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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/framework/GameSystem/GridLoader.h
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/framework/GameSystem/GridLoader.h')
-rw-r--r--src/framework/GameSystem/GridLoader.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h
index c5eb1155e48..8a483044f8f 100644
--- a/src/framework/GameSystem/GridLoader.h
+++ b/src/framework/GameSystem/GridLoader.h
@@ -17,8 +17,10 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_GRIDLOADER_H
#define TRINITY_GRIDLOADER_H
+
/**
@class GridLoader
The GridLoader is working in conjuction with the Grid and responsible
@@ -29,9 +31,11 @@
delicate its loading and unloading for the actualy loader and unloader.
GridLoader manages the grid (both local and remote).
*/
+
#include "Platform/Define.h"
#include "Grid.h"
#include "TypeContainerVisitor.h"
+
template
<
class ACTIVE_OBJECT,
@@ -41,6 +45,7 @@ class GRID_OBJECT_TYPES
class TRINITY_DLL_DECL GridLoader
{
public:
+
/** Loads the grid
*/
template<class LOADER>
@@ -50,6 +55,7 @@ class TRINITY_DLL_DECL GridLoader
loader.Load(grid);
grid.UnlockGrid();
}
+
/** Stop the grid
*/
template<class STOPER>