Keader
f86b4e45e5
Core/Scripts: Removed wrong AddThreat call in Pursuit spellscript
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followup 52ad0c9e5c
checked in sniffs, only ick add threat in target, wrong call in original script (why o keep it? o.o)
2017-09-01 09:43:29 -03:00
Aokromes
ccfcf3940e
Buildsystem: Default to RelWithDebInfo instead of Release
2017-09-01 02:15:19 +02:00
ZenoX92
7a62c71a46
DB/Creature: Madame Eva
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Closes #20219
2017-08-30 16:52:40 +02:00
ZenoX92
01e02fc125
DB/Creature: Defias Messenger
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Closes #20218
2017-08-30 16:44:05 +02:00
ZenoX92
8aaf1405fc
DB/Creature: Hogan Ference
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Closes #20217
2017-08-30 16:38:24 +02:00
ZenoX92
1e32ae578c
DB/Creature: Councilman Millstipe
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Closes #20216
2017-08-30 16:31:48 +02:00
ZenoX92
49e6b1f6df
DB/Creature: Lord Ello Ebonlocke
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Closes #20215
2017-08-30 16:28:21 +02:00
ZenoX92
8aac8003f1
DB/Creature: Althea Ebonlocke
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Closes #20214
2017-08-30 16:23:42 +02:00
ZenoX92
2b555f114a
DB/Creature: Farmer Furlbrow
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Closes #20213
2017-08-30 16:16:18 +02:00
ZenoX92
f27f826693
DB/Creature: Verna Furlbrow
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Closes #20212
2017-08-30 16:05:06 +02:00
ccrs
5f370a035c
Core: fix noPCH build v2.0
2017-08-30 15:16:32 +02:00
Carbenium
45cb8c90e9
Core: Fix non-PCH build
2017-08-30 01:10:22 +02:00
Carbenium
fcf00a0ee5
Core/Scripts: Add two missing overrides
2017-08-30 00:21:11 +02:00
vincent-michael
c9437ba4cd
Build: Added 1.65 Boost version to FindBoost
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http://www.boost.org/users/history/version_1_65_0.html
(cherry picked from commit cc6ca733d8 )
2017-08-29 19:40:20 +02:00
Dr-J
420732e961
DB/Misc: Kirin Tor Spirits force reaction
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Abjurist Belmara, Cohlien Frostweaver, Conjurer Luminrath and Battle-Mage Dathric each should become neutral to players once there associated quest is rewarded
2017-08-28 15:32:55 +01:00
Keader
72aa03441f
Core/Scripts: Typo fix
2017-08-27 20:27:14 -03:00
Keader
52ad0c9e5c
Core/Script: Krick and Ick, fixed spell Pursuit
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Close #2261
2017-08-27 20:24:18 -03:00
Treeston
37dff2b7a1
Core/Misc: random refactors
2017-08-27 13:35:03 +02:00
Treeston
f279207d48
Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops.
2017-08-26 13:14:25 +02:00
ccrs
80a8867332
Scripts/AzjolNerub: minor corrections
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ref #19072
2017-08-24 20:02:04 +02:00
Treeston
dcc3cd21e8
Scripts/AzjolNerub: Fix some duplicate summons after JustAppeared changes. Closes #20183 .
2017-08-24 18:02:27 +02:00
Yehonal
4ee16fb536
Core/Scripts: FOR_SCRIPTS macro shouldn't return early ( #20187 )
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FOR_SCRIPTS, insteadof FOR_SCRIPTS_RET, shouldn't return
otherwise methods such as void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player) will end prematurely
2017-08-22 21:24:22 +02:00
Killyana
e56c4f40d4
DB/Creature: Fix Risen Archmage positions on Valithria 25 modes
2017-08-22 17:48:07 +02:00
Treeston
1f57d1ac67
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing creatures to evade when chased by another creature from outside their own aggro range. Closes #19998 .
2017-08-22 13:08:08 +02:00
ZenoX92
6621d8fd7b
DB/Creature: Tosamina
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Closes #20176
2017-08-21 20:37:06 +02:00
ccrs
91c0d49c18
Core/Creature: regenerate health
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There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
2017-08-21 20:28:18 +02:00
ZenoX92
5f8ee9a01e
DB/Creature: Lil Timmy
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Closes #20175
2017-08-21 20:14:27 +02:00
ZenoX92
d3ba34fdeb
DB/Creature: Zem Leeward
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Closes #20174
2017-08-21 19:39:12 +02:00
Treeston
92e9376e5e
Core/Creature: temporary summons are now dynamic flagged (oversight in dynspawn). This fixes issues with vehicle kit resets breaking AI.
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Closes #20137 #20138 #20153 .
2017-08-21 17:40:47 +02:00
Treeston
cac99beffd
Scripts/Commands: .npc delete and .gobj delete now work while the specified guid is despawned. Fixes #20145 .
2017-08-21 17:07:53 +02:00
Treeston
165bc02889
Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports during Blackheart's charm phase. Follow-up to d80d7c6.
2017-08-21 16:44:33 +02:00
Keader
76fc9ed635
Core/Scripts: Updated Razorscale to new registers model
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* More codestyle fixes
* Ty sirikfoll :)
2017-08-20 22:23:32 -03:00
Keader
203c5f7058
Core/Razorscale: Codestyle Updates
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* Removing spelldifficulty_dbc to make portable to master
* Updated to new Spell/Aurascript model
2017-08-20 17:38:47 -03:00
Foereaper
6f4492bc61
Scripts/Naxxramas: Fix Heigan the Unclean eruption event ( #20129 )
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By scheduling the eruption event without cancelling the previously registered eruption events, Heigan's eruption (or dance) would overlap and cause a runaway scenario, where eruptions would not follow a proper timer.
By using Reschedule and not locking the Eruption event to the fighting phase, the dance now works as intended.
2017-08-20 18:16:23 +02:00
Aokromes
fe2db07313
Core/Conditions: Rename CONDITION_SOURCE_TYPE_QUEST_ACCEPT to CONDITION_SOURCE_TYPE_QUEST_AVAILABLE
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By Malcrom
2017-08-20 12:59:02 +02:00
Aokromes
75951f5472
Core/Misc: Removed obsolete comment
2017-08-20 07:16:07 +02:00
Shoxxo
7754960e39
Core/config: add MonsterSight setting to worldserver.conf.dist
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* Updated MonsterSight (What does it)
* Core/Worldserver: Update worldserver.conf.dist
Now it should be corectly ;)
* Relocated and renamed the MonsterSight!
2017-08-19 21:21:39 +02:00
Killyana
c702a1e250
DB: Add missing spawns in Wintergarde Mausoleum
2017-08-18 23:46:32 +02:00
ZenoX92
4f7df63f22
DB/Creature: Farmer Saldean
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Closes #20154
2017-08-17 23:10:41 +02:00
Gustavo
22a7956069
Core/Scripts: More fixes in boss Lich King ( #20147 )
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* Core/Scripts: More fixes in boss Lich King
Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
2017-08-17 12:03:56 -03:00
Demonid
7b747848ed
Scripts/Icecrown Citadel: Fixed Lord Marrowgar - Coldflame to not ignore resistances ( #20146 )
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Closes #13240
2017-08-15 11:49:34 +02:00
tkrokli
d09de6425c
DB/Quest: A Haunted History (10624): add missing progress & reward text
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- missing " - obviously." at the end of Progress text (quest_request_items).
- missing "<Hildagard begins crafting something out of the ash.>" in Reward text.
http://www.wowhead.com/quest=10624/a-haunted-history
https://wow.gamepedia.com/Quest:A_Haunted_History
https://github.com/TrinityCore/TrinityCore/blob/master/sql/old/4.3.4/TDB0_to_TDB1_updates/world/012_quest_template.sql
2017-08-12 21:10:22 +02:00
ccrs
eb2769996f
Core/Movement: 7fff83d675 followup
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since MOTION_SLOT_IDLE cannot be expired, signal path done and behave like IdleMotionGenerator
2017-08-12 19:43:37 +02:00
ccrs
ee5cbf28bc
Core/AI: add missing checks on AssistPlayerInCombatAgainst
2017-08-12 18:19:18 +02:00
ccrs
d117a0e4d4
Core/SmatAI: correct MoveInLineOfSight
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mistake introduced in 15f2706aca that was masqueraded by other checks in combat start, till recent related commits
2017-08-12 17:57:13 +02:00
ccrs
cd4775420a
Core/Movement: 7fff83d675 followup
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remove home position set from creature PauseMovement, and use it when necessary
change log level on DelayedDelete
2017-08-12 17:35:46 +02:00
sirikfoll
e2565c2597
Core/Misc: Remove Whitespaces
2017-08-11 23:06:37 -03:00
ccrs
7fff83d675
Core/Movement: waypoint movement ( #20121 )
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Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
2017-08-12 01:40:25 +02:00
tkrokli
00329fe9a5
DB/Creature: creature_addon guid without corresponding creature guid
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Updates #18542 (TDB 335.63 DBerrors)
2017-08-10 04:54:00 +02:00
Gustavo
e9cd7af2df
Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) ( #19897 )
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* Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau)
Scripted all spells
Corrected behavior of Spectral Blast and Curse of Boundless Agony
Removed wrong wipe behavior
Fix problem where bosses would be stuck with banish
Added Boundaries
Corrected texts
Removed old hacks
Other minor fixes
2017-08-08 22:36:40 -03:00