Shauren
f94deace76
Merge branch 'bfa'
2018-12-09 14:45:03 +01:00
Rushor
77cb6c1a3f
Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS ( #18720 )
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(cherry-picked from 60d1c0e20d )
2018-12-09 14:18:42 +01:00
Traesh
9d210476e5
Core/Creatures: Update creature model handling with new display scale ( #22567 )
2018-11-07 20:23:30 +01:00
Shauren
738f37d3cf
Core/Maps: Replaced spawnmask with difficulty list
2018-09-15 17:55:26 +02:00
Shauren
91be2332e2
Core/Entities: Phasing rewrite
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* Optimized phase visibility checking
* Handle all phase flags
Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
Kittnz
61a838b599
Core/SmartScript: update ACTION_GO_SET_GO_STATE
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GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open)
GO_STATE_READY = 1, // show in world as ready (closed door close)
GO_STATE_ACTIVE_ALTERNATIVE = 2 // show in world as used in alt way and not reset (closed door open by cannon fire)
Credits to Sunwell
(cherry picked from commit 072ea761c6 )
Tabs
(cherry picked from commit 65e84d2f0a )
2018-03-18 00:19:39 +01:00
Gustavo
bc87d3a2b3
Core/Misc Remove WhiteSpaces ( #18379 )
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(cherry picked from commit 7e0a616657 )
2018-03-12 10:32:05 +01:00
ariel-
4889d78c1a
Core/SAI: restore deleted line in 28050f338d
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(cherry picked from commit 80073bc368 )
Field left uninitialized. Caused weird evade behaviour
2018-03-12 10:31:56 +01:00
Riztazz
05fb27dae4
[3.3.5][master] Core/Movement: Smooth movement #13467 ( #18020 )
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Implement smooth movement for all waypoint pathing and escortai
(cherry picked from commit 28050f338d )
2018-02-11 15:53:32 +01:00
Shauren
b3f9d5e5af
Core/Gossip: Revert renaming/changing types part of 853df91048
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Closes #21186
2018-02-01 12:09:58 +01:00
joschiwald
ed318fdc46
Core/Battleground: Dropped battleground texts from trinity_string and replaced them with proper BroadcastText
2018-01-14 18:48:01 +01:00
Mihapro
8199eef81c
Core/Misc: Added helper function Unit::SetFullPower
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* Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
Ref #20981
2018-01-03 16:39:32 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Ovalord
1b16534e21
Core/Quests: Implemented quest popups
2017-11-28 00:04:03 +01:00
SnapperRy
cc44c5f349
Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.
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Now it really does what it says on the tin.
(cherry picked from commit c189e27f39 )
2017-11-11 20:47:26 +01:00
SnapperRy
748aab737f
Core/SAI: remove wrong DB errors.
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It is normal to have events applicable only to certain instance difficulties.
Closes #18082 .
(cherry picked from commit c42e32e7e4 )
2017-11-05 11:03:57 +01:00
SnapperRy
5c7b821e17
Core/Quest: do not set a quest to failed if it's rewarded or has no status at all (not taken).
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(cherry picked from commit 97fd0c1b1a )
2017-10-03 17:22:48 +02:00
SnapperRy
53dde7e2ca
Core/SAI: always use DespawnOrUnsummon() for SMART_ACTION_FORCE_DESPAWN.
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SmartAI uses that same method internally, so there's no need to handle it in two different ways.
Does not affect functionality, but prevents useless SAI error log in case the target creature is not using SAI.
(cherry picked from commit 727f77ec6a )
2017-10-03 15:31:09 +02:00
ariel-
d7c85d7193
Core/SmartScripts: fixup SMART_EVENT_FLAG_WHILE_CHARMED behaviour to only mean charmed creatures ( #17738 follow-up)
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Unit::IsControlledByPlayer is a expected value for TempSummons (like some triggers used in quests, summoned by spells).
Previous logic broke a lot of quests which use triggers to do stuff.
Allow JustSummoned and events linked from other events with flag set also in charmed (prevents breaking event chains)
Allow vehicles (needed for vehicles with SmartAI, eg Iron Rune Constructs and You: Rocket Jumping)
(cherry picked from commit 3e596376a7 )
2017-09-06 15:35:04 +02:00
ariel-
f65897f3be
Core/SmartAI: There's a function for that
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(cherry picked from commit e2a8cf6809 )
2017-09-05 19:19:21 +02:00
SnapperRy
8cb5368062
Core/SAI: don't reset event phase when npc evades/resets.
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The scripts themselves should take care of that.
(cherry picked from commit 5267381e39 )
2017-09-05 12:14:15 +02:00
Malcrom
acbc3f5a68
Core/Smartscripts: Add respawn timer to smartscript despawn ( #20070 )
2017-07-22 22:34:23 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8
Core/Scripts: Include cleanup
2017-05-28 16:34:44 +02:00
Shauren
3d7c2ef88f
Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr)
2017-05-21 23:18:43 +02:00
Gacko
506de19495
Game/SAI: Negate p instead of using abs.
2017-05-19 17:44:43 +02:00
Gacko
82d93f7712
Fix non-PCH build.
2017-05-19 17:38:45 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren
9299e9bde0
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50
2017-05-13 19:37:33 +02:00
joschiwald
2abfaecf0c
Core/SAI: Fixed memory leak
2017-05-06 12:27:45 +02:00
Aokromes
abc8fe123b
Core/SmartAI: Missing parts on previous commit
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By Malcrom
2017-03-26 01:07:09 +01:00
Aokromes
7b7c90d4fb
Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORY
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By Malcrom
2017-03-23 04:12:56 +01:00
Aokromes
464ba05dd4
Core/SmartAI: Add check to SMART_ACTION_PLAY_ANIMKIT to allow zero value to remove animKit.
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By Malcrom
2017-03-21 23:27:07 +01:00
Traesh
01ded93a42
Core/AI: enable SmartScripts on Scenes + add scene related actions/events
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Closes #19194
2017-03-17 21:21:35 +01:00
Lopfest
61547cab59
Core/SAI: added new action SMART_ACTION_PLAY_ANIMKIT ( #19170 )
2017-03-11 13:39:38 +01:00
treeston
59d48ce7e4
Core/Movement: Add new SplineChainMovementGenerator that allows accurate replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB.
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(cherry picked from commit 6d00d3f283 )
Merge remote-tracking branch 'Treeston/3.3.5-splinechains' into 3.3.5 (PR #17946 )
(cherry picked from commit 20f483967f )
Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and fix PCH build in some configurations (zzz why do we even keep Appveyor and Travis around).
(cherry picked from commit 4fa646c0b2 )
PCH build fix. Again.
(( Alright, you made me waste 20 minutes of my life on a full nonPCH rebuild of the core now. ))
(( I hope you're happy. ))
(cherry picked from commit 4a1a460241 )
2017-03-01 22:03:35 +01:00
SnapperRy
1b288ebbdd
Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS.
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SMART_TARGET_INVOKER_PARTY or SMART_ACTION_CALL_GROUPEVENTHAPPENS should instead be used to achieve this functionality.
(cherry picked from commit 6586885bca )
2017-02-26 21:31:16 +01:00
treeston
9c36dd7e94
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow their owner on evade. Also fix a bug where creatures with INHABIT_ROOT would get stuck in evade under certain conditions.
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This allows us to fix quest 12261 (No Place to Run). Closes #16291 .
(cherry picked from commit e69a483aa9 )
Derp. Build fix.
(cherry picked from commit 9180bcd404 )
2017-02-26 15:30:15 +01:00
ariel-
b239afb0ef
Core/Misc: calculate rotation fields from orientation in some places it's impossible to get:
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- SmartScripts: SMART_ACTION_SUMMON_GO
- Spell Effects:
* SPELL_EFFECT_DUEL
* SPELL_EFFECT_SUMMON_OBJECT_WILD
* SPELL_EFFECT_SUMMON_OBJECT_SLOT1
* SPELL_EFFECT_SUMMON_OBJECT_SLOT2
* SPELL_EFFECT_SUMMON_OBJECT_SLOT3
* SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- Command Scripts: .gobject add
Closes #17891
(cherry picked from commit 14445d2202 )
2017-02-19 15:34:57 +01:00
treeston
5654fb9343
Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738 )
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(cherry picked from commit e9eacae7b2 )
Core/SmartScripts: Add missing break, 5f43e7b follow-up.
(cherry picked from commit a4623efaa6 )
2017-02-19 15:07:42 +01:00
Shauren
5dbe9e7890
Core/Creatures: Implemented all creature equipment modifiers
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* It is now possible to give creatures a mythic/heroic weapon
Closes #19160
2017-02-19 10:58:08 +01:00
treeston
bbbf8df8e5
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions.
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(cherry picked from commit d55426f5b4 )
2017-02-18 17:50:00 +01:00
ariel-
c04384b691
Core/SmartAI: fix warning reported by VS2015
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(cherry picked from commit 83c032c2a8 )
2017-02-18 15:49:06 +01:00
SnapperRy
8220496be1
Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summon's summoner, too ( #17851 )
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Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summon's summoner, too
(cherry picked from commit 1fcd03b60a )
2017-02-18 14:47:01 +01:00
SnapperRy
6ea973adec
Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify if creature's level should remain the same between entry updates.
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A value of 0 (default) forces the creature to keep its current level between entry updates.
Fixes #16371
(cherry picked from commit a6ef9d4539 )
2017-02-18 14:47:01 +01:00
treeston
573cb9d20f
AI/SmartScripts: SMART_ACTION_ADD_QUEST -> SMART_ACTION_OFFER_QUEST. Open quest offer instead of adding straight to log - old behavior can be requested using action_param2. Closes #17735 .
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(cherry picked from commit ba4d6f6393 )
2017-02-12 16:07:27 +01:00
treeston
7b13e98327
AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST that allows specific triggered flags to be set (rather than all-or-nothing). Ignored if SMARTCAST_TRIGGERED is not set.
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(cherry picked from commit 9072e0221b )
2017-02-12 15:50:43 +01:00
treeston
b18b05ee4a
AI/SmartScripts: Add SMART_ACTION_DISABLE_EVADE (117).
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(cherry picked from commit 14b44af38d )
2017-02-12 15:46:58 +01:00
treeston
d0f4588652
Core/SmartScripts: Add SMART_TARGET_LOOT_RECIPIENTS. Does what it says on the tin.
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Use this new target type to fix The Rider of Blood, The Rider of Frost, The Rider of the Unholy. Closes #17817 .
(cherry picked from commit e2c915fb43 )
2017-02-12 15:46:19 +01:00
treeston
8d7ab10efa
Scripts/SmartAI: Some clean-up work:
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- NULL -> nullptr
- Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does
- Code style
No functionality was changed.
(cherry picked from commit 152b3ad5b9 )
# Conflicts:
# src/server/game/AI/SmartScripts/SmartAI.cpp
# src/server/game/AI/SmartScripts/SmartScript.cpp
2017-02-11 22:34:59 +01:00