Commit Graph

18076 Commits

Author SHA1 Message Date
jackpoz
d532420d79 Core/Misc: Update 85e3169fbd about SOAP
Change again how SOAP is stopped if SOAP successfully binds but worldserver fails to bind its sockets.
A crash remains if SOAP fails to bind because it calls exit() and that triggers asserts everywhere.

(cherry picked from commit d05ab073cb)
2021-11-21 20:16:46 +01:00
jackpoz
f83601de2f Core/Networking: Set SO_REUSEADDR on *nix platforms
(cherry picked from commit 46f2595f51)
2021-11-21 20:16:26 +01:00
jackpoz
05210c2a34 Core/Misc: Fix shutdown with SOAP enabled
Fix worldserver entering a loop when having SOAP enabled but failing to bind both SOAP and worldserver listened socket. SOAP thread would keep trying to bind the socket over and over checking World::IsStopped() condition that was never set to true

(cherry picked from commit 85e3169fbd)
2021-11-21 20:16:03 +01:00
Shauren
c28ffca616 Core/Misc: Port style changes from d8819147b0 2021-11-21 20:15:35 +01:00
ccrs
2218297037 Scripts/ICC: npc_suppresser corrections
closes #22908

(cherry picked from commit c5423fa474)
2021-11-21 20:02:01 +01:00
Shauren
f2688f3abe Remove whitespace (63ea6a50e8) 2021-11-21 20:01:49 +01:00
Shauren
dcd69240b6 Core/Commands: Fixed creature/gameobject move commands not updating which cell they belong to
Closes #22720

(cherry picked from commit ec1cfa36f4)
2021-11-21 19:52:26 +01:00
Giacomo Pozzoni
b1b5a6a591 Core/Quest: Fix crash in GetQuestDialogStatus()
Fix possible NULL dereference in GetQuestDialogStatus()
Fixes #22516

(cherry picked from commit 6859dfa2d1)
2021-11-21 19:51:52 +01:00
Killyana
f497534b15 DB/Creature: Update Lord Victor Nefarius gossips with the correct entry
Closes #22946
2021-11-21 19:45:48 +01:00
ccrs
a8ec1ba9bc Core/Unit: rename & cleanup GetCreatePowers
it hurted my eyes too much

(cherry picked from commit 954fd2639a)
2021-11-21 19:28:17 +01:00
Shauren
de8e1a4820 Core/Units: Fixed crash with charm/possess
Closes #27168
Closes #27247
2021-11-21 18:49:55 +01:00
Giacomo Pozzoni
ed88435494 3.3.5 UnitAI (#22911)
* Core/AI: Revamp how UnitAI changes are applied

Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack.
The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call.
The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call.

* Core/AI: Apply new AI change code

* Core/AI: Fix build

* Core/AI: Fix crash on Creature::AIM_Create()

* Core/AI: Fix crash

* Core/AI: Restore ASSERT

* Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI

(cherry picked from commit 8f9654d817)
2021-11-21 15:36:57 +01:00
Trond B. Krokli
159e6521cc Scripts/Borean Tundra: Corastrasza gossip menu improvements (#22942)
- split the quest status check, the quest gossips are different
- remove old hardcoded text (deprecated method)
- enumerate already existing DB gossip menu option items

(cherry picked from commit a8558c4361)
2021-11-21 15:27:39 +01:00
Shauren
a9018d1609 Core/CLI: Fixed utf-8 console input on windows
(cherry picked from commit 901af6546b)
2021-11-21 15:03:48 +01:00
Killyana
d8b76a6e6d DB/Creature: Wrath Corruptor
Thanks to Keader for the spell_script
Original sql by Tobschinski c8f1753834

(cherry picked from commit fb28083b3b)
2021-11-21 14:38:17 +01:00
Shauren
c2eff8fabc Core/LFG: Ignore LFG cooldown when joining queue to replace missing party member when dungeon is already in progress
(cherry picked from commit 7fb52334b2)
2021-11-21 14:35:00 +01:00
Trond B. Krokli
e26b667742 Scripts/Quest: make Wounded Skirmisher reply talk show class & race (#22936)
Quest 12288: Overwhelmed!
- Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher)
  shows $r and $c in their reply talk text because of the missing target argument,
  hence not targeting the player on the quest (or the specific caster, in this case).

Text used by the NPC Wounded Skirmisher:
    0  Ahh.... better.
    1  Whoa - I nearly died there. Thank you, $r!
    2  Thank you, $c.

Solution: add the missing target name, caster, to the Talk() script line.
(cherry picked from commit 95398fadf9)
2021-11-21 14:34:43 +01:00
ccrs
e52be384d3 Core/Movement: 9080e7863c followup
not the desired optimization I was aiming at, ty Shauren

(cherry picked from commit 9695c3d46d)
2021-11-21 14:17:56 +01:00
ccrs
1c5287032a Core/Movement: correct logic wrongly ported in 2a84562dc8
I'm referencing line 97 from ChaseMovementGenerator.
That commit introduced a modification in this use case:
- Chasing target is not my current victim, I should stop moving till it is my victim again
Changed To:
- Chasing target is not my current vicitm, I should stop chasing
My correction:
- I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing
--> Most likely: evade, new attackstart, etc.

the rest are just minor changes

(cherry picked from commit 9080e7863c)
2021-11-21 14:17:23 +01:00
Giacomo Pozzoni
9668096056 Core/Networking: Fix memory leak (#22923)
Fix memory leak reported by ASan happening when ports fail to bind in Authserver

(cherry picked from commit 57d7b19452)
2021-11-21 13:54:27 +01:00
Killyana
c375208e5b Rename spell correctly
(cherry picked from commit 4c53dd930e)
2021-11-21 13:30:00 +01:00
Killyana
0b1c3d3544 Creature/Script: Add missing abilities for Ghostly Citizen and Spectral Citizen
Closes #22662

(cherry picked from commit 21030d0cd0)
2021-11-21 13:29:37 +01:00
Jeremy
2a9940e17d Core/GameObject: Implement GameObject::Use case for GAMEOBJECT_TYPE_NEW_FLAG (#27267) 2021-11-20 20:36:56 +01:00
Shauren
e9e69ed978 Core/BattlePets: Set Allow = false; in SMSG_QUERY_BATTLE_PET_NAME_RESPONSE when name is empty 2021-11-20 20:22:53 +01:00
Antonio Martín Berti
7c53be0210 Core/Auras: Implemented SPELL_AURA_MODIFY_FALL_DAMAGE_PCT (#27296) 2021-11-20 20:04:21 +01:00
Meji
8614690e27 Core/BattlePets: Implemented battle pet name query packet (#27294)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2021-11-20 19:06:14 +01:00
Seyden
b1eb4c2b3e Scripts/Spells: Implement Demon Hunter Base Spell "Glide" 2021-11-20 15:51:02 +01:00
Seyden
adb439fdfe Scripts/Spells: Predefine spell ids used for DH scripts 2021-11-20 15:51:02 +01:00
Seyden
e4630c5354 Core/Movement: Temporarily disable "no state change" checks in Unit::SetFeatherFall and Unit::SetCanTurnWhileFalling
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2021-11-20 15:51:02 +01:00
Shauren
0175371730 Nopch build fix 2021-11-20 01:56:55 +01:00
Shauren
8cc6520b89 Core/Spells: SpellHistory updates
* Add duration override argument to StartCooldown (for cooldowns sent to client)
* Research new SMSG_SPELL_COOLDOWN flags
* Send interrupt school lockouts with newly defined SPELL_COOLDOWN_FLAG_LOSS_OF_CONTROL_UI
* Fixed packet structure of SMSG_MODIFY_COOLDOWN
* std::chorno-ification
2021-11-20 00:28:48 +01:00
acidmanifesto
d4d47b52e3 Core/Misc: Corrected function name in log message (#27288) 2021-11-19 20:07:07 +01:00
Meji
895367e69f Core/BattlePets: Journal lock improvements (#27178)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2021-11-19 15:37:21 +01:00
Meji
12cc779ab0 Core/BattlePets: BattlePetError enum class (#27286) 2021-11-19 14:01:22 +01:00
Shauren
f97deb3316 Core/Quests: Fixed loading quest greeting locales
Closes #27292
2021-11-19 13:54:32 +01:00
Rynem Storm
c7ad7d5e15 DB/Spell: fix mistake in Blood Draining's CheckProc and remove Attack Power scaling (#22862)
(cherry picked from commit a057d26f20)
2021-11-18 23:04:07 +01:00
Shauren
f24e16a460 Core/Spells: Fixed crash with some gameobject spell casters
(cherry picked from commit 755133d860)
2021-11-18 23:03:14 +01:00
Killyana
7fe844a1e8 Quest/Script: Kodo Roundup
Fix faction issue and handle the gossip correctly via the script

(cherry picked from commit 5e73647c84)
2021-11-18 22:58:52 +01:00
Giacomo Pozzoni
fff0d174aa Scripts/Misc: Fix LoadMinionData() dynamic analysis issues
Fix issues reported by Address Sanitizer about LoadMinionData() calls on arrays that don't end with a {0, 0} pair.

(cherry picked from commit 08dcee0cf9)
2021-11-18 22:53:21 +01:00
Keader
33a2d627dd Core/Spell: Fixed some negative spells showing as positive
Closes #22840
Revert 9ecce33192 and 7611242530
Update #22757

(cherry picked from commit a0de602d38)
2021-11-18 22:48:34 +01:00
Shauren
ba2586c92f Core/Spells: Fixed unapplying rockbiter weapon
Closes #22528

(cherry picked from commit f93a23adc5)
2021-11-18 22:41:57 +01:00
Keader
dd067390dc Scripts/Icecrown Citadel: Some fixes for Valithria Dreamwalker's encounter
Closes #22754 #21887 #17882
Ty sirikfoll for all help
Bonus fixes: Abomination letting worms when fight end, visual missing, archmages stop respawn if corpse despawn

(cherry picked from commit dd81978f43)
2021-11-18 22:41:57 +01:00
DanVS
3b1ed434ae Core/Scripts: Move some spells to scripts (#22332)
(cherry picked from commit 8051ff13df)
2021-11-18 22:41:57 +01:00
PolarCookie
19646a8363 That's Abominable for the 3 other quests, and knockbacks for all. (#22127)
(cherry picked from commit fb19f7be1f)
2021-11-18 22:41:57 +01:00
Keader
748e8463c7 Core/Spells: Malleable Goo need be negative
Closes #22757

(cherry picked from commit 9ecce33192)
2021-11-18 22:41:57 +01:00
Ghaster
f4d029b952 Core/Creature: Profession trainer fixes (PR #22904)
Closes #22903

(cherry picked from commit 19791a35df)
2021-11-18 22:41:57 +01:00
Keader
c4eed6561c Scripts/The Steamvault: Fixed Chambers Access Panel and Main Chambers Door
Closes #21067
Ty Kittnz, killerwife, Aokromes (sniffs)

(cherry picked from commit b283565d8a)
2021-11-18 22:41:55 +01:00
jackpoz
0b556d8a91 Core/Handlers: fix ".whisper on" with opposite faction/low level
Closes #22283

(cherry picked from commit f11117584d)
2021-11-18 15:59:31 +01:00
Giacomo Pozzoni
ff2cd4a032 Scripts/Commands: Fix crash caused by .set npc model (#22877)
* Scripts/Commands: Fix crash caused by .set npc model

Fix crash caused by .set npc model with invalid model id

(cherry picked from commit 20ea24bf5c)
2021-11-18 15:57:20 +01:00
Shauren
ce794f3978 Core/Spells: Fixed ErrorCube spell missiles
(cherry picked from commit 3b5014fdae)
2021-11-18 01:10:19 +01:00