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authorSpp <none@none>2010-04-07 23:25:02 +0200
committerSpp <none@none>2010-04-07 23:25:02 +0200
commit2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch)
treeb744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/MapManager.cpp
parent49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff)
Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index fadac236448..956c85f8869 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -205,7 +205,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
uint32 instance_map = corpse->GetMapId();
do
{
- if (instance_map==mapid)
+ if (instance_map == mapid)
break;
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);