Souler
eef0c61bbf
Script/Spells: Solve problems with argent tournament spells
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- Including cleanup in spell_generic
2012-02-01 16:02:58 +01:00
Shauren
9d64dc1799
Scripts/Icecrown Citaldel: Fixed Bone Slice being used during first 10 seconds of the encounter after a wipe
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Closes #5020
2012-01-31 14:09:08 +01:00
Bootz
0f0672ef3b
Build System: Remove the 14month old source directories out of CMakeLists.txts
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These were added back when trinity dropped framework...and are no longer needed.
Signed-off-by: Bootz <Stage6Dev@EMPulseGaming.com >
2012-01-30 06:13:20 -06:00
Shauren
83e0486e59
Scripts/Icecrown Citadel: Professor Putricide will now remove Mutated Plague from players when dying
2012-01-30 12:31:59 +01:00
Souler
75992143c1
Scripts/Spells: Fix Argent Tournament mount spells:
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* Break-Shield
* Charge
* Defend (visual)
* Mounted duel
* Faction Pennants when riding argent tournament mounts
Closes #4917 .
2012-01-30 00:21:42 +01:00
Shocker
ff1964906b
Merge pull request #4981 from Souler/fix_omen
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Events/Lunar Festival: Fixed behaviour of Elune's Candle, Rockets and Rocket Clusters. Implemented AI for Omen and his summoning ritual.
Closes #4939
2012-01-29 07:11:16 -08:00
Souler
50a6ec015e
Scripts/Spells: Fixed behaviour of Elune's Candle, Rockets and Rocket Clusters.
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Scripts/NPC: Implemented AI for Omen and his summoning ritual.
2012-01-29 03:49:55 +01:00
Nay
5ceae46302
Core/Scripts: Rename pAI to ai
2012-01-29 01:48:36 +00:00
Shauren
71ec09ab1f
Merge pull request #4986 from LiMCrosS/patch-1
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Scripts/Icecrown Citadel: Updated Sindragosa MovementInform hooks to match the movement generator type
2012-01-28 13:56:23 -08:00
Shocker
0fcaa5349c
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2012-01-28 23:45:05 +02:00
LiMCrosS
fa384665af
ICC/Sindragosa:
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POINT_FROSTWYRM_LAND now is EFFECT_MOTION_TYPE
2012-01-28 19:27:52 -02:00
Subv2112
03953930f9
Scripts/Commands: Adjust .pinfo and .gm list to respect the realmid in account_access table.
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closes #1306
Signed-off-by: Subv2112 <s.v.h21@hotmail.com >
2012-01-28 16:03:36 -05:00
Manuel Carrasco
ac40323ea0
Scripts/UK: Fixed crash. A better way must be implemented if there is any.
2012-01-27 13:07:40 -03:00
Shocker
83c85a2f07
Scripts/Utgarde Keep: Fix possible crsah in Ingvar code
2012-01-27 02:24:48 +02:00
Spp
c9762b0e38
Core: Change Handlers location
2012-01-26 10:54:53 +01:00
Bootz
b83aa17126
Scripts/Kalimdor: Maraudon
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* Fixed basic coding standards.
- Fixed Enums in Defines.
2012-01-26 03:06:48 -06:00
Bootz
bf4b83436a
Scripts/Kalimdor: BlackFathomDeep
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* Code Standardizations.
- Removed SD2 hieroglyphics.
- Removed Hungarian Notations.
- Fixed Enums in Defines.
2012-01-26 03:01:23 -06:00
Bootz
6c3bdb1f70
Scripts/EasternKingdoms: MoltenCore
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* Fixed Enums in defines.
2012-01-26 02:55:23 -06:00
Bootz
74441b12ec
Scripts/EasternKingdoms: ScarletMonastery
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* Removed trailing white spaces
2012-01-26 02:49:10 -06:00
Bootz
c0cd16e51d
Scripts/EasternKingdoms: ScarletMonastery
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* Fixed a few derps i missed on last patch
2012-01-26 02:40:15 -06:00
Bootz
2db052b109
Scripts/EasternKingdoms: ScareltMonastery
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* Script Standardizations done,
- Removed SD2 Hieroglyphics.
- Removed Hungarian Notations.
- Fixed Enums in Defines.
2012-01-26 02:21:15 -06:00
Bootz
e0930b1a37
Scripts/EasternKingdoms: Blackwing Lair
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* Adjusted copyright headers back to '09 these need updated b4 can use 2012
2012-01-25 01:13:07 -06:00
Bootz
79c2390f81
Scripts/EasterKingdoms: Blackwing Lair
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* code-style cleanup
* Fixed copyright header
* Fixed defines in enums
todo: make the necessary changes for script_text-> Creature_texts.
2012-01-25 00:39:37 -06:00
Discover-
52132770df
Merge pull request #4944 from Souler/script_cleanup
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Convert some coded scripts to DB
2012-01-24 12:34:52 -08:00
Discover-
126d3c8339
Scripts/Spells: Script spell Refocus
2012-01-24 21:23:05 +01:00
Souler
e552b1744c
DB/Conditions: Convert Dame Evniki Kapsalis script into conditions
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DB/SAI: Convert Priestess Alorah and Grimmin scripts into SmartAI
2012-01-24 15:12:47 +01:00
Manuel Carrasco
78ede251b0
Scripts/UK: Improvements to my last commit. Thanks to Vincent-Michael
2012-01-23 23:15:57 -03:00
click
e6d5b21778
Core: Fix non-PCH build and remove a few warnings.
2012-01-24 00:24:39 +01:00
Manuel Carrasco
40c6e7bcdb
Scripts/UK: Re-written Prince Keleseth script.
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* Corrected spawns amount, only 4 Skeletons must be spawned not 5.
* Adjusted timers, now they are blizzlike.
* This also includes skeleton resurrection timer.
* Removed hacky code that was replacing spells (they are casted now).
* Implemented "On The Rocks" achievement.
Thanks to Subv for help.
2012-01-23 20:03:06 -03:00
Subv2112
3d4f55723c
Core/SAI: Linked events should be executed after the event that linked them is executed.
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Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target
Signed-off-by: Subv2112 <s.v.h21@hotmail.com >
2012-01-22 20:36:01 -05:00
Shocker
5552a33251
Merge pull request #4839 from Fredi/reload
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Core/Commands: Implement reload multiple creature templates
2012-01-21 08:32:54 -08:00
Manuel Carrasco
19f8cc26b9
Scripts/UK: Removed unused variables, thanks to Vincent-Michael.
2012-01-20 13:08:41 -03:00
Manuel Carrasco
e336c6ff57
Scripts/FoS: Fixed visual bug when Devourer of Souls casts Wailing Souls.
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fixed #1692
2012-01-20 02:28:09 -03:00
Manuel Carrasco
53c48c774a
Scripts/UK: Adjusted Ingvar the Plunderer's spell timers (Shadow Axe is still missing), sniffs have been used as source.
2012-01-20 01:55:55 -03:00
Manuel Carrasco
f02d913094
Scripts/FoS: * Fixed Bronjahm teleport.
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* Soulstorm Channel (Visual) will be correctly cast at wip.
* Adjusted Magic Bane timer.
2012-01-19 21:09:13 -03:00
Machiavelli
2d89b4bfe0
Core/DBLayer: Change some incorrect uses of PQuery with PExecute or Execute
2012-01-18 21:02:06 +01:00
Nay
67ef6f494f
Merge pull request #4860 from Souler/fix_dalaran_disguises
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"An Audience With The Arcanist" and "A Meeting With The Magister"
Closes #485
2012-01-17 04:21:19 -08:00
Souler
4bdc535373
Script/Quest: Solve some related problems with "An Audience With The Arcanist" and "A Meeting With The Magister"
2012-01-17 12:55:54 +01:00
Fredi
688ddb17d4
Core/Commands: Implement reload multiple creature templates
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Example: .reload creature_template 34797 34799 35144 34796
Closes #2700
2012-01-17 09:25:46 -02:00
Discover
c1cf2db17f
DB/SAI: The Missing Diplomat
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closes #3700
2012-01-16 12:36:52 +01:00
kaelima
f10e41ee41
Scripts/Trial of the Crusader: Fix crash in MovementInform for Frost Sphere in Anub'arak encounter.
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Thanks Vincent-Michael!
Fixes #4834
2012-01-15 20:37:25 +01:00
Machiavelli
b02666213c
Scripts/Misc: Fix some MovementInform handler filters after recent motionmaster changes
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Also correct year of SQL in dbbac0bdaa
2012-01-15 15:27:43 +01:00
Subv2112
f4075f0f94
Core/LFG:
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Fix priority of the player when its added to the lfg group
Better implementation of the Dungeon Deserter debuff
Rewrite the NeedBeforeGreed loot
Fixed players being shown as Unknown Entity when entering the lfg group
Some incremental optimizations after original patch
Thanks to Retriman and Paecman for base implementation
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2012-01-14 17:37:28 +01:00
Machiavelli
dbbac0bdaa
Core/Movement: Implement spline movement subsystem.
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Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.
Technical changes:
* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.
--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629 ) Chaplain and Venugh
With the following incremental fixes during my review:
- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time
Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.
Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
zxbiohazardzx
d9a75b3828
Core/Scripts: remove obsolete scripts for Orsonn and Kodian
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related to #4788
2012-01-14 09:40:00 +01:00
Nay
ebfa6bbcd1
SQL: Fix remaining errors... *sighs*
2012-01-14 01:53:21 +00:00
Venugh
ab923f7157
Core/Scripts: typo from last commit. thx Discovered.
2012-01-14 00:22:26 +01:00
Venugh
46d1736d0d
Core/Scripts: Convert Torek script_texts to creature_text.
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Apply coding style in it.
2012-01-14 00:20:03 +01:00
ZxBiohazardZx
4479c7285b
Merge pull request #4805 from Venugh/texts
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Core/Scripts: convert script_text to creature_texts
2012-01-13 13:25:09 -08:00
svannon
b878e68f8a
Core/Script: remove unused script
2012-01-13 22:13:10 +01:00