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authorShauren <shauren.trinity@gmail.com>2025-11-06 19:42:17 +0100
committerShauren <shauren.trinity@gmail.com>2025-11-06 19:42:17 +0100
commit6a767c3bd65fa552f6f39b88f7515ebe3f19641f (patch)
tree063791c96c7f6802c3c6dd2f290b9010612c0d8b /src/common/Collision/DynamicTree.cpp
parent556505d59acb2d0badd3f4524f45bf16489c2dd5 (diff)
Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
-rw-r--r--src/common/Collision/DynamicTree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index 59a7c988ee8..129c1a41878 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -36,7 +36,7 @@ int CHECK_TREE_PERIOD = 200;
} // namespace
template<> struct PositionTrait< GameObjectModel> {
- static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.getPosition(); }
+ static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.GetPosition(); }
};
template<> struct BoundsTrait< GameObjectModel> {