Commit Graph

7364 Commits

Author SHA1 Message Date
QAston
f32fa5464c Merge pull request #9357 from WyldePointer/patch-1
Remove extra ';' from SQLOperation class.
2013-03-06 13:14:49 -08:00
Trista
7508e8cf65 Scripts/Eye of Eternity: Correct failed approach for hook target handling
* thx to Shauren
2013-03-06 11:05:11 +02:00
WyldePointer
8c4dd52d45 Update SQLOperation.h
Extra ';'.
2013-03-06 13:48:49 +05:00
Trista
a79143fc88 Scripts/Eye of Eternity: Fix Arcane Barrage handling and a lot other mechanics
* Nexus Lords had a bit imba timers on Arcane Shork, sorry for it wrong information. Now have retail timers.
* Scion of Eternity Arcane Barrage had wrong timers also for intial random cast and for each after. They were a bit lower.
* Implemented source mechanic that will always differ target of cast X to target of next cast. All rest is % chance based on various cases can happen.
* Removed condition for Arcane Overlaod bubbles now aura will never ("disappear"), if two are at one place they will override each other, but damage will never be leaked test enough times so don't bother stating opposite. Damage in ALL cases is reduced.
* Made Malygos range outside of platform a bit shorter to match retail real distance that also fixed timings of bubble mechanic, now they will always be there, if you are fast enough.
* And finally fixed some slight stuff on Malygos spell. Now all will work and Arcane Storm has it's correct visual mechanic again.

Closes #9321
2013-03-06 04:10:26 +02:00
Shauren
856551c981 Core/Players: Corrected online flag set in database when logging out, spotted by e000
Closes #9310
2013-03-05 22:36:58 +01:00
Shauren
5ab537c06a Core/Items: Fixed a crash happening if items moved from bank were merged with items in inventory
Closes #9345
2013-03-05 22:06:33 +01:00
Vincent_Michael
5d4e657e91 Core: Whitespace cleanup 2013-03-04 19:14:58 +01:00
Shauren
226e0fdd1b Unbreak the build and renamed sql file to proper date 2013-03-04 17:08:07 +01:00
Shauren
ae4d2845c9 Core: Fixed compile warnings and errors 2013-03-04 16:47:39 +01:00
Shauren
6b37c8d9f3 Scripts/Eye of Eternity: Fixed some silly code 2013-03-04 16:47:12 +01:00
QAston
26cbf5f6ba Core/Entities: nullify m_uint32Values after object deletion for better detection of access to deleted objects. 2013-03-04 16:31:24 +01:00
QAston
344eb8e31c Merge remote-tracking branch 'origin/refactoring' 2013-03-04 15:58:33 +01:00
QAston
4eec72c986 Core/Entities: Move complex function implementations from Player.h to Player.cpp 2013-03-04 15:56:00 +01:00
Shauren
f698753a57 Added missed change to previous commit 2013-03-04 14:28:57 +01:00
Shauren
f37e0ee838 Core/Players: Implemented converting quests on faction change (keeping old faction quests in disabled state - not loaded during login) and restoring them if changing back to original faction
Closes #890
Closes #9248
2013-03-04 14:15:52 +01:00
QAston
8012feee16 Fix build. 2013-03-04 13:00:02 +01:00
QAston
9fd6b7ee01 Core/Entities: Move complex function implementations from Creature.h to Creature.cpp 2013-03-04 12:41:17 +01:00
QAston
3439084082 Move complex functions from Object.h to Object.cpp 2013-03-04 11:45:57 +01:00
QAston
2e96f8192c Move complex functions from Unit.h to Unit.cpp 2013-03-04 09:38:38 +01:00
Shauren
bed73397b6 Core/Spells: Improved facing setting for creature casts 2013-03-03 23:15:54 +01:00
Trista
a108a9026a Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-03 03:16:17 +02:00
Shauren
6be5bc71eb Core/GameObjects
* Removed long deprecated code for mining nodes (multiple uses, artifact of TBC)
* Made fishing pools generate use count only on spawn (and respawn) instead of randomizing use count on every fishing attempt - prevents early despawning in some cases
2013-03-02 23:59:42 +01:00
Shauren
1baaaf1bf0 Core/Vehicles: Defined known seat flag VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS 2013-03-01 20:40:49 +01:00
Trista
d1853f693b Scripts/Eye of Eternity: Remove some flags, fix some timers and some misc
* Starting timers were a bit slower
* Destroy platform proper timing for drake casting mount spell to player (trigger)
* Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade
* Remove NOT_SELECTABLE flag since shouldn't be present at starting event
* Fix misc of id of Static Field added to LOS attributes
2013-03-01 16:25:58 +02:00
Trista
4f40dad714 Scripts/Eye of Eternity: Surge of Power (25 man)
* I have no idea how these breaks were removed, but it was breaking the whole mechanic.
* Also fix some slight chance for fail of transitioning p II -> p III
* Surge of Power (25 man) still needs to get fixed some weird facing and warnings aren't always sent for some reason
2013-03-01 09:33:52 +02:00
Shauren
d069e1b6b4 Core/Spells: Defined spell attributes related to aura visibility 2013-02-28 21:20:40 +01:00
Shauren
4a6f5d2b54 Core/Spells: Defined & implemented SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS 2013-02-28 20:46:50 +01:00
Shauren
f3e7886934 Core/Spells: Defined two spell attributes 2013-02-28 20:25:20 +01:00
Vincent_Michael
6343a28030 Core: Whitespace cleanup 2013-02-28 18:29:43 +01:00
Trista
6801314881 Scripts/Eye of Eternity: Rewrite most of it.
Closes: #1133,  #8212, #1150, #5003, #6794

* More stuff will be done, a lot to clean maybe, as of raiding it's good to go now pretty much*.
* Big thx to Shauren, Horn, manuel, Machiavelli, Nay, Krofna and rest who helped.
2013-02-28 18:44:07 +02:00
QAston
e097994b23 Merge pull request #9299 from Ascathor/master
Few documentation changes
2013-02-28 02:24:19 -08:00
click
58ac8207ec Core: Add support for compiling core in a cygwin-environment
- rename/readd/add G3D-patches
- give a history on the changes (some G3D-changes didn't even HAVE a patch - boo!)
DON'T MESS ABOUT WITH CHANGING DEP/* LIBRARIES AND NOT LEAVING A DIFF IN THE SOURCETRE, MKAY!?
2013-02-27 22:31:25 +01:00
Shauren
9301e31a4e Core/Spells: Allow free casting of player's own spells on vehicle seats with flag VEHICLE_SEAT_FLAG_CAN_ATTACK 2013-02-27 13:17:20 +01:00
Spp
480c6cf4dd Core/RBAC: Add .reload rbac command and prevent possible crash if rbac_permissions has wrong data 2013-02-27 03:30:53 +01:00
Nay
4ea31ce886 Core&SQL: Fix typos (RBAC and equips related) 2013-02-26 23:49:21 +00:00
Spp
00c58f25d7 Core/RBAC: Force loadPermissions before checking session permissions if the storage is null (someone created a session but forgot to call to LoadPermissions) 2013-02-26 22:35:55 +01:00
Shauren
6ccad9adc4 Scripts/Blackwing Lair: Fixed crash happening with Shadows of Ebonroc 2013-02-26 22:20:15 +01:00
Nay
3b1410e798 Core/Player: Rename PLAYER_FLAGS_UNK19 to PLAYER_FLAGS_UBER 2013-02-26 20:58:13 +00:00
Ascathor
d6d066f014 Several todo corrections for documentation 2013-02-26 20:05:17 +01:00
Ascathor
1d3f35af18 Additional fixes and some clean ups 2013-02-26 18:39:11 +01:00
Ascathor
dec38b12a0 Fixing some Engrish. 2013-02-26 17:28:10 +01:00
Shauren
af4ac778d7 Core/Quests: Implemented quest flag forcing the player to be flagged for PvP as long as the quest is in his log. 2013-02-26 17:14:13 +01:00
Shauren
e3e5d14d52 Core/Quests: Updated quest flags and implemented QUEST_FLAGS_NO_MONEY_FROM_XP - experience reward from quests using this flag is not converted into money at max level. 2013-02-26 16:57:11 +01:00
QAston
6403e3fbfe Core/SpellsMgr: remove unneeded functions from spellmgr, add some const modifiers for methods 2013-02-26 11:05:10 +01:00
QAston
e49e470787 Merge pull request #9165 from Phantons/spellFixes
Core/Spells: spell implicit targets fix
2013-02-25 23:08:44 -08:00
QAston
a6df8b9e10 Merge pull request #9301 from horn/summons
Core/Summons: Pack the TempSummonGroupKey structure so it is being compared correctly and make the second parameter of SummonCreatureGroup() optional
2013-02-25 22:24:05 -08:00
Nay
b10aa126c7 Core/BossAI: Fix a typo in CheckBoundary
Method was using "me" (the boss) instead of the function's argument

Props to @Horn for finding the 4 year's old error

Ref #7194
2013-02-26 02:34:45 +00:00
horn
badcce45d8 Core/Summons: Pack the TempSummonGroupKey structure so it is being compared correctly and make the second parameter of SummonCreatureGroup() optional 2013-02-26 02:51:55 +01:00
Nay
b00f6a981e Merge pull request #9295 from horn/summons
Script/Commands: Make creature_summon_groups table reloadable.
2013-02-25 17:17:53 -08:00
Ascathor
6db8fed2ff Additional changes and requests as by @subv 2013-02-25 20:43:06 +01:00