ariel-
6988407b43
Core/Spells: Fix Roar of Sacrifice damage part ( #17519 )
2016-07-16 02:52:32 -03:00
Gustavo
23e89b8aef
Core/Spells GameObjects needs to be spawned in order to be acceptable as a SpellFocus ( #17594 )
2016-07-15 23:45:50 +02:00
ariel-
fbbb03212e
Core/Chat: general cleanup and revamping: ( #17576 )
...
- Remove duplicate ObjectGuid in Channel (both as key and value member)
- Add const-ness to Channel methods
- NULL->nullptr
- const type* -> type const*
- Removed all instances of std::map::operator[] except where it is actually INTENDED to insert an element
- Use Trinity::StringFormat instead of snprintf
2016-07-15 22:33:49 +02:00
Shauren
8460285f94
Core/Quests: Failing/abandoning a quest should not unconditionally remove required items, non-quest specific items such as crafting reagents should remain in inventory
2016-07-15 20:00:42 +02:00
Brian
3c0d7fd744
Core/Quests: Remove quest items that were looted if they are unique, bound, quest items, when abandoning a quest. ( #17556 )
2016-07-15 19:49:12 +02:00
robinsch
bc358fc381
Core/Spell: Sheath of Light should add remaining ticks to healing done when refreshed ( #17583 )
2016-07-15 19:46:39 +02:00
Andrew Letson
6ea48c036e
Core/Scripts: Migrate Tanaris NPC's to SAI ( #17390 )
2016-07-15 18:42:12 +02:00
SnapperRy
ba0cb53b02
Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET and implement offset movement via target fields. ( #17362 )
2016-07-15 18:37:17 +02:00
SnapperRy
d7e47de264
Core/SpellArea: iterate spell_area entries by player's current area instead of quest id. ( #17509 )
2016-07-15 18:32:16 +02:00
SnapperRy
a732749d72
Core/Unit: remove emote state when creature attacks another unit ( #17542 )
2016-07-15 18:31:52 +02:00
SnapperRy
f78ab9aba4
Core/Creature: implement INHABIT_ROOT to apply UNIT_STATE_ROOT to creature ( #17543 )
...
Add flag 8 to InhabitType for creatures that should appear rooted client-side
2016-07-15 16:48:04 +02:00
robinsch
8a2df73a82
Script/Archavon: Implement EMOTE_LEAP ( #17588 )
2016-07-15 15:31:52 +02:00
Naios
445746c402
Core/Scripting: Fix acquiring of references between script swaps
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* Delay unloading of shared libraries to the next update tick
to prevent crashes in the destructor of the last referenced
script instance.
* Closes #17557
2016-07-13 21:58:50 +02:00
P-Kito
0aad705f95
Game/Entities: Fix math problem "Disk Point Picking" in GetRandomPoint ( #17577 )
2016-07-13 16:41:33 +02:00
SnapperRy
baf54cff3b
Core/Quest: implement usage of QUEST_FLAGS_RAID to allow a quest to be completed while in raid. ( #17535 )
...
By @ForesterDev
2016-07-11 10:15:51 +02:00
Meruemu
4a46fee03e
Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. ( #17548 )
2016-07-11 10:15:05 +02:00
Warpten
07ce570be8
Scripts/RubySanctum: Fix missing break reported by Coverity.
2016-07-10 17:46:15 +02:00
SnapperRy
df532d1948
Core/Script: add missing say in script for npc Lakota Windsong
2016-07-10 14:39:10 +02:00
Keader
23b6991273
Core/Movement Fixed minimum speed check ( #17555 )
2016-07-10 11:32:14 +02:00
Snapper
ebb33bbfc1
Core/Misc: use enum for UNIIT_NPC_FLAGS' zero values
2016-07-10 09:33:55 +02:00
Aokromes
8211266f9b
Core/Player: Move few logs of loglevel and add few notes ( #17554 )
2016-07-10 00:31:33 +02:00
Snapper
21797c6c4f
Core/Misc: kill whitespace and use enum instead of hardcoded value.
2016-07-09 21:36:04 +02:00
SnapperRy
bf9b89dd2e
Core/Quest: don't save queststatus for autocomplete quests ( #17487 )
2016-07-09 18:29:05 +02:00
Shauren
cb786e8841
Core/Quests: Fixed crash during loading quest rewarded status added in 7905651b07
...
Closes #17552
2016-07-09 17:46:16 +02:00
w1sht0l1v3
fcfb7b96b2
Core/Scripts: Corrections after 14b93c04ee
2016-07-09 17:14:03 +03:00
joschiwald
c96f53e85f
Core/Handlers: removed useless db query
2016-07-09 13:16:08 +02:00
Shauren
14b93c04ee
Core/Units: Fixed autoattack range
...
Closes #17539
2016-07-09 13:03:03 +02:00
Golrag
0b98544286
Core/Unit: Add proc cooldown to all units ( #17546 )
2016-07-08 21:52:30 +02:00
treeston
0547926f17
Entities/Creature: Add some more std::chrono overloads
2016-07-08 17:02:34 +02:00
SnapperRy
eb1cd4c907
Core/Script: small improvement for quest "The Hunt is On". ( #17537 )
...
Reset emotestate when the event starts.
2016-07-07 21:55:52 +02:00
Shauren
ce947814c6
Core/PacketIO: Fixed crash happening when someone sends too small packet that is processed directly in WorldSocket
...
Ref #17536
2016-07-07 18:22:29 +02:00
Aokromes
3016783595
Core/Misc: Coding standard
2016-07-06 17:46:31 +02:00
Aokromes
a832865ce2
Core/Misc: Coding standard ( #17521 )
2016-07-06 10:54:36 +02:00
Shauren
e0cc650ea9
And another typo fix
2016-07-06 10:29:33 +02:00
Shauren
fcffdc38a7
Typo fix
2016-07-06 10:25:56 +02:00
Aokromes
fda9f1a136
Core/Mmaps: Charge ignoring z position of target ( #17516 )
...
* Core/Mmaps: Charge ignoring z position of target
By cemak closes #15011
2016-07-06 10:23:12 +02:00
ariel-
cfbfa8158a
Core/Unit: remove duplicate resist roll in Unit::MeleeSpellHitResult ( #17520 )
2016-07-06 08:58:59 +02:00
SnapperRy
bf30ec9c8e
Core/Fishing: update fishing skill regardless of success or failure (junk items fished) ( #17504 )
2016-07-05 23:23:22 +02:00
Shauren
ba63361d7c
Core/Spells: Fixed spell dest range check failing on 0 distance max range requirement even if standing directly on top of destination
2016-07-05 16:59:37 +02:00
SnapperRy
03b15d968b
Event/Midsummer: improve pole ribbon functionality ( #17464 )
...
Event/Midsummer: improve pole ribbon functionality:
- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
2016-07-05 15:19:30 +02:00
DDuarte
42028a1842
Scripts/Commands: Fix build warning
2016-07-05 11:55:29 +01:00
DDuarte
1100fe6057
Scripts/Commands: Remove unused argument of .cometome command
2016-07-05 11:21:50 +01:00
Gustavo
dfe278459d
Core/Scripts Corrections on Halion's Encounter ( #16725 )
...
Core/Scripts: Updates to Halion
* Fixed Combustion and Consumption.
* Fixed Living Embers and Blazing Auras.
* Timer changes.
2016-07-05 10:54:31 +02:00
SnapperRy
7905651b07
Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed ( #17458 )
...
* Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed
2016-07-05 09:53:08 +02:00
SnapperRy
b20912c8f6
Core/Spell: allow use of ground mounts while swimming ( #17488 )
2016-07-05 03:11:21 +02:00
Aokromes
d34cce1edb
Code/Battleground Opening a game object(banner) under absorb effects … ( #17459 )
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* Code/Battleground Opening a game object(banner) under absorb effects in battlegrounds should result an interupt
By zwerg, closes #6222
2016-07-04 21:12:36 +02:00
Andrew Letson
32dd6bbca8
Core/Scripts: Migrate Shadowmoon Valley NPC's to SAI ( #17373 )
...
* Migrate Flanis Swiftwing and Kagrosh to SAI and more.
2016-07-04 16:17:27 +02:00
Naios
d9755c637c
Core/EventProcessor: Check whether an event was aborted before aborting it.
...
* Fixes an assertion introduced in commit 1ad73212dc .
* Use itr = std::unordered_map<...>::erase for updating the iterator.
2016-07-03 20:52:50 +02:00
jackpoz
284dd6b80d
Core/Crash reporting: Better handle max nesting level setting
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Fix wheaty exception report counting reference symbols as 2 nesting levels, not logging child objects in some cases, i.e. spell id in SpellEvent crash.
2016-07-03 13:16:06 +02:00
Naios
1ad73212dc
Core/EventProcessor: Wait for non deletable events to get deletable.
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* Immediate deletion caused issues with the SpellEvent,
so we delete it at one of the next update ticks now.
* Only affects the unforced cancellation of events.
* Ref #16675
2016-07-03 00:22:23 +02:00