Ovahlord
f8eff381ad
Core/Spells: merged damage calculation spell mod order fix for weapon damage
2018-08-29 22:57:13 +02:00
Ovahlord
fcd789128c
Core/Maps: merged a crash fix for spawn group activation
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* merged a change to recreate instance maps from orphaned saves
2018-08-29 22:56:03 +02:00
Ovahlord
db2e7f1266
Scripts/VP: updated Asaad's script model and fixed Skyfall Star's cyclic movement and summon position.
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* fixed Asaad's gravity state during Supremancy of the Storm
2018-08-29 22:47:33 +02:00
Ovahlord
ea499608e0
Scripts/HoO: fixed a missing data check that is blocking the troggs respawn once the vault of light's event is done
2018-08-29 21:16:26 +02:00
Ovahlord
2ead9a1d24
Core/Movement: merged FlightPath movement generator splitting
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* up to e19bb7a1a5
2018-08-29 09:31:02 +02:00
Ovahlord
416e6b36ba
Core/Creatures: merged some minor respawn standards
2018-08-29 06:26:31 +02:00
Ovahlord
66d5321780
Scripts/HoO:
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* Anraphet's destruction Protocoll will now properly increase the respawn time for the killed troggs.
* Earthrager Ptah's adds will now attack when Ptah explodes rather than on spawn
* converted generic spell scripts and creature scripts to new model
* Scripted cosmetic intro for Rajh's adds
2018-08-29 06:26:13 +02:00
Ovahlord
853d966c5f
Core/Creature: merged some missed changes for dynamic spawn regarding despawn functionality
2018-08-29 04:57:22 +02:00
Ovahlord
4c0380eec9
Scripts/HoO: fixed Rajh's interruptable mechanics
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* properly handle Rajh's charging emote according to sniffs
2018-08-29 03:00:42 +02:00
Ovahlord
dce009a5b2
Scripts/HoO: dropped some unneeded includes from last commit
2018-08-28 23:22:41 +02:00
Ovahlord
8c02180c93
Scripts/HoO: updated Rajh's script to new model and solved several issues for Summon Sun Orb and Solar Winds
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* added proper loot entries to Rajh
2018-08-28 23:20:57 +02:00
Ovahlord
b946de88bc
Core/DB: fix another chunk of startup errors
2018-08-28 05:48:07 +02:00
Ovahlord
5e380763aa
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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# Conflicts:
# src/server/game/DungeonFinding/LFGMgr.h
# src/server/game/Maps/Map.h
# src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp
2018-08-28 04:41:18 +02:00
Ovahlord
59daed856b
Core/LFG: reduce if conditions for cooldown checks
2018-08-27 20:43:14 +02:00
Ovahlord
a5b6727305
Core/LFG: reworked Call to Arms role storing. We now save the reward enligible state for players inside playerdata rather than a player variable.
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* fixed random dungeon cooldown
2018-08-27 19:26:23 +02:00
Ovahlord
55ea7e8741
Core/Movement: merged more waypoint movement related commits
2018-08-27 06:46:31 +02:00
Ovahlord
95dd1a4d54
Scripts/HillsbradFoothills: Brazies' plants will now really never call for assistance anymore...
2018-08-27 04:47:20 +02:00
Ovahlord
d3b9316cc2
Core/DataStores: fixed typo that was causing a dbc file not getting loaded under linux
2018-08-27 04:46:42 +02:00
Ovahlord
55deb00ce0
Core/LFG: implement new DBC storage for generating multiple random categories with identical dungeon id's
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* fixed another visual issue for call to arms rewards
2018-08-27 02:53:03 +02:00
Ovahlord
10e866aae9
Scripts/Commands: fixed layout of returned values when using .npc info
2018-08-26 23:02:39 +02:00
Ovahlord
d27baf2e36
Scripts/Commands: fixed a crash in .gobject near command
2018-08-26 23:00:50 +02:00
Ovahlord
6c5947fe8b
Core/LFG:
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* Call to Arms will now be active for all roles by default
* Corrected role counting for enabling Call to Arms roles
* Call to Arms will now only count queued players for heroic max level dungeons
* Call to Arms will now allow only single players to be enligible for bonus rewards
* Corrected packet data for sending Call to Arms roles to fix strange visuals when one of the allowed roles has been removed.
2018-08-26 22:52:56 +02:00
Aokromes
bb19827cfd
rename files
2018-08-26 15:52:22 +02:00
Ovah
1091b55907
Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with those variables ( #22315 )
2018-08-26 14:33:43 +02:00
Keader
d1d174a996
Utilities/EventProcessor: Added a overload to AddEventAtOffset accept rand time
2018-08-26 14:22:28 +02:00
Ovahlord
a07e84fa63
Core/Player: corrected numbering of loading statemen preview
2018-08-26 07:42:05 +02:00
Ovahlord
0d7d3e5584
Core/Archaeology: use frand for artifact locations and improved checks for spawning survey objects
2018-08-26 05:45:14 +02:00
Ovahlord
5dae9f6650
Core/Maps: initialize PositionFullTerrainStatus to make empty areaID check work properly
2018-08-26 03:14:44 +02:00
Ovahlord
76a3ec534d
Scripts/VP: solved some gravity related issues for Slipstreams
2018-08-24 19:24:48 +02:00
Ovahlord
f8af035466
Core/Spells: Divine Aegis will now also get the Shield Discipline mastery bonus
2018-08-24 07:43:26 +02:00
Ovahlord
9322527aff
Core/Spells: fixed Grace proc spell range
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Closes #14
2018-08-24 07:28:58 +02:00
Ovahlord
16545540bc
Core/Spells: fixed Power Word: Barrier
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Closes #13
2018-08-24 07:11:59 +02:00
Ovahlord
50d262f8d3
Core/Spells: fixed Evangelism and Archangel talents
2018-08-24 03:53:26 +02:00
Ovahlord
1d26630266
Core/Spells: Fulmination will now proc its visual only when at max charges. Moved damage part back to Earth Shock spell script
2018-08-23 22:39:36 +02:00
Ovahlord
fe643003e8
Core/Spells: added PROC_HIT_INTERRUPT to allowed proc hit masks
2018-08-23 00:18:09 +02:00
Ovahlord
ca8c6038ba
Scripts/BoT: updated respawn mechanics for Halfus Wyrmbreaker and Ascendant Council to work with the dynamic spawn system
2018-08-23 00:09:12 +02:00
Treeston
4d0031bbd3
Core/LFG: Order group members before creating LFG group (leader > tank > healer > dps). Closes #16244 .
2018-08-22 21:32:52 +02:00
Ovahlord
d032cc15a5
Scripts/HoO: Anraphet will no longer attack players before completing his intro
2018-08-22 21:12:00 +02:00
Ovahlord
4630e27b32
Scripts/HoO: fixed opening the Vault of Light door
2018-08-22 21:03:40 +02:00
Ovahlord
312e94c191
Scripts/HoO:
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* unclusterfuck boss state madness for Vault of Light. Elemental handling will be implemented some day.
* reworked Anraphets respawn mechanic to work with dynamic spawn system
* updated Anraphets scripts to new model
2018-08-22 20:52:15 +02:00
Ovahlord
7446d1d7d3
Scripts/BrC: reworked Beauty's puppy respawn mechanism in order to fix issues with the dynamic spawn implementation
2018-08-22 19:22:52 +02:00
Aokromes
cb780f97a7
missing part
2018-08-22 18:52:28 +02:00
Aokromes
f9e07adb49
DB/Quest: Move the Sunken Treasure to SAI
2018-08-22 18:51:38 +02:00
PolarCookie
79bbe02e0c
[3.3.5] Core/Loot/Gameobject: Tempspawned Gameobjects after looting ( #22124 )
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* spell spawned chest non-despawn fix
* fix the consumed game objects
2018-08-22 18:42:47 +02:00
Ovahlord
6385689df5
Scripts/TsC: Corborus and Slabhide will now get spawned and respawned via InstanceScript to handle their respawn properly which is required since the implementation of Dynamic Spawns
2018-08-22 17:34:50 +02:00
Ovahlord
fc5970309c
Scripts/TotT: apply a little coding standard detail
2018-08-22 03:59:42 +02:00
Ovahlord
d2de2791fe
Core/Spells: reworked and fixed Fulmination proc and damage calculation
2018-08-22 01:24:39 +02:00
Ovahlord
fbf6c16a0c
Core/Spells: make sure that we pick the highest misc value to calculate our jump height
2018-08-21 23:39:06 +02:00
Ovahlord
a1ffb28804
Scripts/TotT:
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* use own calculations for Shock Defense lightning destinations to come as close as possible to retail behaivior
* removed some random movements and auras from several trash npc's within the instance
2018-08-21 23:25:00 +02:00
Ovahlord
f571128d22
Scripts/TotT:
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* fixed some missing visuals for Ozumat's heroic encounter
* Purify will no longer target trigger npc's on the ground of the Coral Garden
* and improved Faceless Mindlasher AI script
2018-08-21 22:46:06 +02:00