Meji
f1079ec271
Scripts/StormwindCity: Implement quest "The King's Command" (29547) ( #30459 )
2024-11-27 23:21:08 +01:00
Shauren
16bfbe1a3a
Core/Creatures: Allow adding summons to CreatureGroup (only adding, no formation movement of linked aggro yet)
2024-07-11 15:24:02 +02:00
Shauren
2e3920081f
Core/Creatures: Fixed memory leaks in creature formations
2024-07-08 11:23:41 +02:00
Naddley
ee6ba02a77
Scripts/ScarletHalls: Reverted Call Reinforcements to TARGET_DEST_DB
...
* 62156f57b2 followup
2024-05-05 05:59:39 +02:00
Naddley
62156f57b2
Scripts/ScarletHalls: Implement Armsmaster Harlan encounter ( #29944 )
2024-05-05 05:30:37 +02:00
Ovahlord
11f32a2427
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT ( #29946 )
2024-04-28 16:09:43 +02:00
Shauren
dad976beb4
Core/Movement: Migrate scripts using GetMotionMaster()->MoveSmoothPath to GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
2024-04-25 00:42:16 +02:00
Meji
def601b4ff
Core/Creatures: Changed the spawn health field in creature table to a percentage ( #29801 )
2024-03-30 20:21:28 +01:00
Jeremy
be11f42a16
Core/Battlegrounds: Move to scripts ( #29799 )
...
* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
2024-03-28 19:29:22 +01:00
Naddley
ee0858d859
Scripts/Stormwind: Implement RP Event for quest "Ancient Curses" ( #29780 )
2024-03-25 23:19:05 +01:00
Ovahlord
c541eda54d
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags ( #29541 )
...
* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
2024-02-29 14:43:37 +01:00
Shauren
7751d278b1
Scripts: Removed unused global variables
2024-02-24 13:44:20 +01:00
Jeremy
9c5b8927f8
Core/Battlegrounds: Move some areatrigger handling to scripts ( #29700 )
2024-02-23 18:09:57 +01:00
Ovahlord
c4a03b9931
Scripts/Baradin Hold: cleaned up some leftovers from Argaloth's rework and applied some missing coding standards
2024-01-23 10:33:00 +01:00
Ovahlord
b3ccf7b710
Scripts/Baradin Hold: rewrite Argaloth encounter ( #29604 )
...
* handle all missing mechanics and visuals
* modernized instance script
2024-01-22 12:33:11 +01:00
Ovahlord
ea093fef27
Core/Units: moved CharmInfo class and its definitions into a own file ( #29583 )
2024-01-16 18:43:32 +01:00
Shauren
605e5f94c0
Core/Creatures: Moved autoattack handling from scripts to game
2024-01-08 22:23:12 +01:00
ModoX
12186ef857
Core/Waypoints: Refactor to split data into path and node related info in db ( #29506 )
2024-01-05 17:56:19 +01:00
ModoX
f7a75a58f5
Scripts/DunMorogh: Removed some experimental leftovers from Joren Ironstock script
2024-01-03 01:52:05 +01:00
Naddley
47813ad734
Scripts/Stormwind: Implement Quest "Nation Of KulTiras" ( #29547 )
2024-01-02 14:55:57 +01:00
Shauren
29d9790402
Scripts/Karazhan: Removed a custom reimplementation of DoMeleeAttackIfReady (written before dual wield was supported by it)
2024-01-01 23:49:11 +01:00
Jeremy
6db980b69e
Core/Battlegrounds: Rework Alterac Valley ( #29530 )
2024-01-01 23:33:25 +01:00
Naddley
0284d9bfb1
Scripts/DunMorogh: Implement Quest "Decontamination" ( #29542 )
2024-01-01 03:38:59 +01:00
Malcrom
42c5338a63
Scripts/DunMorogh: Implemented Rockjaw Invader spawning for Joren Ironstock ( #29519 )
...
Co-authored-by: ModoX <moardox@gmail.com >
2024-01-01 03:38:43 +01:00
Naddley
3dbd171399
Scripts/Stormwind: Implement Quest "Battle for Azeroth: Tides of War" ( #29493 )
2023-12-31 00:12:41 +01:00
Ovahlord
6e7a4e733a
Scripts/Shadowfang Keep: added definitions for the doors and added a comment regarding their usage
2023-12-22 14:36:55 +01:00
Ovahlord
06917b6c43
Scripts/Shadowfang Keep: dropped deprecated scripts and updated instance script and definitions to Cataclysm
2023-12-22 14:29:48 +01:00
Ovahlord
50a2166fb1
Scripts/Deadmines: dropped deprecated scripts and updated instance script and definitions to Cataclysm
2023-12-22 12:51:05 +01:00
Ovahlord
cb5eb983b0
Scripts/Grim Batol: added base instance script and definitions
2023-12-22 12:22:19 +01:00
Ovahlord
e8a9223566
Scripts/Throne of the Tides: added base instance script and definitions
2023-12-22 12:08:25 +01:00
Ovahlord
ddcaaa61a5
Scripts/Bastion of Twilight: corrected dungeon encounter data for Sinestra
2023-12-22 11:42:55 +01:00
Ovahlord
16b7c3cca9
Scripts/Misc: added instance scripts and base definitions for all Cataclysm 4.0 raids
2023-12-22 08:40:11 +01:00
Shauren
78bcc3f52a
Core/Misc: Minor code modernization - kill std::bind
2023-12-08 20:27:41 +01:00
ModoX
3f6f683ce4
Core/Waypoints: Drop waypoint_scripts table ( #29437 )
2023-11-24 21:08:00 +01:00
ModoX
0e2f041728
Core/InstanceScript: Refactored door types to reflect its behavior ( #29406 )
2023-11-06 00:11:42 +01:00
ModoX
caa4cfb569
Core/AI: Move ArcherAI to individual creature script ( #29383 )
2023-11-05 21:14:24 +01:00
Shauren
9894f6b802
Core/Random: Changed random functions returning doubles to return floats
...
* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-31 20:20:00 +01:00
Shauren
47fc3cb852
Core/Instances: Kill instance_encounters table, it is no longer neccessary
2023-09-19 10:59:04 +02:00
Shauren
4370f2fe29
Scripts/Stratholme: Added missing dungeon encounter ids
2023-09-18 19:14:50 +02:00
Shauren
39b06b2e46
Scripts/Scholomance: Added missing dungeon encounter ids
2023-09-18 00:09:04 +02:00
Shauren
7a9fba436c
Scripts/Lower Blackrock Spire: Added dungeon encounter ids
2023-09-17 23:53:30 +02:00
Shauren
2b6f0c902f
Scripts/Scarlet Monastery: Added dungeon encounter ids
2023-09-17 23:36:47 +02:00
Shauren
7d32674af6
Scripts/Sunken Temple: Added dungeon encounter ids
2023-09-17 23:04:02 +02:00
Shauren
ae26431a81
Scripts/Gnomeregan: Added dungeon encounter ids
2023-09-17 22:06:02 +02:00
Shauren
03d6dd8539
Scripts/Uldaman: Added dungeon encounter ids
2023-09-17 22:01:07 +02:00
Shauren
8de5808fd4
Scripts/Blackrock Depths: Added dungeon encounter ids
2023-09-17 15:06:03 +02:00
Aqua Deus
fa836ee433
Scripts/BlastedLands: Implement intro quest for Assault on the Dark Portal ( #29242 )
2023-08-24 11:00:06 +02:00
Shauren
1acaed2af4
Core/Objects: Switch to using designated initializers instead of chaining functions for FindCreatureOptions
2023-07-29 23:46:31 +02:00
Shauren
2e7e49b749
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript uses
2023-07-24 10:48:50 +02:00
Naddley
ac48da6275
Scripts/ElwynnForest: Implement conversation for "The New Clessington Estate" ( #29135 )
...
* human heritage questline
2023-07-21 17:51:56 +02:00