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author | Shauren <shauren.trinity@gmail.com> | 2020-06-28 12:26:39 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-06-28 12:26:39 +0200 |
commit | 6040f8eb3167ee84cac9de5e6e1a97aeb6a8c569 (patch) | |
tree | a9002f771fa0bb64c555b56341a412c728a629f0 /src/common/Collision/Models/GameObjectModel.h | |
parent | 623413d08886c74c5a72b55479136b62793f080a (diff) |
Core/Collision: Port new parts for retrieving area/liquid data from gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.h')
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index 54453f6987f..38406b12701 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -30,6 +30,7 @@ namespace VMAP { class WorldModel; struct AreaInfo; + struct LocationInfo; enum class ModelIgnoreFlags : uint32; } @@ -68,9 +69,12 @@ public: void enableCollision(bool enable) { _collisionEnabled = enable; } bool isCollisionEnabled() const { return _collisionEnabled; } bool isMapObject() const { return isWmo; } + uint8 GetNameSetId() const { return owner->GetNameSetId(); } bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) const; void intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const; + bool GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, PhaseShift const& phaseShift) const; + bool GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const; static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath); |