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authorShauren <shauren.trinity@gmail.com>2020-06-28 12:26:39 +0200
committerShauren <shauren.trinity@gmail.com>2020-06-28 12:26:39 +0200
commit6040f8eb3167ee84cac9de5e6e1a97aeb6a8c569 (patch)
treea9002f771fa0bb64c555b56341a412c728a629f0 /src/common/Collision/Models
parent623413d08886c74c5a72b55479136b62793f080a (diff)
Core/Collision: Port new parts for retrieving area/liquid data from gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5
Diffstat (limited to 'src/common/Collision/Models')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp45
-rw-r--r--src/common/Collision/Models/GameObjectModel.h4
2 files changed, 49 insertions, 0 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index c1f7f9e1bb1..d81ccee9c5a 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -212,6 +212,51 @@ void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo&
}
}
+bool GameObjectModel::GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, PhaseShift const& phaseShift) const
+{
+ if (!isCollisionEnabled() || !owner->IsSpawned() || !isMapObject())
+ return false;
+
+ if (!owner->IsInPhase(phaseShift))
+ return false;
+
+ if (!iBound.contains(point))
+ return false;
+
+ // child bounds are defined in object space:
+ Vector3 pModel = iInvRot * (point - iPos) * iInvScale;
+ Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
+ float zDist;
+ if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
+ {
+ Vector3 modelGround = pModel + zDist * zDirModel;
+ float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
+ if (info.ground_Z < world_Z)
+ {
+ info.ground_Z = world_Z;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool GameObjectModel::GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const
+{
+ // child bounds are defined in object space:
+ Vector3 pModel = iInvRot * (point - iPos) * iInvScale;
+ //Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
+ float zDist;
+ if (info.hitModel->GetLiquidLevel(pModel, zDist))
+ {
+ // calculate world height (zDist in model coords):
+ // assume WMO not tilted (wouldn't make much sense anyway)
+ liqHeight = zDist * iScale + iPos.z;
+ return true;
+ }
+ return false;
+}
+
bool GameObjectModel::UpdatePosition()
{
if (!iModel)
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index 54453f6987f..38406b12701 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -30,6 +30,7 @@ namespace VMAP
{
class WorldModel;
struct AreaInfo;
+ struct LocationInfo;
enum class ModelIgnoreFlags : uint32;
}
@@ -68,9 +69,12 @@ public:
void enableCollision(bool enable) { _collisionEnabled = enable; }
bool isCollisionEnabled() const { return _collisionEnabled; }
bool isMapObject() const { return isWmo; }
+ uint8 GetNameSetId() const { return owner->GetNameSetId(); }
bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) const;
void intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const;
+ bool GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, PhaseShift const& phaseShift) const;
+ bool GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const;
static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);