Mikhail Redko
eaa22b8a17
Core/Misc: Remove unneeded null-terminator after switch from wchar_t to std::wstring in 309851e. Fixes creation characters with declined russian names ( #25797 )
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Closes #23775
2021-01-04 19:52:43 +01:00
offl
a0da54d66f
DB/Creature: Remove UNIT_FLAG_REMOVE_CLIENT_CONTROL
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Ref #25764
2021-01-04 20:01:23 +02:00
offl
6bbf734f40
DB/Creature: Restore incorrectly removed movement states
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Ref 6d3c01732d
2021-01-04 19:59:37 +02:00
Cerveciento
0e3b28c02d
DB/Quest: Remove NULL as string in CompletionText
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Closes #25799
2021-01-04 16:59:28 +02:00
Cerveciento
0852159d24
DB/Locales: Add missing esES & esMX quest locales (Part 85)
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Closes #25800
2021-01-04 16:58:46 +02:00
Cerveciento
ce8a74753b
DB/Locales: Add missing esES & esMX quest locales (Part 84)
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Closes #25798
2021-01-04 16:58:28 +02:00
Cerveciento
c2ea6c94dc
DB/Locales: Add missing esES & esMX quest locales (Part 83)
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Closes #25784
2021-01-04 04:04:17 +02:00
Cerveciento
32c184375d
DB/Locales: Add missing esES & esMX quest locales (Part 82)
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Closes #25783
2021-01-04 04:03:57 +02:00
Cerveciento
d053cb2609
DB/Locales: Add missing esES & esMX quest locales (Part 81)
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Closes #25780
2021-01-04 04:03:38 +02:00
Cerveciento
5ca8f1fcee
DB/Locales: Add missing esES & esMX quest locales (Part 80)
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Closes #25779
2021-01-04 04:03:22 +02:00
offl
1f4b5c2f56
DB/Creature: Remove serverside unit flags
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Ref #25764
2021-01-04 04:02:58 +02:00
offl
6d3c01732d
DB/Creature: Remove DisableGravity if not really needed & not present as difficulty flag
2021-01-04 04:02:12 +02:00
offl
4eafa57adb
DB/Quest: Rework 'Rescuing Evanor' (11681)
2021-01-04 04:01:53 +02:00
offl
14da6e3109
DB/Creature: Verify & update positions of creatures in Sanctum of the Stars
2021-01-04 04:01:35 +02:00
offl
c09bd08f81
DB/Quest: Implement 'The Deadliest Trap Ever Laid' (11097)
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Updates #6318
2021-01-04 04:00:57 +02:00
offl
6af98634d8
DB/Quest: Update 'The Stones of Vekh'nir' (10565)
2021-01-04 04:00:37 +02:00
offl
8a66df5a85
DB/Quest: Rework 'Finding the Keymaster' (10256)
2021-01-04 04:00:20 +02:00
offl
655bb94f8e
DB/Quest: Rework 'The Archmage's Staff' (10173)
2021-01-04 03:59:13 +02:00
jackpoz
435d50bf2e
SQL: Fix world update script
2021-01-04 00:06:07 +01:00
jackpoz
b13d431ba2
SQL: Fix auth db db structure
2021-01-03 23:03:27 +01:00
Shauren
8d450f3f07
Core/Commands: Add .reload vehicle_template
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(cherry picked from commit 4ca15ec065 )
# Conflicts:
# sql/base/auth_database.sql
# src/server/game/Accounts/RBAC.h
2021-01-03 22:51:53 +01:00
Sevi
6392d9ac48
Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
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* New database table `vehicle_template` holds info for despawn delay with option to extend it in the future
(cherry picked from commit c7b10d3c5f )
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Vehicle/Vehicle.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
2021-01-03 22:10:55 +01:00
jackpoz
ed975ef4c0
CI/Circle CI: Add codestyle check
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Don't leave 2 blank lines, 1 is enough.
2021-01-03 11:50:56 +01:00
Kargatum
a32b6b8ac4
Core: whitespace cleanup, reduce double blank line to single ( #25795 )
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* Core/Misc: fix double empty line
* worldserver.conf
2021-01-03 11:47:07 +01:00
Aurelio Arcabascio
4ea64b515a
Core/Player: auto-attacked player stands up from sit or sleep state ( #25684 )
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* Fixed Auto Attack bug on sitting player
* Victim now stands during sleep and stand emotes
2021-01-02 19:10:26 +01:00
Treeston
94c03b2107
Core/Maps: Move some more Map internals to actually be... internals.
2021-01-01 04:03:52 +01:00
Aokromes
b8ac98dd1a
New year
2021-01-01 00:19:17 +01:00
jackpoz
1cafd4ef74
Core/Misc: Fix Windows 32 bits build
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Close #25789
2020-12-31 19:55:55 +01:00
Treeston
803dc789e4
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*, to signify that outside code has zero business changing these.
2020-12-31 18:57:18 +01:00
Shauren
7d70fbc64c
Core/RBAC: Reserve permission id
2020-12-31 12:52:31 +01:00
Giacomo Pozzoni
96b289cadb
Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specifying a chance (and other SMART_ACTION_CAST fixes) ( #25778 )
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* Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specifying a chance
Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specifying a chance, always making the action trigger.
* Fix SMART_ACTION_CAST with SMART_EVENT_FLAG_NOT_REPEATABLE not casting the spell at all if rolled chance was successful but creature couldn't cast the spell
* Prevent linked actions if SMART_ACTION_CAST couldn't be completed and will be retried later
2020-12-30 21:18:00 +01:00
Treeston
f8afcec9f3
Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)
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fixes #25777
2020-12-30 21:08:22 +01:00
jackpoz
0ad1854d1c
Scripts/ICC: Fix teleporter not removing players from Gunship
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A more generic solution might be better, maybe depending on spell flags
Ref #25652
2020-12-28 12:38:34 +01:00
Giacomo Pozzoni
aabd2b49e2
Core/Maps: Attempt to fix picking the wrong min height ( #25771 )
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Close #25652
2020-12-28 12:36:52 +01:00
Sevi
a843d8b10c
Core/Vehicles: Add missing caster guid check
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Merges #25773
(cherry picked from commit e26122dc54 )
2020-12-28 11:55:55 +01:00
Shauren
7817f18c24
Core/Vehicles: Treat entering other vehicles mounted on main vehicle as swapping seats
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(cherry picked from commit 110564e757 )
2020-12-28 11:55:55 +01:00
Shauren
fe89e835fb
Core/SmartAI: Reserve a param for SMART_ACTION_SOUND master branch specific functionality, for compatibility reasons
2020-12-27 22:28:27 +01:00
jackpoz
ed1c0b6ec9
Core/Maps: Partially revert 0c69316714
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Revert define to constexpr as this also broke some calculations
2020-12-27 20:22:35 +01:00
jackpoz
1e3d85e283
Core/Maps: Partially revert 0c69316714
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The development will continue in a PR
2020-12-27 19:33:52 +01:00
jackpoz
01b1f20d3e
COre/Misc: Remove whitespace
2020-12-27 19:28:31 +01:00
jackpoz
0c69316714
Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
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Use the same logic of (CENTER_GRID_ID - x / SIZE_OF_GRIDS) in GridMap::getMinHeight() as Map::GetGrid() to avoid coord grid mismatches caused by floating point precision, i.e. getting the wrong grid.
Replace defines with constexpr in grids to make debugging easier.
Closes #25652
2020-12-27 18:24:53 +01:00
jackpoz
9994459bd1
Scripts/Commands: Include map min height in ".gps" command
2020-12-27 17:14:22 +01:00
offl
f62306f52d
Core/Scripts: Add missing spells to Black Morass
2020-12-27 03:13:40 +02:00
offl
8ca575ed52
DB/Spell: Add effects to more spells from Violet Hold
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Turned out almost all spells from BM were copied to create Violet Hold. Not only serverside spells and not only their effects but also attributes and icons. The scripts were also copied, possibly unchanged
2020-12-27 03:06:31 +02:00
Cerveciento
9f7df813c5
DB/Locales: Add missing esES & esMX quest locales (Part 79)
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Closes #25766
2020-12-27 03:03:40 +02:00
Cerveciento
06e5dfc6cf
DB/Quest: Add missing CompletionText to 2 quests
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Closes #25752
2020-12-27 03:03:23 +02:00
offl
290f2c2fbf
DB/Creature: Replace unit flags stun & immune with auras
2020-12-27 03:02:56 +02:00
offl
15b37ba15a
DB/Creature: Add conditions to Steam Tonk's spells & misc fixes
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Ref ed8bf7f0e2 Updates #9373
2020-12-27 03:02:19 +02:00
Ovah
527db2170b
Core/Units: do not send power update packets when gaining power via energize spell effects to match retail behavior ( #25599 )
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This fixes possible clientside visual issues where power is being added twice until the next update_object packet is being sent
2020-12-27 00:05:37 +01:00
Ovah
b7ba856b63
Core/SAI: implement new smart actions to change AI Animkits and to enable/disable hover movement ( #25623 )
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* Core/SAI: implement new smart actions to change AI Animkits and to enable/disable hover movement for units
SMART_ACTION_SET_AI_ANIM_KIT (parameter 1: animKitId)
SMART_ACTION_SET_HOVER (parameter1: enable/disable)
* Update SmartScriptMgr.cpp
* Update SmartScript.cpp
* removed SMART_ACTION_SET_AI_ANIM_KIT since it's reserved for master
2020-12-26 23:31:25 +01:00