc warnings 2021-08-28 16:08:33 +02:00
ariel-
962f6d7988 Core/Spells: rework part 5: GameObject casting
Closes #21330
Closes #18885
Ref #18752

(cherry picked from commit 45c5e1b9d6)
2021-08-28 15:59:11 +02:00
ariel-
65dca120d3 Core/Spells: rework part 4: iterate over effects first
Ref #18395

Implement far spell queue processing
Closes #7395

(cherry picked from commit 080d2c6cd4)
2021-08-28 15:59:11 +02:00
ariel-
f3548d45d0 Core/Spells: rework part 3: spells only handle at most one UnitAura and one DynObjAura during its lifetime
Closes #15088

(cherry picked from commit e8d5aa56cc)
2021-08-28 15:59:11 +02:00
Shauren
a91edcb952 Core/Creatures: Remove hover on death
(cherry picked from commit 241109327b)
2021-08-24 13:45:34 +02:00
Shauren
f8c03a9066 Core/Creatures: Reworked setting move types in database
* Each move type has its own field instead of trying to combine everything in InhabitType
* Allow overriding movement separately for each spawn

(cherry picked from commit 592516ae69)
2021-08-24 13:43:06 +02:00
joschiwald
c94c561b85 Scripts/Misc: Fixed hover movement for Stormcaller Brundir
(cherry picked from commit e9aba10695)
2021-08-24 12:46:53 +02:00
Chaouki Dhib
246699a173 Scripts/Misc: Hover script fixes
(cherry picked from commit 510bc0b7a0)
2021-08-24 12:46:02 +02:00
Shauren
2e2b298618 Core/Movement: Fixed creature hover
Closes #15177

(cherry picked from commit 2baa81065b)
2021-08-24 12:44:38 +02:00
Treeston
994121e671 Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
(cherry picked from commit df639d85e4)
2021-08-23 23:28:48 +02:00
ariel-
e8e501609f Core/Entities: ghouls start with full energy
(cherry picked from commit 0c1e485e13)
2021-08-23 19:29:41 +02:00
ariel-
9f0204b357 Scripts/Command: build fix for horrible outdated boost version used by travis
(cherry picked from commit 68dde9f8c5)
2021-08-23 19:18:49 +02:00
Treeston
e47e95b6dc Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add WorldObject::IsOutdoors, basic member access.
Ref #21479.

(cherry picked from commit e79c595b69)
2021-08-08 21:21:34 +02:00