diff options
author | megamage <none@none> | 2009-06-17 18:37:53 -0500 |
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committer | megamage <none@none> | 2009-06-17 18:37:53 -0500 |
commit | fe7c616b2d079f9b1edb15f9795eaf3b5c55b9a8 (patch) | |
tree | 347ca16142a779026c77e14bebdc22bebc53b630 /src/game/MapManager.cpp | |
parent | a2f10c496fcacbfd3dcb976807c8c23012aba03d (diff) |
[8031] Move player update code to Map::Update. Author: Ambal
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r-- | src/game/MapManager.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 6c74237406f..ece2876cab4 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -251,11 +251,6 @@ MapManager::Update(uint32 diff) if( !i_timer.Passed() ) return; - sWorld.RecordTimeDiff(NULL); - ObjectAccessor::Instance().UpdatePlayers(i_timer.GetCurrent()); - sWorld.RecordTimeDiff("UpdatePlayers"); - - for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) { checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day |