diff options
| author | Shauren <shauren.trinity@gmail.com> | 2020-06-28 12:26:39 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-06-28 12:26:39 +0200 |
| commit | 6040f8eb3167ee84cac9de5e6e1a97aeb6a8c569 (patch) | |
| tree | a9002f771fa0bb64c555b56341a412c728a629f0 /src/common/Collision/Models | |
| parent | 623413d08886c74c5a72b55479136b62793f080a (diff) | |
Core/Collision: Port new parts for retrieving area/liquid data from gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5
Diffstat (limited to 'src/common/Collision/Models')
| -rw-r--r-- | src/common/Collision/Models/GameObjectModel.cpp | 45 | ||||
| -rw-r--r-- | src/common/Collision/Models/GameObjectModel.h | 4 |
2 files changed, 49 insertions, 0 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp index c1f7f9e1bb1..d81ccee9c5a 100644 --- a/src/common/Collision/Models/GameObjectModel.cpp +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -212,6 +212,51 @@ void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& } } +bool GameObjectModel::GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, PhaseShift const& phaseShift) const +{ + if (!isCollisionEnabled() || !owner->IsSpawned() || !isMapObject()) + return false; + + if (!owner->IsInPhase(phaseShift)) + return false; + + if (!iBound.contains(point)) + return false; + + // child bounds are defined in object space: + Vector3 pModel = iInvRot * (point - iPos) * iInvScale; + Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); + float zDist; + if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info)) + { + Vector3 modelGround = pModel + zDist * zDirModel; + float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; + if (info.ground_Z < world_Z) + { + info.ground_Z = world_Z; + return true; + } + } + + return false; +} + +bool GameObjectModel::GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const +{ + // child bounds are defined in object space: + Vector3 pModel = iInvRot * (point - iPos) * iInvScale; + //Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); + float zDist; + if (info.hitModel->GetLiquidLevel(pModel, zDist)) + { + // calculate world height (zDist in model coords): + // assume WMO not tilted (wouldn't make much sense anyway) + liqHeight = zDist * iScale + iPos.z; + return true; + } + return false; +} + bool GameObjectModel::UpdatePosition() { if (!iModel) diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index 54453f6987f..38406b12701 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -30,6 +30,7 @@ namespace VMAP { class WorldModel; struct AreaInfo; + struct LocationInfo; enum class ModelIgnoreFlags : uint32; } @@ -68,9 +69,12 @@ public: void enableCollision(bool enable) { _collisionEnabled = enable; } bool isCollisionEnabled() const { return _collisionEnabled; } bool isMapObject() const { return isWmo; } + uint8 GetNameSetId() const { return owner->GetNameSetId(); } bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) const; void intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const; + bool GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, PhaseShift const& phaseShift) const; + bool GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const; static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath); |
