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authormegamage <none@none>2009-06-17 18:37:53 -0500
committermegamage <none@none>2009-06-17 18:37:53 -0500
commitfe7c616b2d079f9b1edb15f9795eaf3b5c55b9a8 (patch)
tree347ca16142a779026c77e14bebdc22bebc53b630 /src/game/MapManager.cpp
parenta2f10c496fcacbfd3dcb976807c8c23012aba03d (diff)
[8031] Move player update code to Map::Update. Author: Ambal
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 6c74237406f..ece2876cab4 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -251,11 +251,6 @@ MapManager::Update(uint32 diff)
if( !i_timer.Passed() )
return;
- sWorld.RecordTimeDiff(NULL);
- ObjectAccessor::Instance().UpdatePlayers(i_timer.GetCurrent());
- sWorld.RecordTimeDiff("UpdatePlayers");
-
-
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
{
checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day