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authormegamage <none@none>2009-03-17 14:35:11 -0600
committermegamage <none@none>2009-03-17 14:35:11 -0600
commit5fb7a0585c0fcc417811aae23ced3dd577aadcd3 (patch)
tree809c489a4931acbaa8cab0f86dd29ad419c01486 /src/game/Object.cpp
parentd4b52d5bbcd966da58e03db11442bee995c11e98 (diff)
*Fix a bug that redundant packets are sent to clients which may cause freeze.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 10eafcba93d..23db2319cf9 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -214,7 +214,6 @@ void Object::SendUpdateToPlayer(Player* player)
UpdateData upd;
WorldPacket packet;
- upd.Clear();
BuildCreateUpdateBlockForPlayer(&upd, player);
upd.BuildPacket(&packet);
player->GetSession()->SendPacket(&packet);