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authorShauren <shauren.trinity@gmail.com>2017-06-08 21:39:56 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-08 21:39:56 +0200
commitcfb0f9fb19c03677b127f09407a6bd00bfefbe55 (patch)
tree9ec8cc63a37f6baa1fa9e28fa499d3f5fbc95b8d /src/common/Collision/DynamicTree.cpp
parenta2c123b5296b2723ae2a0211e7aaafe37fb9246d (diff)
Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
Updates #19865
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
-rw-r--r--src/common/Collision/DynamicTree.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index 1c6e856e46d..38e10318a57 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -92,7 +92,7 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/
void update(uint32 difftime)
{
- if (!size())
+ if (empty())
return;
rebalance_timer.Update(difftime);
@@ -135,11 +135,6 @@ void DynamicMapTree::balance()
impl->balance();
}
-int DynamicMapTree::size() const
-{
- return impl->size();
-}
-
void DynamicMapTree::update(uint32 t_diff)
{
impl->update(t_diff);