Ovahlord
de643e8cb3
Scripts/BWD: finished Magmaw encounter implementation
2019-05-07 23:06:07 +02:00
Ovahlord
50ca9f7f9f
Scripts/BWD: scripted heroic mechanics for Magmaw's encounter
2019-05-07 22:04:10 +02:00
Ovahlord
53a962d11e
Scripts/BWD: properly remove Parasitic Infection from players after wiping or defeating Magmaw
2019-05-07 04:02:15 +02:00
Ovahlord
4a4ade82a6
Scripts/BWD: finished timers for Magmaw's base abilities
2019-05-07 03:50:15 +02:00
Ovahlord
0b795aa5bf
Scripts/BWD: scripted Lava Parasites and apply a hotfix change to Pillar of Flame
2019-05-07 02:49:36 +02:00
Ovahlord
c5241401ca
Core/Players: fixed logic for good. I really need to go to bed.
2019-05-06 06:28:23 +02:00
Ovahlord
0804fa59eb
Core/Players: fixed logic from last commit
2019-05-06 03:19:22 +02:00
Ovahlord
65b326ca08
Core/Players: since patch 4.0.3a any Justice Points above the hard cap will now convert to 47 silver and 50 copper per point
2019-05-06 03:06:33 +02:00
Ovahlord
ab95871811
Core/Objects: replaced another IsFlying check with CanFly to make sure that hovering creatures will get their ground height returned properly
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*also fixed a small typo in path generator
2019-05-06 02:30:24 +02:00
Ovahlord
f0f72c74c0
Scripts/Deadmines: fixed placing shapeshifted players into the Slagworks trap at Vanessa VanCleef's encounter and fixed an issue that was preventing Vanessa's encounter from resetting properly when dying during her real fight
2019-05-05 17:28:28 +02:00
Ovahlord
7163355bde
Scripts/Deadmines: delay Glubtok's Firewall Platter movement a bit to make sure it will get called properly
2019-05-05 16:39:50 +02:00
Ovahlord
9d977ce558
Scripts/MG: delay the patroulling event a bit to make sure that the Shattered Sun Sentry will correctly call all his movement hooks
2019-05-05 16:38:33 +02:00
Ovahlord
1e3d9c5fff
fixed build
2019-05-05 00:44:46 +02:00
Ovahlord
69907a6d6d
* Core/Object: Range check vol. 2 ( #23226 ) (ported commit: 78070163dc)
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* Core/Object: Fix all missing parts for #23062
2019-05-05 00:34:40 +02:00
jackpoz
950eff5fda
Core/LFG: Remove dungeon cooldown when completing random dungeons
2019-05-05 00:26:13 +02:00
Ovahlord
9dce3e4250
Scripts/BWD: do not allow Magmaw to aggro targets unless he's being attacked by the players
2019-05-05 00:23:47 +02:00
Ovahlord
57e78f3bc5
Core/Spells: fixed Atonement talent
2019-05-05 00:11:37 +02:00
Ovahlord
4a3ef30d91
Core/Spells:
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* fixed Revealing Strike damage bonus
* convert Envenom to spellscript
2019-05-04 23:14:48 +02:00
Ovahlord
7fe99b1a43
Core/Spells: fixed Empowered Touch talent
2019-05-03 23:55:19 +02:00
Ovahlord
1ed5a11b79
Core/Spells:
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* updated Concussion Blow spellscript and use proper calculation for damage values
* fixed Eviscerate and Ferocious Bite damage bonus calculation
* converted Warrior's Shockwave and Victory Rush damage bonus to spellscript and calculate values properly
* fixed Death and Decay threat generation amount
2019-05-02 03:26:31 +02:00
Ovahlord
ad9419467d
Scripts/Uldum: some cleanup for the Uldum Intro event
2019-05-01 22:45:55 +02:00
Ovahlord
9c1b87c32f
Core/Spells: removed attack power bonus from hunter pet's Growl ability
2019-05-01 22:41:14 +02:00
Ovahlord
6f7bbe4c06
Scripts/Uldum: initial work on Uldum intro
2019-05-01 20:07:48 +02:00
Shauren
28da58ea8b
Core/Misc: Fixed -Wcast-function-type warning
2019-04-29 08:45:26 +02:00
jackpoz
4da12422eb
Core/MMaps: Revert PATHFIND_INCOMPLETE handling change in ChaseMovementGenerator in 386b5a6fd9 since the current hp reset code in Creature::Update() will reset the hp of bosses as soon as CanNotReachTarget() is true. In case of boss mechanics like Abub'Rekhan at Naxx where the boss throws the player in the air, a PATHFIND_INCOMPLETE path is returned.
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The code in Creature::Update() should be modified to wait a few seconds before resetting the hp. PATHFIND_NOPATH / PATHFIND_INCOMPLETE don't really mean that the Creature can't attack the player anyway either.
# Conflicts:
# src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
2019-04-29 08:44:37 +02:00
Ovahlord
eefa94a5fe
Core/Creatures: refactored sparring handling and added all data for 85% health sparring
2019-04-28 23:18:48 +02:00
Ovahlord
ab5be76899
Scripts/MH: fixed remaining parts for quest 'Return of Baron Geddon'
2019-04-28 21:47:46 +02:00
Ovahlord
cd55e1742b
fixed build²
2019-04-27 21:17:02 +02:00
jackpoz
a730e17a37
Core/Commands: Fix .cheat god command letting you die
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Fix .cheat god command still letting you die with Area Aura like Slime near Thaddius, broken since 777b287dff
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
2019-04-27 21:09:46 +02:00
jackpoz
0020ea9f92
Core/Maps: Fix crash caused by setActive(false) called after DespawnOrUnsummon()
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Fix crash caused by WorldObject::setActive(false) called after WorldObject::DespawnOrUnsummon() happening because the WorldObject would be set as not active but then Map::RemoveFromActiveHelper() would not be called because of not being in world anymore.
Whenever setActive() gets desync'd with what Map actually contains a rare crash would happen since Map only reads a few values of the active WorldObject, making it hard to reproduce. If this happens again some ASSERT calls should be added (or a check in Map::RemoveFromMap() could be added about if the WorldObject is in Map::m_activeNonPlayers container).
2019-04-27 21:08:52 +02:00
Ovahlord
1681889fdd
Fixed build
2019-04-27 21:05:48 +02:00
Ovahlord
5258dc74d1
Core/Spells: do not allow root auras to bypass the root movement data for creatures when getting removed
2019-04-27 20:10:03 +02:00
Ovahlord
1c7a520095
Revert "Core/SmartAI: Remove duplicate OnReset() call"
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This reverts commit 73345b0d7f .
2019-04-27 17:38:06 +02:00
Ovahlord
3d08987773
Core/Creatures: reduced a difference between 434 and 335
2019-04-27 17:36:41 +02:00
Ovahlord
528427bf5f
DB/GB: added more waypoints and formation data to Grim Batol creatures
2019-04-27 15:22:15 +02:00
Killyana
22e34861bd
Core: Restore reset in EscortAI::InitializeAI ( #23197 )
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Closes #23008
2019-04-26 18:59:11 +02:00
Ovahlord
d9c809d828
Core/SAI: more cherrypick followups
2019-04-26 18:58:58 +02:00
Treeston
1f15fe5096
oops, now it builds (and a bonus refactor that annoyed me)
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# Conflicts:
# src/server/game/AI/SmartScripts/SmartAI.cpp
# src/server/game/AI/SmartScripts/SmartAI.h
# src/server/game/AI/SmartScripts/SmartScript.cpp
# src/server/game/AI/SmartScripts/SmartScript.h
2019-04-26 18:56:31 +02:00
Ovahlord
28b33663e7
Core/SAI: cherry pick followup
2019-04-26 18:52:38 +02:00
Treeston
99a2c24116
Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.
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# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.h
2019-04-26 18:51:19 +02:00
Treeston
7c025ee803
Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
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As a result, inheriting scripts calling Start in on-create hooks (like JustSummoned) will now work properly again.
Tagging #20310 .
# Conflicts:
# src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
2019-04-26 18:49:47 +02:00
sirikfoll
73345b0d7f
Core/SmartAI: Remove duplicate OnReset() call
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It is already called for every creature in SmartAI::InitializeAI(), removing the one from SmartAI::JustAppeared to keep as much as possible of the old behavior, because JustAppeared is called on the next tick after InitializeAI
Closes #20881
Closes #20771
2019-04-26 18:46:55 +02:00
Ovahlord
e5d59d5f98
Core/Object: Range check ( #23179 ) (ported commit: 32e1de39a2)
2019-04-26 18:41:31 +02:00
jackpoz
738aa92782
Core/Spells: Adjust range checks to GameObject targets
2019-04-26 18:01:19 +02:00
jackpoz
85bf4daf45
Core/Spells: Adjust range checks to GameObject targets
2019-04-26 18:01:12 +02:00
jackpoz
d99de4db33
Core/Spells: Add range checks to GameObject targets
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Close #23062
Patch by robinsch
2019-04-26 18:01:05 +02:00
jackpoz
5ef08fa5e8
Core/GameObject: Code cleanup
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(cherry picked from commit 16a154c4e8 )
2019-04-26 17:53:43 +02:00
Killyana
b7f63b29a0
Core/GameObject: Remove summoned gobs properly from the map without effecting other cases
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Ref 0e8e3828f4
Ref #23115
(cherry picked from commit 9db64666dc )
# Conflicts:
# src/server/game/Entities/GameObject/GameObject.cpp
2019-04-26 17:53:36 +02:00
Killyana
00a2de63ad
Core/GameObject: Delete summoned gobs and DestroyForNearbyPlayers gobs spawned with negative spawn time once the gob is deactivated
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(cherry picked from commit 0e8e3828f4 )
2019-04-26 17:51:20 +02:00
Ovahlord
ee69943717
Core/Movement: ported time synchronization (commits: 975f1e364a and 50d32fe493)
2019-04-26 16:48:09 +02:00