Shauren
f1170ba0fb
Core: Fixed some level 4 warnings (msvc)
2012-12-31 20:43:14 +01:00
Shauren
b229f72bf4
Core/Units: Cleaned up DealDamage log message and moved it to debug level
2012-12-31 18:53:44 +01:00
Shauren
c021bff594
Core/Vehicles: Fixed basepoints used when ride vehicle aura is created for !IsInMap case
2012-12-31 17:58:21 +01:00
click
7ef2c1e062
Core: Change a rather badly phrased warning regarding "bad" DBC datastructures
2012-12-31 16:36:58 +01:00
Gacko
edb90f957b
Core/DB: Haaleshi Altar
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- Prevent crash due to spamming GossipHello
- Convert core script to SAI
- Solves #8220
2012-12-31 15:03:19 +01:00
Subv
b4be02c8a0
Core/Conditions: Rename CONDITION_INSTANCE_DATA to CONDITION_INSTANCE_INFO.
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And allow it to be used with GetData, GetData64 and GetBossState.
2012-12-30 16:03:25 -05:00
Trista
0aef9419b6
Core/Vehicles: Missed change
2012-12-30 01:34:53 +02:00
Trista
6edffb036d
Core/Vehicles: revert 95152d5753 and 95152d5753
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Sorry about troubles caused, hed reason to think formula was wrong, but it wasn't. However there is part of the code that needs to be improved I describbed in this commit as TO DO: Connected with: #8195
2012-12-30 01:06:55 +02:00
Warpten
63b9a7579c
Core/SAI: Fixed build, i need new glasses.
2012-12-29 22:30:29 +01:00
Warpten
609c5700d6
Core/SAI: SMART_ACTION_NONE is not a valid action. Also accept SMART_ACTION_SET_RANGED_MOVEMENT as a valid action.
2012-12-29 22:27:32 +01:00
Subv
2002bc785e
Core/SAI: Fixed SMART_ACTION_SET_RANGED_MOVEMENT
2012-12-29 15:35:56 -05:00
Subv
9bc339cd89
Core/Movement: MSG_MOVE_TELEPORT is not supposed to be sent to the player being teleported.
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Thanks @vlad852
Closes #8798
Closes #8774
2012-12-29 15:25:48 -05:00
Subv
3d3a8107e0
Core/Entities: Account for creatures that are spawned below ground level when adding flying flags. (Triggers, mostly)
2012-12-29 14:23:23 -05:00
therzok
5c8c458d60
*Fixing a typo.
2012-12-29 21:14:12 +02:00
Subv
3ad9dafdb6
Core/Entities: Update movement flags for flying/swimming creatures on Creature::Update
2012-12-29 04:01:55 +01:00
Subv
8f589dcdd0
Core/Entities: Add a delta to the ground level difference for removing the flying movementflags when landing.
2012-12-28 13:53:44 -05:00
Nay
7ccef51c8c
Merge pull request #8518 from ille/goreset
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scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
2012-12-27 18:50:35 -08:00
Faq
e04275984e
Core/Spells: fix self-damage caused by Glyph of Chains of Ice. oMadMano
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Closes #7270
Closes #644
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-28 02:24:01 +00:00
Trista
95152d5753
Core/Vehicles: Closes all issues with seats for real (finishing and fixing previous change)
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* Author, Joschiwald, all credits to him please
* DieSide should be not calculated with basepoints for these auras, thiss correctly finish previous fix 452e585f7b from Horn
* What it fixes, FL, XT, Demolishers, Accessories, Not being able to leave vehicle and so many more can't track them sorry
2012-12-28 04:11:51 +02:00
secharles
8272affe92
Script/Commands: New command: lookup spell id #spellid
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Command to allow to know spell names based on id
Example:
lookup spell id 686:
686 - [Shadow Bolt rank 1 esES] [know]
Closes #8800
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-28 01:05:56 +00:00
Subv
873aa5f2a7
Core/Movement: Do not set movement flags for creatures based only on their InhabitType, check if they are actually on air/water. newline. Should allow us to fix some problems on ICC and the mmaps branch.
2012-12-27 19:31:34 +01:00
Nay
7fe2d7309a
DB/Schema: Rename and change types of a few fields in locales_creature_text and locales_npc_text
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locales_creature_text.textGroup -> locales_creature_text.groupid
locales_npc_text.entry -> locales_npc_text.ID
2012-12-27 16:42:05 +00:00
Nay
29f3476947
Merge pull request #8791 from AliveShiro/icehowl
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Scripts/Trial of the Crusader: Fix Icehowl Script closes #8539
2012-12-27 08:07:17 -08:00
Subv
1a8d7d738a
Merge pull request #8787 from joschiwald/load_spell_procs
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Core/Spells: fix possible crash when loading `spell_proc` table
2012-12-27 06:48:45 -08:00
Nay
b530602b96
DB/Schema: Rename locales_quest.entry to locales_quest.Id for consistency with quest_template table
2012-12-27 14:29:05 +00:00
AliveShiro
b19563fb6a
Scripts/Trial of the Crusader: Fix Icehowl Script closes #8539
2012-12-27 12:12:27 +01:00
joschiwald
3288d7024a
Core/Spells: fix possible crash when loading spell_proc table
2012-12-27 06:04:45 +01:00
Vincent_Michael
e48bbac93f
Core: Fix warning in 7b9b67a3b3
2012-12-27 01:42:25 +01:00
Trista
452e585f7b
Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
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* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-27 01:35:38 +02:00
Vincent_Michael
ece2f7c7ab
Add missing changes in 7b9b67a3b3 (fucking save button)
2012-12-26 23:23:49 +01:00
Vincent_Michael
7b9b67a3b3
Core/Quest: Drop table quest_end_scripts
2012-12-26 23:20:05 +01:00
Subv
81d53f8a87
Scripts/Ick&Krick: Krick should only say his KilledUnit text when the victim is a player.
2012-12-26 13:36:07 -05:00
Malcrom
30e2ab8e0f
DB/SCRIPTS: Fix text for High Botanist Freywinn and remove creature_ai_texts.
2012-12-26 11:52:05 -03:30
MidnaAT
30936fd1c4
Core/Totem: Have Lightwell use Totem logic
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ref www.trinitycore.org/f/topic/7599-propper-lightwell-handling/
2012-12-26 04:34:40 +01:00
kaelima
a8cd34c4a4
Core/Battleground: Rename and correct usage of opcode 1223 and increase the timer before arena/bg invitation window is removed to its proper value. Closes #6725
2012-12-26 04:02:42 +01:00
Vincent_Michael
6e921feebd
Core: Fix some codestyle
2012-12-25 02:56:19 +01:00
Vincent_Michael
fa5f2b4c60
Core: Fix non pch build
2012-12-25 02:51:40 +01:00
Trista
6189eeb8e6
Core/Movement: Fix codestyle -7092e9350bbb8123de688be0bf5dd87d8196d34f
2012-12-24 23:59:25 +02:00
Shauren
75e7cf7eb5
Core/Quests: Added support for 10/25 man only raid quests
2012-12-24 19:53:28 +01:00
Trista
7092e9350b
Core/Movement: Final fix for MSG_MOVE_TELEPORT
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* Creator Subv, (thx to Shauren also who stated that this packed should be used when researchs were started)
- You all should'be thankful, that bug was a real bitch
* Fix creatures using NearTeleportTo (example Urom in Oculus, Skeram/Viscidus in AQ and Heigan in Naxxramas)
2012-12-24 18:04:58 +02:00
Subv
f6f3680995
Core/BuildSystem: Added some more headers to the collisions project PCH
2012-12-24 10:34:36 -05:00
Trista
fb3245d125
Scripts/Quest: Gambling Debt and Words of Power
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* Quest support for Gambling Debt. Closes : #3122
* Fix bugging script for Words of Power: Closes : #7349
* Fix codestyle that vs broke from: 8c82c075cc
2012-12-24 01:35:55 +02:00
Trista
8c82c075cc
Scripts/Quest: Defending Wyrmrest Temple
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* insert complete db sniff support, appart from missing spawns
* remove achievement from disables (supported by core - timed one)
* insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it)
Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
2012-12-24 00:51:39 +02:00
Subv
c33a1724ae
Core/Spells: Spells that are usable while stunned should no longer have problems with stun auras that don't apply any mechanic.
2012-12-23 13:21:00 -05:00
stfx
51fadb57e0
Allow setting afk/dnd message in afk/dnd state
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Also use the same variable to store the message for AFK and DND
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-23 17:49:47 +00:00
stfx
01ef119703
Fix receiving whispers while being dnd
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Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-23 17:49:46 +00:00
Subv
a0ad8f7a46
Core/Entities: Also send MSG_MOVE_TELEPORT to the player
2012-12-23 12:39:51 -05:00
Gacko
006cc1797a
Core: Fix warning
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boss_sindragosa.cpp:235: warning: unused parameter killer
2012-12-23 18:04:42 +01:00
Subv
24466d721c
Core/Entities: Missing change from previous commit
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Calling UpdateObjectVisibility() will make sure that the semi-far teleports (those where the destination position is not in direct sight) will work correctly.
2012-12-23 09:33:29 -05:00
Subv
143340b38c
Core/Movement: Fixed near teleports, big thanks to @Trista who basically figured this out on his own.
2012-12-23 08:09:56 -05:00