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| author | Shauren <shauren.trinity@gmail.com> | 2025-11-06 19:42:17 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-11-06 19:42:17 +0100 |
| commit | 6a767c3bd65fa552f6f39b88f7515ebe3f19641f (patch) | |
| tree | 063791c96c7f6802c3c6dd2f290b9010612c0d8b /src/common/Collision/DynamicTree.cpp | |
| parent | 556505d59acb2d0badd3f4524f45bf16489c2dd5 (diff) | |
Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
| -rw-r--r-- | src/common/Collision/DynamicTree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp index 59a7c988ee8..129c1a41878 100644 --- a/src/common/Collision/DynamicTree.cpp +++ b/src/common/Collision/DynamicTree.cpp @@ -36,7 +36,7 @@ int CHECK_TREE_PERIOD = 200; } // namespace template<> struct PositionTrait< GameObjectModel> { - static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.getPosition(); } + static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.GetPosition(); } }; template<> struct BoundsTrait< GameObjectModel> { |
