Shauren
d44d218046
Core/Phasing: Delete old and unused enum
2021-12-19 18:12:28 +01:00
Shauren
68a25f5e9b
Core/Scripts: Add missing implementation for samePhase argument of ScriptedAI::ForceCombatStopForCreatureEntry
2021-12-19 18:12:12 +01:00
ccrs
d7571e5d1f
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
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(cherry picked from commit 7ffe018571 )
2021-12-19 18:05:23 +01:00
Killyana
956a342845
Core/Movement: Remove a wrong set SetWalk from HomeMovementGenerator
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(cherry picked from commit 9f057d7082 )
2021-12-19 17:44:10 +01:00
Killyana
a7cf209428
Core/Creature: Clear creature focus after an evade
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(cherry picked from commit a32aeceb0d )
2021-12-19 17:44:00 +01:00
Giacomo Pozzoni
d095d4afe9
Fix fleeing speed to 66% run speed ( #24025 )
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* Core/Movement: Fix fleeing speed to 66% run speed
Fix fleeing speed to 66% run speed until the creature starts returning home
* Fix build
* Don't check speed type
* Don't apply speed reduction twice
* Fix no-pch (1st try)
* Make sure every spell focus is interrupted when seeking assistance
(cherry picked from commit 4ccf01de39 )
2021-12-19 17:39:25 +01:00
Killyana
d946d74ff9
Core/AI: Fix creatures not updating their target properly once engaged
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Closes #21562
(cherry picked from commit 7fb7432620 )
2021-12-19 15:54:20 +01:00
Giacomo Pozzoni
8d32849b34
Core/MMaps: Fix charge underwater/falling ( #24010 )
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* Core/MMaps: Fix charge underwater
Fix charge sometimes returning "no path available" when swimming/underwater.
Fix charge selecting a destination point 4 yards above swimming/underwater targets
* Allow falling units to charge targets that are below (lower Z coordinate)
* Disable "raycast" pathfinding as it's not blizzlike.
This might show some strange paths when charging with a target in front.
It also fixes some falling undermap issues.
This Reverts 272009ebee
* Remove Z offset when charging a target as it never made sense
(cherry picked from commit 88a14251e2 )
2021-12-19 15:54:09 +01:00
Keader
80dbecbd56
Scripts/ICC: Fixed Valithria Archmages casting while dead
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After 9c603ea87f , dead creatures will tick UpdateAI
Closes : #24012
(cherry picked from commit 2f31119ea3 )
2021-12-19 15:51:30 +01:00
Giacomo Pozzoni
292df30394
Core/Movement: Fix wrong orientation set when pausing movement ( #23986 )
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* Core/Movement: Fix wrong orientation set when pausing movement
* Update MoveSpline.h
* Update Unit.cpp
(cherry picked from commit e698c17a26 )
2021-12-19 15:48:43 +01:00
Eridium
2b27278516
Spell/Script: Egg Nog ( #24007 )
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Closes #23996
(cherry picked from commit b60786a916 )
2021-12-19 15:48:29 +01:00
Killyana
a09d5d4854
Creature/AI: Reset CoolDowns on evade
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Closes #24008
(cherry picked from commit cb11ad97fb )
2021-12-19 15:46:40 +01:00
Michael
72e61625bc
additional output for additem command ( #24006 )
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* additional output for additem command
when removing items with additem:
if the user provides an amount too large of a negative amount, the command will now output the amount of items that could not be destroyed.
* renamed sql file to hopefully avoid conflicts
* added clarification to failure string
* changed unneeded else if condition to else
* code style; braces
* Update and rename 9999_99_99_99_world.sql to 2019_12_28_01_world.sql
(cherry picked from commit 6b19f4a0ab )
2021-12-19 15:46:20 +01:00
jackpoz
2327ff4d6d
Core/Movement: Fix fleeing speed to 66% run speed
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Fix AssistanceMovementGenerator using 100% MOVE_RUN speed instead of 66% . Please note that the fleeing mechanic still has some open issues that this single commit doesn't fix
(cherry picked from commit 862d47394b )
2021-12-19 15:34:20 +01:00
Giacomo Pozzoni
b40cadd5a1
Core/Movement: Fix stunned falling units freezing the client ( #24000 )
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(cherry picked from commit 8f94c9ef6b )
2021-12-19 15:33:57 +01:00
Keader
b9def15aa7
Scritps/ICC: Fixed resistance calculation for Mutated Transformation (Professor Putricide) ( #23858 )
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More Info in: #23837
(cherry picked from commit 9f7b464a6a )
2021-12-19 15:33:41 +01:00
Giacomo Pozzoni
96ec8477f0
Core/Creatures: Fix spell_school_immune_mask being applied against positive spells too ( #23999 )
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(cherry picked from commit 18a4cbee5e )
2021-12-19 15:31:34 +01:00
Giacomo Pozzoni
fda1630f74
Core/Spells: Fix Spellsteal stealing Silence buff of Arcane Torrent ( #23992 )
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(cherry picked from commit 7920347f43 )
2021-12-19 15:30:59 +01:00
Giacomo Pozzoni
1635a34228
Core/Movement: Add more LOS checks ( #23991 )
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Add more LOS checks to ensure Units don't cross trees/walls when fleeing/moving
(cherry picked from commit 13ad8b66d9 )
2021-12-19 15:30:13 +01:00
Meji
c4fee8c5cf
Core/Spells: Implemented spell effect 204 (SPELL_EFFECT_CHANGE_BATTLEPET_QUALITY) ( #27425 )
2021-12-19 13:27:27 +01:00
jackpoz
e6ac3316b7
Core/Map: Load the grid of TempSummons owned by Players
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Ensure to load the grid of TempSummons owned by Players when the relocate to another cell
(cherry picked from commit afbc478919 )
2021-12-19 13:14:33 +01:00
Shauren
e30683fda4
Scripts: Add missing killer nullptr checks in JustDied hooks
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(cherry picked from commit 175eba74ae )
2021-12-19 13:12:42 +01:00
Shauren
e539de68e1
Core/Creatures: Fixed crash when guards get killed by periodic auras whose caster is offline or despawned
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(cherry picked from commit 046e98bc5d )
2021-12-19 13:12:30 +01:00
jackpoz
7fb3b89d1d
Scripts/Misc:Code cleanup
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(cherry picked from commit 68fa3091a2 )
2021-12-19 13:12:05 +01:00
Killyana
22e088351d
Creature/Script: Fire Bomb
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Closes #23977
(cherry picked from commit c5c46fed6a )
2021-12-19 13:11:06 +01:00
Killyana
8c6216eaab
Creature/Script: Toravon Frozen Orb Stalker
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(cherry picked from commit 9bed0aa8d8 )
2021-12-19 13:10:28 +01:00
Killyana
ff30b0751e
Spell: Move Crystal Spike aura to the cpp
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(cherry picked from commit 26faca51cd )
2021-12-19 13:09:42 +01:00
Killyana
a8cbaa33ac
Spell: Move Shadow Trap aura to the cpp
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(cherry picked from commit 462b63957a )
2021-12-19 13:04:08 +01:00
Eridium
c96157cb95
Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges ( #23976 )
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* Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges
Closes #23973
* Update boss_mechano_lord_capacitus.cpp
* Update boss_mechano_lord_capacitus.cpp
* Update boss_mechano_lord_capacitus.cpp
* Rename 2019_12_99_99_world.sql to 2019_12_19_00_world.sql
(cherry picked from commit efcbfa5c24 )
2021-12-19 12:34:32 +01:00
Killyana
41b7b39e3c
Spell: Move Column of Frost & Mana Void to the cpp
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(cherry picked from commit 74f92d776b )
2021-12-19 12:33:59 +01:00
Killyana
eb36b2f2f7
Spell/Script: Move the spell "Flame Sphere Spawn Effect" from the DB to the cpp
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(cherry picked from commit 4d89da56c1 )
2021-12-19 12:25:17 +01:00
aquadeus
07015cc052
Scripts/Spells: Fix paladin talent Eye for an Eye ( #27426 )
2021-12-19 11:53:17 +01:00
aquadeus
5750466259
Scripts/Spells: Fixed priest talent Masochism ( #27420 )
2021-12-19 11:41:33 +01:00
Treeston
12f9423efa
Common/Encoding: fix Base32 alphabet (oops)
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(cherry picked from commit e457b77b4b )
2021-12-19 01:46:30 +01:00
Giacomo Pozzoni
64eb65cd45
Core/Creature: Remove empty spell ids from CreatureAddon.auras vector
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Close #23969
(cherry picked from commit f20265feaf )
2021-12-19 01:46:07 +01:00
jackpoz
73e7719dbf
Core/Creature: Log an error for Creatures spawned with temporary auras
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The errors still need to be addressed.
Close #23225
(cherry picked from commit 54f9456764 )
2021-12-19 01:44:53 +01:00
Keader
f358ac39cc
Build fix
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(cherry picked from commit ecd4ffc1ce )
2021-12-19 01:42:27 +01:00
Keader
8ed57e95d5
Scripts/Azjol-Nerub: Fixed Gatewatcher pets evading when kill a player
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Making Aokromes happy
(cherry picked from commit 58b5ea9f95 )
2021-12-19 01:42:18 +01:00
Killyana
16ddcdfd0a
DB/Quest: Take Down Tethyr!
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Closes #22407
(cherry picked from commit c22b1e6cb4 )
2021-12-19 01:42:16 +01:00
Killyana
89edc84c23
Core/Log: Gameobjects may have faction template id = 0
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Ref https://github.com/TrinityCore/TrinityCore/pull/22922
(cherry picked from commit 8b03fe9506 )
2021-12-19 01:36:54 +01:00
Killyana
884eeaed8d
DB/Spawns: Rampart of skulls
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Closes #23966
(cherry picked from commit 366ec08160 )
2021-12-19 01:34:59 +01:00
Gildor
5004a8a4ec
Scripts/VioletHold: Minor improvements ( #23961 )
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* Scripts/VioletHold: Minor improvements
* Now we can teleport inside with gossip if event is in progress
* Improve HavePlayers() check logic
* Remove a pointless comment
suggested by shauren
* Move CheckWipe function to execute every 3 seconds instead every map update
suggested by Riztazz
* I supose Riztazz forgot add this to repeat every 3 seconds
(cherry picked from commit f661bc6c39 )
2021-12-19 01:27:48 +01:00
Killyana
5317d98e33
Tabs
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(cherry picked from commit d8e12d826c )
2021-12-19 01:09:44 +01:00
Treeston
a8e4add6cc
Core/Spell: Reset threat to zero when the hunter use Feign Death
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Closes #23874
(cherry picked from commit d4b00df781 )
2021-12-19 01:09:30 +01:00
Killyana
cf95274ace
Quest: Weakness to Lightning
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Closes #23916
(cherry picked from commit 6db4bf6671 )
2021-12-19 01:09:15 +01:00
Ovah
04ed6e292c
Scripts/ScarletEnclave: reworked Eye of Acherus script ( #23953 )
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* updated script model to new standard
* corrected spell usage and timers based on sniff data
* removed hacks
(cherry picked from commit 60763fc5e2 )
2021-12-19 01:05:59 +01:00
ccrs
d967d03151
Core/AI: add another helper for "ScriptedAI::ForceCombatStop"
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(cherry picked from commit 3842ab2781 )
2021-12-19 01:05:59 +01:00
Giacomo Pozzoni
9bede687ce
Core/GameObjects: Skip LoS checks for traps ( #23936 )
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* Core/GameObjects: Skip LoS checks for traps
* Core/GameObjects: Fix spells cast by traps missing always
* Scripts/Spells: Fix WSG heal buff not healing
The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
(cherry picked from commit 909941e1b4 )
2021-12-19 01:05:54 +01:00
Ovah
e42aae1895
Fixed pets repositioning themselves after every cast ( #23923 )
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(cherry picked from commit 4ddf7f5976 )
2021-12-19 00:37:22 +01:00
Shauren
b93bf95f2e
Core/Random: Refactor random number generation to use std::uniform_*_distribution to restrict result range instead of doing that ourselves
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* Seed SFMTRand with more values for its state
(cherry picked from commit 73bc3d8ea4 )
2021-12-19 00:13:11 +01:00