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authormegamage <none@none>2009-03-18 20:46:21 -0600
committermegamage <none@none>2009-03-18 20:46:21 -0600
commit249d0d53c0ec073f3b1f3366940a57c8563c3455 (patch)
treeb818c01d87d418c13c49f88c346dd5cd0db838bb /src/game/GameObject.h
parentef47783882e609406f879856d2d3ce5ee865ec80 (diff)
[7489] Update gameobject rotation fields if need. Author: VladimirMangos
* Fixed update absent in ".gobject turn" command * Propetly set rotation fields for summoned objects * Check rotation/coordinates fields values at server loading --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.h')
-rw-r--r--src/game/GameObject.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 07f6c5a4362..89786d6b2d8 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -444,6 +444,8 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
+ void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
+
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }